You can explain what bug your talking about cause looking back on your discussions (and its not in this thread) it's not very obvious what your referring to. Restate the issue so it's clear.
Although I don't have an answer for your particular situation, I have a similar issue on my Pop'N Penguin game.
I have left and right buttons that each rotate the game.scene. in a 90 degree direction. Worked fine in all situations on 10.2 but since 10.3 or nightly it only works on Creator and rotates opposite on viewer/adhoc. So I reversed the rotation. If it was game.scene 90 I made it -90 and so on. I ended up putting a global rule so I could switch it for testing easily. Maybe try reversing the - 200 to +. Worth a shot.
Comments
mousse position don't update, when i constrain my camera Y
only camera Y
my code:
constrain Attribute /// scene.Camera.Origin.Y to ( self.Position.Y -200)+ self.offsetY
constrain Attribute /// self.motion.linear Velocity.Y to 1.2*( game.heroY - self.Position.Y )
with this code on, if
display Text /// game.Mouse.Position.Y
i get 640 even if i move my mousse around,
but this work on gamesalad, not on device, and not on viewer
I have left and right buttons that each rotate the game.scene. in a 90 degree direction. Worked fine in all situations on 10.2 but since 10.3 or nightly it only works on Creator and rotates opposite on viewer/adhoc. So I reversed the rotation. If it was game.scene 90 I made it -90 and so on. I ended up putting a global rule so I could switch it for testing easily. Maybe try reversing the - 200 to +. Worth a shot.
- Thomas