LAD:Run - Now on the Appstore!

beefy_clyrobeefy_clyro Member Posts: 5,394
edited July 2013 in Working with GS (Mac)
Hey Everyone

So I've not announced anything on the forums for a while, but I have been at work! I'm currently working on a follow up to my previous title 'LAD'



https://itunes.apple.com/us/app/lad/id530968042?mt=8

I decided I wanted to change the format of the game style in this one to be an Endless Runner. This could potentially then appeal to the more casual gaming market and can cross promote one another. I have one last follow up planned to 'LAD' after this one too, which again, will be in a different style!

Anyway, here's a couple of screenshots for you;

image

image

image

As always guys, would love to know your thoughts so any feedback welcome :)

Cheers
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Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Sweet! Great to see you use this same style of art - love it! I..Need...Video!
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    I love endless games...no level design required!

    Looks good, great followup game! :)
  • gamesfuagamesfua Member Posts: 723
    @beefy_clyro really like the idea and artwork. By doing this you'll quiet the limbo clone comments because you're moving in a different format and genre. It looks great. Best of luck to you!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Sweet! Great to see you use this same style of art - love it! I..Need...Video!
    @Braydon_SFX Cheers dude, will try and get a video together soon, only got all the core mechanics and structure working atm!
    I love endless games...no level design required!

    Looks good, great followup game! :)
    @DeadlySeriousMedia Thanks. Endless games are fun :)
    @beefy_clyro really like the idea and artwork. By doing this you'll quiet the limbo clone comments because you're moving in a different format and genre. It looks great. Best of luck to you!
    @anatomyofdreams I wish that was the case! I'm sure it will always get those comments but I've accepted that. Hopefully with the direction moving into an endless runner, people will use it less often!
    Thank you for your kind wishes :)
  • JDuaneJJDuaneJ San Francisco Member Posts: 300
    I've always loved Limbo style games. Something about the contrast makes it more enjoyable.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I've always loved Limbo style games. Something about the contrast makes it more enjoyable.
    @JDuaneJ I know what you mean! Its not everyones cup of tea but I certainly Like it :)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    edited February 2013
    Late night update here, a little Work In Progress Video (Will probably start in 360p but is there in 720p if thats your thing);



    As you can see from the video, I am utilising a 'What you cant see, cant hurt' feature. This will run on a power bar. When being used, the game will carry on but the screen will be blanked out. This is great for getting through tricky situations but it comes at a price ... A) Your score will stop counting. B) You never know what you are letting go to! You could me right next to an obstacle and letting go will leave you no time to react if its too close!
    To use this feature, you must have some power in your bar! The battery you see scrolling across the screen at the top is a one notch recharge, so it wont put you back to maximum, just take you up a notch (there is 10 in a full bar).

    The video maybe a little choppy in places because of the screen recorder.

    Any feedback welcome.

    Cheers
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited February 2013
    Dude...that was awesome! Rock on man! I need to own this on my device ASAP! \m/
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @Braydon_SFX Thanks mate, great to hear! Still quite a bit off yet I fear, I have all the internal screens to setup and also the in game shop and power ups! Its on the right track though and enjoying the creation of it!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Status Update 05/03/13

    Making huge progress on this :)

    I have now more or less got all gameplay mechanics working and functioning as I would like them too.
    Work to integrate the shop has begun and there will be four various categories;

    Characters - So far I have integrated 5 characters in total which you can unlock and play as. More may make it into the game before release yet ... hopefully!

    Songs - This game will feature 5 songs uniquely created just for use in LAD:Run. You will need to unlock the other 4. I absolutely love the songs in game as well.

    Power Ups - Instant full No Pain bar. Shield. Boost. Magnet for Coins. Headstart. Multiplier. Spawn Frequency. Pretty much all work done to have these functioning.

    iAp - Typical get more coins as well as unlock all characters and music.

    Coins, Coins, Coins

    Today I have been finishing up the way the coins come into view. I have posted a template of the principal mechanics I am using in the Spare Code thread. I am using tables to pre-determine the pattern of how the coins appear. There is 5 tables at the moment, so 5 different patterns, I think I will add a few more before the game see's release.

    The coins must be collected, not like most endless runners, where the character overlaps the coins, in LAD:Run, you must use your finger to swipe across the patterns to collect the coins. This proves to be quite distracting as like the magpies we are, when we see coins, we want them. Instantly swiping to collect the coins with no regard for what obstacles maybe coming will only lead to a certain death.

    So there are a few twists within the game, you have the no pain what you cant see cant hurt, you must tap to collect the capsules to fill up your bar for this and you have the method of collecting coins. All in all, it can be quite frantic and gets both thumbs moving around the screen quite a bit.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Nice! Coming along nicely, it seems!
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    looking very very tidy...
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    The trailer is very compelling! I didn't think the power bar closeups looked very good (maybe just the transitions need work) and after reading your explanation I understand it a little better but I still don't quite get it. So you can blank out the screen as a way to avoid trouble but you can't see what's happening? Okay, I guess I do get it...

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  • beefy_clyrobeefy_clyro Member Posts: 5,394
    edited March 2013
    Nice! Coming along nicely, it seems!
    @Braydon_SFX That it is Sir, thank you!
    looking very very tidy...
    @stormystudioI was going for bang tidy .. i'll take very very tidy though ;) Cheers
    The trailer is very compelling! I didn't think the power bar closeups looked very good (maybe just the transitions need work) and after reading your explanation I understand it a little better but I still don't quite get it. So you can blank out the screen as a way to avoid trouble but you can't see what's happening? Okay, I guess I do get it...
    @tatiang Thank you for your thoughts. The power bar close ups i'm pretty settled with .. I've tried more elaborate approaches on it but when playing, the simpleness and ease to see the bar work well.
    As for the purpose of this, yes you do get it ;) Sometimes you begin to panic during play through a hard sequence, or you can see an impossibility coming up e.g. obstacles on ground and in air ... By blanking the screen, it allows you to pass through the obstacles, your score stops and as you've seen, you are limited to how much you can use of this blanking method but it can get you through some tough times.
    The disadvantage of using this is that you can release and have no time to react as you hit into an obstacle ... So its a gamble.
    Overall, I like it though, it gives a player a chance to be forgiving on themselves a little .. Sometimes you jump just a bit too early and its infuriating to have that ruin your run, with 'No Pain' you just blank out your mistake effectively.
  • VGXVGX Member Posts: 796
    Looks great, like the graphics a lot. Definitely will be getting this
  • LumpAppsLumpApps Member Posts: 2,881
    Again, beautiful.
  • contrasthallcontrasthall Member Posts: 131
    background work is top of the line, good job
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Looks great, like the graphics a lot. Definitely will be getting this
    Again, beautiful.
    background work is top of the line, good job
    @VeiraGames @LudwigHeijden @contrasthall Very kind words good Sirs, thank you

  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @beefy_clyro - Very impressed with what you're doing with this! I'm not quite sure I like the 'can't see, can't hurt' feature. I probably would've just made the character grey out, or some kind of massive storm come and sweep all of the obstacles away. But hey, maybe I will like it. I can't wait to try it out though :D
    - Thomas
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @SnapFireStudios Thanks for your thoughts, greatly appreciated. I understand where you are coming from with the 'cant see cant hurt' and with greying out or a storm idea .. I did think of things like that but for me, it had no reward to risk factor .. I didn't want the player to be able to have it too easy, using 'No Pain' is a gamble, it can help in horrible situations but you don't know what you're letting off too ... Generally speaking, before you press it, you will look to see if anything else is coming so will have a rough idea of what is going on. I just wanted there to be an element of risk and the unknown when using it.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    edited March 2013
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @beefy_clyro - Also, I just checked out your website for the first time. Some really cool stuff that you've done! I love the look of Line AR(X) and Star Serum. I'll have to check them out :D
    - Thomas

    P.S. Let me know if you need a beta tester ;)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @SnapFireStudios Thank you! I love Line Ar(X) personally and Star Serum turned into a very long project to get completed. If you asked me what one was better, I'd go with Line Ar(X) :)

    I have a usual group I use for Beta testing but if I need any extra, i'll be sure to give you a shout! Cheers
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Status Update 11/03/13

    Hey.

    Just a quick update today to let you know where i'm at with this. A lot of time has been put into and its beginning to get there :)

    The game will officially be called ...

    LAD:Run - The Beginning

    It will be set as a prequel as such to LAD Its not going to be huge in story at all, it will just set the tone to the story of LAD

    So what has been completed since the last update.

    Tutorial This will be forced upon 1st play. It is very simple but will show what is what on screen, have the player jump, slide, use 'No Pain', collect capsule(s) by touching and coins by swiping.

    Achievements I have added 20 GameCentre Achievements so far and a global leaderboard, These need to be coded into the game but all the previsionary work has been completed.

    PowerUps PowerUp symbols have been added in game and all their behaviours have been coded in. You can now purchase these from the in game shop.

    Visuals This is a simple thing. When hitting certain distances, a sign will slide down to show you how far you have gone. This is easier than keeping an eye on the score in the top right. Something small but adds to a better playing experience.

    Coins/HUD Added seeing your coins total in the top left under your top score.

    Here are a couple of screenshots to show you a pattern or two from the Coins;

    image

    image
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @beefy_clyro - Have you thought about using swipe instead of the buttons for slide and jump? I think you should at least have it as an alternate way to do it, possibly enable-able.
    - Thomas
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @SnapFireStudios Ummmm yes and no .. I have briefly thought about other control schemes but not done anything on it yet. Once I start doing an options screen I usually think about it more. Adding in another control scheme I know will be simple enough so I'm sure you'll see something like this added in. Cheers
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Sweetness! Nice update! Really like the coin placements. :-)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @Braydon_SFX Cheers dude .. Probably add in a few more yet. I have LAD and RUN and then just random ones but hope to do a few more patterns before release
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    How about COINS? ;)
    On a side note, it may be a good idea to make the coins that you catch spin at the same time as the coin counter icon does in the top left hand corner. A small thing, but it'd be a bit odd if they were different.
    - Thomas
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