Oldie But a Goodie. Toddler Mode!!
CaptFinn
Member Posts: 1,828
While fumbling through "recenet discussions". I came across an old conversation about a idea I had. This idea got alot +1s.
So I thought I would pass it along again as a reminder to older GS developers and to plant it into the newer Gamesalad developers.
Toddler Mode!!
The biggest issue I see with lil kids playing games on mobile devices is that when they lose or die. They have to run to mommy or daddy to reset the game. So I thought of "Toddler Mode" Its a simple option a parent can choose when they know their kid is going to play. Activate Toddler mode and the parent wont be bothered every 2-3 minutes when the baby wants to restart the game.
Basically it would be like the "Gode Mode" The hero actor would still show that they got hurt or hit. Just no penalty that would end the game.
You could incorporate this type of mode in a way that best fits your style of game.
I can picture one parent telling another parent about this game. And then say " The best part about this game is, that i can set it to toddler mode and lil tommy isnt bugging me every 3 minutes to restart the game for him. " Thats a selling point all on it on.
SO Im just throwing that idea out there again. It might be good for your game.
Here is the link to the old discussion. It was eventually closed.
http://forums.gamesalad.com/discussion/20524/toddler-mode-an-idea-to-pass-on-to-everyone#latest
So I thought I would pass it along again as a reminder to older GS developers and to plant it into the newer Gamesalad developers.
Toddler Mode!!
The biggest issue I see with lil kids playing games on mobile devices is that when they lose or die. They have to run to mommy or daddy to reset the game. So I thought of "Toddler Mode" Its a simple option a parent can choose when they know their kid is going to play. Activate Toddler mode and the parent wont be bothered every 2-3 minutes when the baby wants to restart the game.
Basically it would be like the "Gode Mode" The hero actor would still show that they got hurt or hit. Just no penalty that would end the game.
You could incorporate this type of mode in a way that best fits your style of game.
I can picture one parent telling another parent about this game. And then say " The best part about this game is, that i can set it to toddler mode and lil tommy isnt bugging me every 3 minutes to restart the game for him. " Thats a selling point all on it on.
SO Im just throwing that idea out there again. It might be good for your game.
Here is the link to the old discussion. It was eventually closed.
http://forums.gamesalad.com/discussion/20524/toddler-mode-an-idea-to-pass-on-to-everyone#latest
Comments
I do think you're right that developers need to consider their audience; and by that, I mean their FULL audience ("I'm targeting 10-13 year olds but I'm sure 4 year olds are going to play this, too."). And that they need to design with that in mind. Whether that means simplifying or pacifying the game or just changing the user interface to simplify it (or as you suggested, having separate modes for separate ages) is up to the developer, of course.
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Ive had so many parent tell me thats the one thing they dont like about thier kids playing games. They dont like the kids running back ever 30 secs to restart or hit the reset button. Or try to teach the kid to hit this button then that button then hit the reset button etc etc.
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