State of GameSalad on 8-14-2013
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
Hello! It's that time again... time for another weekly state of GameSalad post.
Estimated Stable Build Schedule
No stable release is scheduled yet, but we're getting close! QA is still digging through our first release candidate for 0.11.0. A handful of blocking bugs are stopping us from pushing out the first release candidate. We're working through them as we can.
Amazon in-app-purchase and GameCircle are in QA and being tested. Once they've received a clean bill of health, we'll push out version 0.10.4.
What’s New This Week?
1. QA is banging on the new Amazon IAP and GameCircle systems. I'll do a followup post that gives more details on why this is awesome... the summary is that we'll be opening up Kindle Fire publishing for free to everyone for a limited time. You'll be able to take full advantage of IAP and GameCircle in your apps without being pro. I can't wait to see what you guys put out there!
2. We're continuing to optimize the HTML5 engine for Tizen support. We've got two engineers working away on this problem to get it finished up soon. We've made some really good progress this week, but more to go!
3. We're back on the iOS 7 compatibility issues. It's looking good. There's some issues with the Creator with Xcode 5 that we're still working through before pushing this through QA.
4. We released a preview of the coming GameSalad Distribution Network for all pros. Click here for more details.
5. We're still trying to wrangle the contract necessary to release async multiplayer into the nightly build.
6. Various Android bugs are also being fixed for the nightly builds. Keep an eye out for them.
Estimated Stable Build Schedule
No stable release is scheduled yet, but we're getting close! QA is still digging through our first release candidate for 0.11.0. A handful of blocking bugs are stopping us from pushing out the first release candidate. We're working through them as we can.
Amazon in-app-purchase and GameCircle are in QA and being tested. Once they've received a clean bill of health, we'll push out version 0.10.4.
What’s New This Week?
1. QA is banging on the new Amazon IAP and GameCircle systems. I'll do a followup post that gives more details on why this is awesome... the summary is that we'll be opening up Kindle Fire publishing for free to everyone for a limited time. You'll be able to take full advantage of IAP and GameCircle in your apps without being pro. I can't wait to see what you guys put out there!
2. We're continuing to optimize the HTML5 engine for Tizen support. We've got two engineers working away on this problem to get it finished up soon. We've made some really good progress this week, but more to go!
3. We're back on the iOS 7 compatibility issues. It's looking good. There's some issues with the Creator with Xcode 5 that we're still working through before pushing this through QA.
4. We released a preview of the coming GameSalad Distribution Network for all pros. Click here for more details.
5. We're still trying to wrangle the contract necessary to release async multiplayer into the nightly build.
6. Various Android bugs are also being fixed for the nightly builds. Keep an eye out for them.
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
You can see more information about Kindle Fire specifications here:
https://developer.amazon.com/sdk/fire/specifications.html
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Looking forward to some more action this week
- Thomas
It seems every week there is always a new feature that is just around the corner. Getting excited for the release now.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
is there any news about my bug ?
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Seems like I should have a hybrid approach... or a page on the forum that I update with the stuff that's coming and the ETA. Gee, almost like a roadmap page. I'll see about getting that going so folks don't think we've forgotten anything.
@codewizzard Do you think that it would be a big update for support of vector files? (i.e: .PDF, .AI, ETC - It would make it really handy for UB Purposes) I've been developing something in Corona using Vectors, It just sparked my mind re this in GameSalad, After All Corona compiles in lua as well, This also works for Corona's enterprise solution (Which compiles in Native - Javascipt or Obj C) - Which would essentially mean it shouldn't be too hard to be applicable with a Lua engine & Native engine?
(Could an API be called for both Java & OBJ C for use of vector files within Apps? I'm speaking about the guts of GameSalad Creator itself.)
- The HammerCraft
QS
=
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
So I think he means a "random"/not a specific update.
But that's just a guess