Tizen Cookbook and Release Notes

TaoOfSaladTaoOfSalad Member, Chef Emeritus Posts: 83
edited January 2014 in GameSalad Kitchen
Cookbook
The Cookbook tutorial for Tizen publishing has been updated. We've organized the sections better and added more detail to help you through some of the sticking points. On some steps, the revised instructions are different from earlier posts. If you're publishing for the first time, please look to these instructions as the official edition. For those who published using earlier instructions, you don't need to republish. But take some time to review the new tutorial and in particular note these clarifications and differences:
  • Overscan will be supported, pending a fix, as will stretch. And you may combine overscan with aspect ratio detection to support multiple screen sizes. But see remarks in the tutorial about the unreliability of pixel sizes and the emphasis on aspect ratio instead.
  • Tizen apps need to be signed before you can install them on a device for testing. We previously suggested that you could test with the unsigned file but it turns out this only works with unlocked developer phones.
  • We recommend using the Tizen IDE to manage connected devices, to launch and configure the emulator, and to transfer apps for testing. We previously described methods that used the sdb command line tool in Terminal. The command line methods still work, but the IDE is easier to use, shares the same interface on Mac and Windows, and the documentation available from Tizen mostly assumes using the IDE.
  • The information and images you enter on GameSalad's site are bundled into the app and eventually appear on the phone when installed. The information you enter on Tizen's site only appears on their store. This is mainly to clarify about the icon. The icon you upload to GameSalad is the one that appears on the home screen of the phone.
Release Notes
These fixes went live over the last several days and were covered more or less in other threads, but here's the official report. We've also identified the issues that will take priority in the next release, to come in early January.

Fixes:
  • Fixed issue that caused some games to get stuck on the initial loading animation.
  • Fixed validation errors reported in Tizen IDE after building.
  • Added support for 'back' in the Key rule condition so that developers can design their own logic for the physical back key.
Known Issues / To be fixed in next release:
  • Overscan doesn't work as expected.
  • Add 'stretch' viewport setting.
  • Accelerometer support.
  • Validation warnings in Tizen IDE after building. You can safely ignore them. Nonetheless, we'll get them resolved to avoid confusion.
Other Notes:
  • IAP support will be added when the Tizen Store front-end nears public availability.
  • Open URL behavior will ignore the embedded browser option and always open in an external browser. The embedded browser feature would be blocked as unsafe by the Tizen OS.
  • Publishing to Tizen from the nightly build of Mac Creator is not supported and, at this time, very likely to have gameplay issues. In coming releases, the HTML5 engine will improve compatibility with features from the daily builds.
  • In the Tizen IDE, apps published by GameSalad will not work in the "Web Application Simulator" and we don't plan to support it at this time. The simulator is not the same as the emulator. The simulator uses a desktop web browser to run HTML5 applications. While the simulator is faster than the emulator, it can't faithfully implement some important nuances of the real Tizen OS.

Comments

Sign In or Register to comment.