That is fantastic !!! Well done 10/10 and a Koala bear stamp for you ... All the best with it ... The graphics and the trailer are amazing ... Did you do it all yourself including graphics ? ... After seeing this ... All I can say it is not the tool it is what you do with it ... I can't wait to check it out ;-)
I Was wondering for the price, It was suppose to be .99c but a friend suggest that it wasn't anought so now it's, 1.50 or some like that, but as I want people to try it first.. it free for 2 levels, then you 'll have to upgrade, for full version
I don't know if it's the best way, what do you think ?
I Was wondering for the price, It was suppose to be .99c but a friend suggest that it wasn't anought so now it's, 1.50 or some like that, but as I want people to try it first.. it free for 2 levels, then you 'll have to upgrade, for full version
I don't know if it's the best way, what do you think ?
I'm almost ready to release my newest game and this is something I've been thinking about and truthfully my thoughts are along your path also. But I have no idea which way to go maybe just straight up 0.99c, iAds with inApp to remove ads, or just Free with Ads. And watching the App store right now it's just a mystery to me.
You know it sucks that games like Flappy Bird and Red Bouncing Ball make it into the top ten and a beautiful game like yours might just go unnoticed, and to top it off you end up in court being sued by wolves for slander.
If you don't use ads will have to put some price, people don't mind to pay for games like this. I think they understand when have a lot of work and passion of the developer... Make a research, look the games with the same quality and compare the prices... maybe .99c is to cheap
@lebiscuit I fu**ing love your game. You see how lovely it's crafted and what you guys put into it. Really nice! I wish you all the success you guys deserve! I'm also sure you will get it!
Just liked your Facebook. Could you do me a big favor and like my current project back (planned for April this Year).
@lebiscuit Please don't put ads in such a beautiful piece of Art. I like your idea of let them play a few levels then they have to upgrade. Non-consumeable In-app purchase.
Or even go full price - of course this one is risky since the release is a big point and you wanna get as many as possible downloads to break into apples listing.
I guess it was something like 3000-4000 downloads within the first 48 hours to get listed. (guys correct me if I'm outdated here)
There would also be the option that you leave it totally free for like 48 hours and then switch priced.
Looks even more polished than what I seen of it before. Did you get rid of the animals popping up in front of the screen? I kind of liked that, as long as its not too excessive I guess. Regardless, great work @lebiscuit
You know it sucks that games like Flappy Bird and Red Bouncing Ball make it into the top ten and a beautiful game like yours might just go unnoticed, and to top it off you end up in court being sued by wolves for slander.
It would be libel rather than slander, as the form is not transitory, might seem like a minor distinction but you need to be aware of these things otherwise the wolves will rip you to shreds in court.
There is a thing about cost and value - if you give somebody something for free it inherently has no value - people tend to not value things with no value and statistically you get a lot more negative reviews for low price apps - people who spend more tend to more content as 'this should be worth this' and they value it more as they paid for it which is a choice they made - and they don't want that choice to be wrong. It's interesting science - but I would say if your game is stable, and playable (we already know it looks amazeballs) then you could give it a decent introductory price over tier2 to start. See how that goes...
$1.99 or more, so you can go lower to maybe $0.99 when you decide to go on temporary sale.
Fantastic job, and I've been excited to play it ever since you posted your first trailer a long long time ago 8-> ..not to mention the chance to grab some ideas from this masterpiece your work with layers is simply superb. I'll think I'll start work on a platformer game again.
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Free Mini Games and Demo Templates
I don't know if it's the best way, what do you think ?
P.S. sorry I just offered you no help or advice.
I fu**ing love your game. You see how lovely it's crafted and what you guys put into it. Really nice! I wish you all the success you guys deserve! I'm also sure you will get it!
Just liked your Facebook.
Could you do me a big favor and like my current project back (planned for April this Year).
It would mean a lot to me.
https://www.facebook.com/pages/Sha-Cat/160613200814704?ref=hl
Greetz,
Dave
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Please tell me there's a team of 30 people working on this so I don't have to feel so inadequate.
Amazing work!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Please don't put ads in such a beautiful piece of Art. I like your idea of let them play a few levels then they have to upgrade. Non-consumeable In-app purchase.
Or even go full price - of course this one is risky since the release is a big point and you wanna get as many as possible downloads to break into apples listing.
I guess it was something like 3000-4000 downloads within the first 48 hours to get listed. (guys correct me if I'm outdated here)
There would also be the option that you leave it totally free for like 48 hours and then switch priced.
Your choice.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
Darren.
have the first 4-5 levels free and unlock the rest for $1.99 with in-app
Either way best of luck with it
I haven't got a clue !? The one thing this game deserves is not to be covered in ads.
I'd buy it if it was'nt GameSalad... and I'll be it because it is and I'm technically intrigued... amazing...
Fantastic job, and I've been excited to play it ever since you posted your first trailer a long long time ago 8-> ..not to mention the chance to grab some ideas from this masterpiece your work with layers is simply superb. I'll think I'll start work on a platformer game again.
Lump Apps and My Assets
So I was in Amsterdam, the last day, after the vote, but people were very surprise by the game,
A lot's of good reactions, and pretty crazy new, so yeah, I've decide : try it for "free", and after 2 or 3 levels, upgrade for full
I've 2 last animations to do and it's finish!! Till the next update (world 2), but at this time the game will be in your hands ,)
At the moment, there's a bug on the server I can't publish, I didn't try this morning I'm sure it's ok now
Cheers !
It' s a png sequence, i interpolate the frame and it start the sound at frame X
Or a txt,
Someone on the forum did it, I'll find you the link ,)
Good graphic