I have been waiting to create my long awaited async "pong"... haven't you ever wished you could play a game with your friends in 1 second increments? This will be amazing
Has anyone tried NightlyBuild 0.0.0.32? It is awsome!!! Just made tests - video below. 0.10.3 and earlier versions weren't even close to this performance (terrain generated with loop behavior).
That looks awesome ._. are they adding loop behaviors now? (God I need to get pro so I can check out these nightly builds)
Having trouble with your game? Sounds like a personal problem.
I've noticed that one of the nightly builds has fixed a bug I was noticing but when I went to publish, the bug reappeared. Any idea when the fixes from .26 will get incorporated into the publishing? I can't release until it makes it in.
@CodeWizard Question on async multiplayer, will this be a Game Center addition or something available across all platforms?
They have said that it will be across multiple if not all platforms, so not GameCenter. @CodeWizard also said he would elaborate on the functionality next week. - Thomas
My 1st post on GameSalad Forums. Having read trough the forum for a couple of days and very interested in multiplayer async option, here goes my first question...
ENET would be perfect for writing server - clients (UDP) as it's open source MIT License and there are libraries for almost all languages. While HTML5 doesn't support (yet) UDP, have you considered that library for multiplayer games?
@SnapFireStudios I'm happy to elaborate on how async multiplayer support will work. Will wait until we're really clear on this internally -- after the internal review is done on it. Will see what I can do to give more details next week.
Comparing expressions to each other means just that. Say you have two expressions that you want to compare. Currently you have to store one side of that comparison in an attribute and then compare that attribute to the other side. This new change will allow you to compare expressions to each other directly.
Can't wait to get your feedback on how it works out for you!
Awesome, I already have many ideas for multiplayer!
By the way @CodeWizard, I'm not sure if you're the one working on this, but what's up with the Q&A system? Obviously the Creator gets priority, but I'm just curious if it's going to come back or not. - Thomas
P.S. Can't wait for the in-depth on multiplayer tomorrow
Comments
haven't you ever wished you could play a game with your friends in 1 second increments?
This will be amazing
Having trouble with your game? Sounds like a personal problem.
Having trouble with your game? Sounds like a personal problem.
Good work on all other points, sounds awesome
Thanks!
- Thomas
ENET would be perfect for writing server - clients (UDP) as it's open source MIT License and there are libraries for almost all languages. While HTML5 doesn't support (yet) UDP, have you considered that library for multiplayer games?
Greetings from Spain
Amando
Lump Apps and My Assets
The first version of multiplayer will be "async" multiplayer. Think of it like how games like Words with Friends work.
Later we'll tackle real time play. That's when we'll need to take a good look at socket libraries.
Obviously the Creator gets priority, but I'm just curious if it's going to come back or not.
- Thomas
P.S. Can't wait for the in-depth on multiplayer tomorrow
Not sure what's up with Q&A. Perhaps @SaladStraightShooter can help us out there.
- Thomas
Chakku
Lol : )
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