Release Candidate 0.11.0.1 is available!
CodeWizard
Inactive, Chef Emeritus Posts: 1,143
It's been a long time coming, folks. We finally have our first Release Candidate ready for you to take a look at. Before you run off and download it, let me take a moment to explain a few things about it:
It's a Release Candidate!
I know, I'm repeating myself. But this is important. A release candidate is just that... a candidate for release! It may have some nasty bugs in it still. That's why we're releasing it this way first. So you can check it out and see if we've broken stuff in your game projects. We've been testing it a long time but feel the need to push out this candidate build to everyone to get a final look at things.
Another way to think of this is as a "nightly" build for everyone. Except we're not updating it nightly. It's our last stop in verifying the build before we call it stable.
We instituted this policy of release candidates after we released version 10.3 and caused lots of memory problems in your apps. The best way to ensure this kind of problem doesn't happen is to allow lots of test coverage before calling it stable.
Your Game Projects Are Renamed
Look, since this might be buggy we've added a layer of protection for your game projects. You can open your game projects normally but, when you save them, they'll have a different extension. ".gsrcproj" This protects you from accidentally overwriting your projects.
Once the release candidate is turned into an official release, feel free to rename ".gsrcproj" projects back to the normal ".gameproj" But, don't do that before there's a new stable build or your game project may not open properly.
It's a good practice to back up your game project regularly. We're doing what we can to help protect your data but nothing beats a good backup policy!
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums and support tickets for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates"
It's a Release Candidate!
I know, I'm repeating myself. But this is important. A release candidate is just that... a candidate for release! It may have some nasty bugs in it still. That's why we're releasing it this way first. So you can check it out and see if we've broken stuff in your game projects. We've been testing it a long time but feel the need to push out this candidate build to everyone to get a final look at things.
Another way to think of this is as a "nightly" build for everyone. Except we're not updating it nightly. It's our last stop in verifying the build before we call it stable.
We instituted this policy of release candidates after we released version 10.3 and caused lots of memory problems in your apps. The best way to ensure this kind of problem doesn't happen is to allow lots of test coverage before calling it stable.
Your Game Projects Are Renamed
Look, since this might be buggy we've added a layer of protection for your game projects. You can open your game projects normally but, when you save them, they'll have a different extension. ".gsrcproj" This protects you from accidentally overwriting your projects.
Once the release candidate is turned into an official release, feel free to rename ".gsrcproj" projects back to the normal ".gameproj" But, don't do that before there's a new stable build or your game project may not open properly.
It's a good practice to back up your game project regularly. We're doing what we can to help protect your data but nothing beats a good backup policy!
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums and support tickets for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates"
Comments
Thank's GS =D>
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For what it's worth, I was not able to open a nightly build project file with this version.
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The rev mob and chart boost ads still seem random.
I set up rev mob as startup ad and chart boost as initial.
Sometimes its only chart boost, sometimes its only rev mob showing.
So times its non of them or in the middle of my scene while playing.
Just wanted to notify you guys.
Thank you for this nice new build!
New game!: [Snake Rage]https://itunes.apple.com/us/app/snake-rage/id1463859909
Any GS staff can explain about this ?
One question. On the loop over table option, it looks like it can be interrupted. (i.e. another command can prevent it from completing) Does this mean we need to put it in some kind of timer to make sure it completes? The command that interrupted it for me was a scene change. Would it make sense to have a "Run to Completion" option? Just wondering what the designed functionality for this is.
Thanks again for such great software.
Edit: Oh wait, I'm not Pro anymore... ( >-
- Thomas
Otherwise looks great!
Try it for yourself. if it doesn't work send a bug report with all the pertinent information. You should be testing your own apps with this build anyways to see if anything else is broke.
http://marketplace.gamesalad.com/#query=[GTO]
You can see videos about most of them here:
And videos of the new functions themselves: