bug/problem with gamesalad
wollty
Member Posts: 102
hello!
when i drag an image (example .png 240x240px) in the scene
the image becomes half size (120x120px)
if the resize it becomes grainy (bad all pixelated)
it only happens to me?
i use gamesalad 10.3 mac
did not happen with gamesalad 10.2
thanks
when i drag an image (example .png 240x240px) in the scene
the image becomes half size (120x120px)
if the resize it becomes grainy (bad all pixelated)
it only happens to me?
i use gamesalad 10.3 mac
did not happen with gamesalad 10.2
thanks
Comments
it happens only when i check resolution indipendence
when you use it?
and why?
thanks
I think I have understood
if I want to do a project for ipad2 (1024x768) dont check resolution independence
if i want to make a project for ipad2/ipadHD then check resolution independence
and GameSalad behaves as if I did a project for retina display and then in scene 1024x768 transforms the actor half
sorry for my bad english
http://forums.gamesalad.com/discussion/38176/how-resolution-independence-works
thanks to forum
You pretty much have to design with RI if you want any chance of getting featured by apple.
RI apps work fine on the older hardware, it just uses lower res graphics automatically.
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if I want the apple accept (does not reject) my app...?
thanks for the reply