buying full games
Team6Labs
Member Posts: 541
I'm looking to buy full games made with GameSalad. If you're interested in selling your game, please send an email to globalwhirl at gmail.com
I am buying full rights, so please no offers for just source code.
I am buying full rights, so please no offers for just source code.
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Darren.
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If a game is released and sold for cheap enough it tells me it doesn't sell on the app store.
If a game is sold before its released for cheap enough then it tells me the creator doesn't think it will do good on the app store.
As the buyer, be realistic and ask yourself why they want to sell, also see gameplay videos on it and make sure its good enough for what you're paying for.
No offence to MjM but he's started at $500 and already willing to drop and seems quite keen to see if you're interested, the games not finished and he's actively looking to offload it.
If i was in that position, the only reason I would be like that is if the figure I would sell to you at is more than what I think I could make on the app store. Not saying this is the case but thats just my outlook on it, your call at the end of the day!
Why else would you spend (hopefully a long time to make a decent game) all that time on it to sell it before its even seen the light of day?
Just my 2 cents for what its worth.
We had offers for approx $10k for Blood Flow and turned it down, I think it's made approx £100 on the store but luckily we had a nice 2nd option as a template over at DBA which has done extremely well so all was not lost so to speak.
We've had offers for our new game and you have to stop and think when you know on one hand it could make a lot but could also make very little.
I make games for fun and a challenge and love creating, I work pretty hard most days 10 or more hours I also help run DBA and make templates for the site but at the end of the day everyone needs money to live so it's a tough desicion selling your hard work for in this case very little if im honest.
I could work all day for clients on £30 an hour but it's not where my heart lies so it's not all about the money I guess it's about finding a happy balance.
If your happy selling your game for $500 which IMO without even looking at it it's probably worth more then good on you.
Darren.
Its up to you man, its your money! I just dont get the people selling. Any game worth any real money in my opinion (unless worked on 14 hours a day) would be months of work and extremely polished!
@DeepBlueApps.com Did the buyer know it was a game salad template? I really don't like how GS won't give us the Xcode files. It completely kills the value because I cannot sell my games to other companies, and I instead are at the whims of the creator and the servers. I would never start a business based on GS simply because I would have to rely on them way too much.
to everyone else: And what do unpublished apps usually sell for?