[RPG] Conversation box problem

ahiungahiung Member Posts: 36
edited June 2014 in Working with GS (Mac)

Hi, I've been trying to add conversation box to the screen, but failing everytime.
My intention is to do something like this: http://www.videogamerecaps.com/images/suikoden-part11-7.jpg
so, you see the box with some transparency pop up also text on top of it.

what i tried:

I made new attribute to the game, I call it "talk" boolean set to false.
NPC with rule whenever my character overlaps or collides with this NPC, change attribute game.talking to "true."

In my box, graphic was set to the visibility to "false" earlier.
then I add rule to box, whenever the attribute game.talk set to "true", self.Graphic.Visible should be "True."
This far, nothing shows up when I try to collide my character with NPC.

This is my first time making game, I had no experience or whatsoever in coding, I only use logic.

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