Stretch screen to fit all devices for AppStore
Buzido
Member Posts: 19
Hi all,
I am having trouble making an application for all devices using one standard graphic. Apple just bought in a guideline that states all apps now must not have black bars anywhere in application. You obviously get these black bars when you letterbox applications.
I have been using overscan recently to get around this black bar problem. All my apps are made for iPhone 5 devices. When you overscan iPhone apps to work on iPod touch/iPad etc, you basically loose 10-15% of the iPhone 5 graphic and 99% of the time overscanning cuts text/images etc.
It is possible to incorporate a feature that fits the iPhone 5 graphics to all other devices. I am not fussed if this stretches/distorts images and changes the aspect ratio of the iPhone 5 image to suit other devices.
I can get around this by limiting the workable area within my iPhone 5 scenes so when a user say plays the app on iPad, the overscanned area in inactive anyway.
Cheers,
Adam
I am having trouble making an application for all devices using one standard graphic. Apple just bought in a guideline that states all apps now must not have black bars anywhere in application. You obviously get these black bars when you letterbox applications.
I have been using overscan recently to get around this black bar problem. All my apps are made for iPhone 5 devices. When you overscan iPhone apps to work on iPod touch/iPad etc, you basically loose 10-15% of the iPhone 5 graphic and 99% of the time overscanning cuts text/images etc.
It is possible to incorporate a feature that fits the iPhone 5 graphics to all other devices. I am not fussed if this stretches/distorts images and changes the aspect ratio of the iPhone 5 image to suit other devices.
I can get around this by limiting the workable area within my iPhone 5 scenes so when a user say plays the app on iPad, the overscanned area in inactive anyway.
Cheers,
Adam
Comments
I reckon I will start on iPad and try it that way. Otherwise I could also make an app for each device. It is way more time consuming, but it may be more beneficial .
Cheers
Adam
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Don't listen to everyone telling you how horrible this is going to be on your art. Try it for yourself and decide. Its the only way I go for universal apps. You can make it happen now by playing with the camera settings but it takes some working things out to make it work for your project.