State of GameSalad on 6-5-2013

CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post. I’m taking a different approach on the format of this message based on your feedback. Let’s see how it goes.

Estimated Stable Build Schedule

We’re still holding off on releasing any new stable builds. More bug fixes and optimizations are in progress in the nightly builds. Head over to the “PRO - Working With GameSalad” forum for more info.

What’s New This Week?

1. We’ve been head’s down fixing bugs and optimizing code this week. We’ve been spending lots of time looking into user games and pinpointing bugs that need fixing and optimizations that need doing. Got a project that runs particularly slow? Feel free to let us know and we’ll take a look!

2. Some pretty impressive Lua optimizations related to loading games took place this week. They’re available in the latest nightly build. Check it out and see how it affects loading in your game.

3. A neat graphics bug that caused the background color in a scene to not show has been fixed. It’s in the latest nightly build.

4. We’re digging in on some interesting problems with fonts. Especially related to fonts like Zapfino. Weird clipping problems. Hope to have this fixed any day now.

5. We have completed a design specification for async multiplayer this week. We’re reviewing it internally. Should be able to start implementation really soon.

6. A new feature has been completed this week: comparing expressions to expressions. You know how you’ve had to copy expressions into attributes and then compare them? No longer! Should be in the nightly build in the next day or so.

7. Some bugs with the ad bar have been fixed. Nothing too useful to you yet, but there it is.

8. We’re making some progress on interviewing and hiring some more top-tier engineering talent. Lining up interviews. Are you a skilled developer or do you know of one in Austin, TX? Send them to http://www.gamesalad.com/jobs
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