How to change the "loading" sign

Can I make my game show a "Loading" graphic, instead of showing the the rotatring circle ?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Nope Not at this time. There is hope though. @codewizard has said he would look into the possibility
  • Zenith_GameworksZenith_Gameworks Member Posts: 310
    I thought code wizard was a made up account by SSS for April Fools?
  • zzap64zzap64 Member Posts: 405
    You can make your own loading graphic spawn on screen to help inform the user during a transition as I found not everyone notices the small spinning wheel.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    I thought code wizard was a made up account by SSS for April Fools?
    That's a gift that keeps on giving. Amirite?

  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    http://forums.gamesalad.com/discussion/54768/changing-the-loading-spinner-wheel
    Interesting stuff there. But yes, @CodeWizard, do you see this being more streamlined (and not only android) in the near future?
    - Thomas
  • FajlajpFajlajp Member Posts: 666
    As everybody said, no you can't change the loading wheel but you can have some sort of graphic that says loading. In that way, the person who is playing will get more intrested. Because an Ordinary blackscreen is pretty boring.

    Here is how you could do.(learned from @imjustmike)

    1. Create a new boleean attribute and call it "loading"
    2. In the button, or rule that tells the game to change scene add a change attribute behaviour to change the "loading" attribute to true before the change scene behaviour. Place the change scene in a timer set to 0.4 to give the actor time to display before the new scene starts loading
    3. In an actor that appears on all scenes (I have a round_rules actor where I house all my rules that is present on every scene in the game - you could use a background actor if you have the same background, or create a new actor) add a new change attribute to change the "loading" attribute to false.
    4. Now create you loading actor - create an actor with an image that is the same size as your scene. Give it an image that says loading on it. Then add a rule that says:
    If "loading" is true, interpolate self opacity to 1, otherwise, interpolate self opacity to 0.
    5. Now place that actor on the top layer of every scene, above all other actors.

    This means that whenever you change scene the attribute "loading" is set to true, which shows the loading image. When the scene has loaded, the rule is turned off hiding the loading actor.
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