Tizen Cookbook and Release Notes
TaoOfSalad
Member, Chef Emeritus Posts: 83
Cookbook
The Cookbook tutorial for Tizen publishing has been updated. We've organized the sections better and added more detail to help you through some of the sticking points. On some steps, the revised instructions are different from earlier posts. If you're publishing for the first time, please look to these instructions as the official edition. For those who published using earlier instructions, you don't need to republish. But take some time to review the new tutorial and in particular note these clarifications and differences:
These fixes went live over the last several days and were covered more or less in other threads, but here's the official report. We've also identified the issues that will take priority in the next release, to come in early January.
Fixes:
The Cookbook tutorial for Tizen publishing has been updated. We've organized the sections better and added more detail to help you through some of the sticking points. On some steps, the revised instructions are different from earlier posts. If you're publishing for the first time, please look to these instructions as the official edition. For those who published using earlier instructions, you don't need to republish. But take some time to review the new tutorial and in particular note these clarifications and differences:
- Overscan will be supported, pending a fix, as will stretch. And you may combine overscan with aspect ratio detection to support multiple screen sizes. But see remarks in the tutorial about the unreliability of pixel sizes and the emphasis on aspect ratio instead.
- Tizen apps need to be signed before you can install them on a device for testing. We previously suggested that you could test with the unsigned file but it turns out this only works with unlocked developer phones.
- We recommend using the Tizen IDE to manage connected devices, to launch and configure the emulator, and to transfer apps for testing. We previously described methods that used the sdb command line tool in Terminal. The command line methods still work, but the IDE is easier to use, shares the same interface on Mac and Windows, and the documentation available from Tizen mostly assumes using the IDE.
- The information and images you enter on GameSalad's site are bundled into the app and eventually appear on the phone when installed. The information you enter on Tizen's site only appears on their store. This is mainly to clarify about the icon. The icon you upload to GameSalad is the one that appears on the home screen of the phone.
These fixes went live over the last several days and were covered more or less in other threads, but here's the official report. We've also identified the issues that will take priority in the next release, to come in early January.
Fixes:
- Fixed issue that caused some games to get stuck on the initial loading animation.
- Fixed validation errors reported in Tizen IDE after building.
- Added support for 'back' in the Key rule condition so that developers can design their own logic for the physical back key.
- Overscan doesn't work as expected.
- Add 'stretch' viewport setting.
- Accelerometer support.
- Validation warnings in Tizen IDE after building. You can safely ignore them. Nonetheless, we'll get them resolved to avoid confusion.
- IAP support will be added when the Tizen Store front-end nears public availability.
- Open URL behavior will ignore the embedded browser option and always open in an external browser. The embedded browser feature would be blocked as unsafe by the Tizen OS.
- Publishing to Tizen from the nightly build of Mac Creator is not supported and, at this time, very likely to have gameplay issues. In coming releases, the HTML5 engine will improve compatibility with features from the daily builds.
- In the Tizen IDE, apps published by GameSalad will not work in the "Web Application Simulator" and we don't plan to support it at this time. The simulator is not the same as the emulator. The simulator uses a desktop web browser to run HTML5 applications. While the simulator is faster than the emulator, it can't faithfully implement some important nuances of the real Tizen OS.
Comments
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I haven't use GS in 2 years and to tell you the truth, there are some stuff that I don't even recognise...
I came back because of the Tizen offer but I got so motivated that I will start using GS again. I forgot how much fun It is.
I already submitted all my apps and they already approved the ones that were only one scene.
They're still reviewing the others but I know that they're going to fail because of the back button.
How can I implement the back button rule?
If the back button is a hardware thing, how can I do it.
I know that if you want to go back to the menu or sub-menu, you add a rule to an actor that says: when touch is press go to menu scene.
That I remember... But I have not the slightest idea of how to do a- when back button is pressed go to the previous scene.
Can somebody tell me how to do this?
Thanks to all of you!
@lordtarantor the back button is defined using the same conditions you would for keyboard controls
When key "back" is down
-- change scene to menu
Good to see you back around!!
When you say "back", you meant the delete Key. I couldn't find the back key on the keyboard. Please excuse my ignorance.
Thanks a lot!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
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they even rejected to of my keywords saying they were profane or offensive which were "bumper pool and CLASSIC",lol. anyway.
Has anyone else had this issue? And yes, I have already tried regenerating the app and resigning.
i put this together for Win8 publishing, but it applies here as well as @taoofsalad said
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Thanks for making that clear. Now I can get back to publishing!
Free Mini Games and Demo Templates
http://forums.gamesalad.com/discussion/62613/complete-tizen-video-tutorial-series#latest
Cheers ;-)
Free Mini Games and Demo Templates
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Tizen mentions it here: https://developer.tizen.org/downloads/sdk/installing-tizen-sdk
Which links you to here: http://support.apple.com/kb/HT5290
To get around the issue, you need to temporary set the Gatekeeper option to "Anywhere". See that second link for where to find this setting. Remember that if you can't initially edit the settings, you can click the lock in the lower left to allow you to edit them. Then download and run the Tizen Installer Manager. As the installer works, it will download the rest of the SDK files. When the installation is complete, set the Gatekeeper option back to the default which is "Mac App Store and identified developers".
http://forums.gamesalad.com/discussion/62622/psa-tizen-emulator-locking-up-your-mac-when-running-mavericks
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