Tips and Tricks - at least I hope there are

I have been using game salad for a month now and I was wondering if there are 'tricks' I am missing to make the process more efficient. Here are my questions.

1. Is there a way to 'store' code you use frequently and then simply copy to your project...or something like that.
2. Is there a way to show a grid type thing of your scene. I want to be able to see the positioning of my actors. I find they look perfect on my mac but when i adhoc publish i see there are in fact some tiny gaps. Currently I look at the positioning of each instance which is time consuming.
3. Similarly is there a way to have a quick look at which actors have what attributes..say for example which actors have the spawn attribute in a project. This is obviously a sign of inefficient beginner coding. LOL
4. This is an app development question but thought i would throw it in. Can you delete provisional app id's. When I was learning how to publish adhoc I made a number of mistakes and have some I want to get rid of but cannot determine how to do it.

OK, Again, thank you so much.

Comments

  • DanDaMan123DanDaMan123 Member Posts: 216
    1. Yes you can store frequently used code. In the place where you can drag behaviors from there should be a standard tab and a custom tab. If you drag one of your frequently used code blocks into the custom tab you can find it in there.
    2. No
    3. No
    4. I don't think so
  • PaxPaxPaxPax Member Posts: 106
    Thanks Dan.... Guess it is time for me to get better/more efficient!!!
  • sparkaniasparkania Member, PRO Posts: 300
    on your First question, it's worth noting that the Windows version only maintains those Custom blocks and groups in the current project. If you want to know how in Windows, it's a small process outside GS to move behaviors to a different project.

    http://forums.gamesalad.com/discussion/52232/transfer-custom-behavior-blocks#latest
  • PaxPaxPaxPax Member Posts: 106
    Thanks, luckily I am on a mac.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    #3 no, but... if you try to delete an attribute (I recommend saving/backing up your project file first), it will warn you with a list of actors that are using that attribute.

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  • PaxPaxPaxPax Member Posts: 106
    tatiang---love it works great!!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I usually prototype complex code using bare actors in a seperate project and I keep them on file. Then if I need that code I use DBA'S project merger to bring it into a project.
  • LumpAppsLumpApps Member Posts: 2,881
    Thats the way I work too. I always use separate projects for score and menu screens for example. Each time I need it in a new project I open it, make it better or customise it and use project merger to bring them together.
  • PaxPaxPaxPax Member Posts: 106
    I was hoping there was something like this. I will look into DBA's project manager as well. Thanks--slowly improving on 'coding' efficiently.
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