(although @SaladStraightShooter did confirm it would be coming at the end of January, with a long awaited feature for iOS, and it's not the end of January)
(although @SaladStraightShooter did confirm it would be coming at the end of January, with a long awaited feature for iOS, and it's not the end of January)
IAP for at LEAST the main Google Play market would be fantastic, instead of hearing that it's hard b/c there's so many purchasing options for the Android platform.
IAP for at LEAST the main Google Play market would be fantastic, instead of hearing that it's hard b/c there's so many purchasing options for the Android platform.
I just finished a 3 month GS project for the company I work for and will be submitting to the game of the month thread tomorrow under the company GS user account.
If there's one thing I've learned from this project... everyone's a critic. Keep up the good work GS team. Looking forward to the next build.
(although @SaladStraightShooter did confirm it would be coming at the end of January, with a long awaited feature for iOS, and it's not the end of January)
Chakku
that long awaited feature had better be grid snapping
Having trouble with your game? Sounds like a personal problem.
im wondering how UB will actually work? Will it automatically stretch the project art ? E.g. iphone project will stretch to fit ipad OR there will just be two modes/ scenes where we add the ipad art?
My guess (which is completely and totally unfounded and bereft of any actual research or insight by the way), is that it will utilize what they have already put into place with the Overscanning.
Currently we design our games from the beginning at 1136x768, but keep everything that is most important within the safe zone of 960x640 in the center. This allows us to only make 1 set of graphics for iphone 4,5 and iPad (without taking advantage of iPad 3 2x resolution).
Only 1 set of images helps us keep our final file size below 50 megs, which is always a hassle with the Google Play store.
@SaladStraightShooter - Is there any way to clarify how Universal Binaries will be utilized? Stretching vs. Over scanning?
I think that maybe will be some overscan improvments based on gamesalad support mail:
"Thank you for contacting GameSalad Customer Support.
I have seen other users try to do this as well, it doesn't really work. When you try to force the camera to a different location like this, it is conflicting with what the crop feature is coded to do. I've sent this over to our dev team for review and to get additional clarification as to what is going on "under the hood" when this happens. In the meantime, I strongly suggest against using these types of rules to get around how crop functions. We're working on adding additional options for aspect ratio management, so stay tuned!"
@SaladStraightShooter forgive the question, is there any estimated date for the new engine? at least some information ... code for our games is the same for the new engine? thanks
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@SaladStraightShooter forgive the question, is there any estimated date for the new engine? at least some information ... code for our games is the same for the new engine? thanks
This has been asked a million times - I doubt you'll get anything out of it.
Comments
(although @SaladStraightShooter did confirm it would be coming at the end of January, with a long awaited feature for iOS, and it's not the end of January)
Chakku
Ok, great! Thanks!
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Yep- spot on!
@PixelMetal
I think that's unlikely, because GameSalad never releases 1/2 finished features
@FryingBaconStudios
Do Line Cooks Beta test for non-Creator things?
I think Universal Binaries is a publishing option, rather than something that needs to be incorporated into your project.
Do Line Cooks Beta test for publishing options?
Chakku
If there's one thing I've learned from this project... everyone's a critic. Keep up the good work GS team. Looking forward to the next build.
Having trouble with your game? Sounds like a personal problem.
It was kind of obvious...https://forums.gamesalad.com/discussion/40150/whats-cooking-in-the-gamesalad-kitchen
Chakku
Translation: Universal Binaries = Laser Beams
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Chakku
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
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Only 1 set of images helps us keep our final file size below 50 megs, which is always a hassle with the Google Play store.
@SaladStraightShooter - Is there any way to clarify how Universal Binaries will be utilized? Stretching vs. Over scanning?
"Thank you for contacting GameSalad Customer Support.
I have seen other users try to do this as well, it doesn't really work. When you try to force the camera to a different location like this, it is conflicting with what the crop feature is coded to do. I've sent this over to our dev team for review and to get additional clarification as to what is going on "under the hood" when this happens. In the meantime, I strongly suggest against using these types of rules to get around how crop functions. We're working on adding additional options for aspect ratio management, so stay tuned!"
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx