Problems with 5s? 5c and ipad2 getting better performance
RossmanBrothersGames
Member Posts: 659
I recently posted about experiencing some performance issues with my game. With many hours of work and creative thinking I was luckily able to greatly improve the performance of the game. Thanks @fryingbaconstudios and @matarua for some advice that was helpful for that process. Now I am running into a strange issue and wonder if anyone is experiencing the same, or might know what is causing it. For testing I have my second gen iPad, my wife's 5c, and my 5s. Interestingly my game now runs great on my iPad2, near flawless on the iphone 5c, and has the most noticible lags on my 5s??? Strange huh. Its not terrible or anything, but definitely the most noticeable. Anyone else have a 5s that tests weird?
Strange thing is my 5s runs all other games a I play fine, including some of the other users gamesalad games I have checked out like Steam Punks, Heavy Sword, Puck it. I have restarted my 5s, closed all the background apps, bluetooth is off. My wife's phone actually had a ton of apps open when testing. It could seem that I might have a bad device, but I would think that is very unlikely, especially since I have noticed no other performance issues on the phone.
Any thoughts, some setting I might have on, does Gamesalad not work great yet with the new A7 chip? Would that even make sense? Do a lot of you test on a 5s?
Incase this info helps I am running an Adhoc build to test, and the problem seems to get slightly worse over time, not sure what is going on there. And these are just little tiny lags, but they are not happening on the other devices, at least at near the frequency.
Any help is greatly appreciated, I'm getting so close to making this game great, can't wait to show some info on it when it is more ready. Much thanks will need to be given to the people on these boards.
Strange thing is my 5s runs all other games a I play fine, including some of the other users gamesalad games I have checked out like Steam Punks, Heavy Sword, Puck it. I have restarted my 5s, closed all the background apps, bluetooth is off. My wife's phone actually had a ton of apps open when testing. It could seem that I might have a bad device, but I would think that is very unlikely, especially since I have noticed no other performance issues on the phone.
Any thoughts, some setting I might have on, does Gamesalad not work great yet with the new A7 chip? Would that even make sense? Do a lot of you test on a 5s?
Incase this info helps I am running an Adhoc build to test, and the problem seems to get slightly worse over time, not sure what is going on there. And these are just little tiny lags, but they are not happening on the other devices, at least at near the frequency.
Any help is greatly appreciated, I'm getting so close to making this game great, can't wait to show some info on it when it is more ready. Much thanks will need to be given to the people on these boards.
Comments
www.rossmanbrosgames.com
see http://forums.gamesalad.com/discussion/49268/gamesalad-and-xcode-instruments if you need help using it.
www.rossmanbrosgames.com
Another thing to consider is it's altogether slightly less stable. see: http://allthingsd.com/20131011/apps-on-iphone-5s-crashing-at-twice-the-rate-as-on-iphone-5-iphone-5c/ but still shouldnt have more than a very minimal impact.
Hopefully Instruments can provide some insight, look for flags and other important information as it runs (shows as little marks during the timeline).
Cheers, M@
www.rossmanbrosgames.com
www.rossmanbrosgames.com