I'd love to release this before the holidays. And, in fact, we may have something useful in nightly builds soon for that. But it'll be cutting it close.
The next nightly build has Chartboost / Revmob in it. But the web publishing side needs more work to let you enter API keys for those systems. We'll update you when that's ready.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
@Team6Labs Gamesalad is not for amateurs! It is for entrepreneurs. If you can produce games quickly and get the same value from those games (considering we get good ad networks) who will be making more money? It is also for beginners but to say that it is only for beginners is closed minded.
GameSalad is for amateurs... Tell me a name of a company that has raised over 100k in financing that uses gamesalad...
firemaplegames sold over 150k copies of his first adventure game made with gamesalad.
If I remember correct he was over $250k on the GameSalad version of grisely manor.
Also there uptopian games or @deepblueapps who made a pretty good chunk of change between red ball of goo and bumps
@CodeWizard Thanks for stopping by. That's good news . I really hope you guys can work your magic and get them out in time. The holidays definitely are a peak season.
Just curious, the agreement you guys worked out with Revmob and Chartboost, are you guys going to be able to make revenue off the free GS users? If so, it would be beneficial to your revenue as well to have it out in time. ;P
@Team6Labs Gamesalad is not for amateurs! It is for entrepreneurs. If you can produce games quickly and get the same value from those games (considering we get good ad networks) who will be making more money? It is also for beginners but to say that it is only for beginners is closed minded.
GameSalad is for amateurs... Tell me a name of a company that has raised over 100k in financing that uses gamesalad...
firemaplegames sold over 150k copies of his first adventure game made with gamesalad.
If I remember correct he was over $250k on the GameSalad version of grisely manor.
Also there uptopian games or @deepblueapps who made a pretty good chunk of change between red ball of goo and bumps
But the web publishing side needs more work to let you enter API keys for those systems. We'll update you when that's ready.
@CodeWizard Just a quick question cause something just dawned on me. Does this mean the API input will or won't be ready for the nightly? On the nightlys with them will we be able to generate revenue through our own Revmob dashboard or that won't be ready at the time?
@FallacyStudios We need to give you Pros the option to enter your RevMob & Chartboost API keys on the publishing site. Once that's done you'll be able to use these features. More news when I have it.
@CodeWizard Cool thanks for the update, but still uncertain as to whether you plan for that to be accessible during the Nightly or if it won't be available until 11.0. (Inputting our own API keys that is)
I have published over 1,000 apps and have over 100,000,000 downloads. I don't do it for fun. I have employees to pay, that is why we have not used GameSalad for the past year.
I'd love to release this before the holidays. And, in fact, we may have something useful in nightly builds soon for that. But it'll be cutting it close.
The next nightly build has Chartboost / Revmob in it. But the web publishing side needs more work to let you enter API keys for those systems. We'll update you when that's ready.
Ok, We wait to the nightly build released but why this new "Nightly build 0.0.0.186" no Chartboost / Revmob ?
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
I would rather wait for them to get it all ironed out and as bug free as possible than to have them to release a buggey version of them. Also since I am not a pro member yet it isn't as much of a big deal to me since I won't be getting my pro membership until after christmas.
Comments
The next nightly build has Chartboost / Revmob in it. But the web publishing side needs more work to let you enter API keys for those systems. We'll update you when that's ready.
Also there uptopian games or @deepblueapps who made a pretty good chunk of change between red ball of goo and bumps
Just curious, the agreement you guys worked out with Revmob and Chartboost, are you guys going to be able to make revenue off the free GS users? If so, it would be beneficial to your revenue as well to have it out in time. ;P
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We need to give you Pros the option to enter your RevMob & Chartboost API keys on the publishing site. Once that's done you'll be able to use these features. More news when I have it.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
http://itunes.apple.com/us/app/werewolf-the-vampire-hunter/id345949820?mt=8
Look at the developer apps for that dev. Looks like he ain't joking. I didn't count but my god I scrolled for ever to get to the bottom of the list.
http://opinapps.com/page5/page5.html
http://topappcharts.com/search.php?show=author&authorid=453551222&price=any
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.