I notice that when you import an @2x image it is handled differently to before. Have there been changes to graphics handling in this version, and if so is there a write-up somewhere of what those changes are and the implications of them?
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
edited August 2014
@Armelline In the last GS Meetup Aug 5, there was some discussion of using @2x.pngs but it was mentioned that this would not be implemented until 0.12. scotttharrrules posted a recording of the Meetup. Search "Meetup" and you'll find it.
Thanks @PhilipCC. I'm definitely seeing different behaviour in this version, though. It used to be that if I imported a 400x400 image with @2x in the title, it would be 200x200 within GS when dragged onto a scene. Now the same 400x400 file will be 100x100.
When clicking on an actor to edit its rules, sometimes conditions do not display (the conditions we must enter under "When any/all conditions are valid".
Regards.
EDIT: restarted Gamesalad about three to four times, now working.
@Hopscotch, no, I did not; installed straight to the Mac Mini. Working now, though. I've closed and opened the Creator once or twice since then, and still working fine.
Is there a issue with Login behavior "Amazon" I got rejected for that on a update to a game, and testing myself its not logging in but older games do.
also I just started working a new game in 11.1.11 and when I import a image into a iPad size game independent resolution "off" it still cuts my image down from 64x76 to 46.08x54.72.
This is partially a vent, but maybe you guys should consider adding an auto save feature. I'm sick and tired of the stupid engine crashing after I get a bunch done. And yes generally I save frequently, but if you forget, that seems to be when the engine likes to f*** you over.
Oh and on top of that. This supposed stable build has also caused a slew of behaviors that were working perfectly fine before to start functioning abnormally.
Have you seen @Armelline free stuff thread @FallacyStudios ive not used it myself but I know he has made a mac program that auto saves every X minutes.
One day GS will integrate @Armelline auto save and @Manto1 png converter into their build.....
Any fixes or improvements with the memory issues in the past few builds?
I'm still using 00.11.00.13. Waiting for memory fixes before I can work on my game again.
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@FallacyStudios and @gingagaming The auto save feature in comments in the Forum has saved my bacon numerous times when I have had to go to a different thread to check something. I've been a Mac user since 1984 and I think I Save obsessively... until I loose something that took a long time to draw, or edit, or sequence or whatever. An auto save in GS would be fantastic, along with a Revert to previous saved version.
We have a few important and exciting updates to share, so here we go...
First, iOS 8 is coming soon, bringing along with it some major enhancements for iPhone and iPad. Unfortunately, a handful of older iOS devices won’t be compatible because of significant changes to its operating system. The name of the game is compatibility, which is why to avoid interruptions to Chartboost’s monetization services, you need to update to our latest SDK 5.0.
I am really waiting for Release 0.11.0 for Windows, any timeliness or time-frame with regard to Release 0.11.0 for Windows? Because I don't have access to mac. I only use PC to create games in GameSalad, really need to monetize my Android Games at least!
I was playing my game today and when I clicked on leaderboards it looked like snapshot below. I assume this is a Apple issue not Gamesalad as you can see it's offset to the right.
@BBEnk we have not touched the Leader board code since last year. Most likely and apple issue. Also the view displaying the leader board is an Apple view. We don't have any thing to do with how and what is displayed.
Wow @BlackCloakGS
Great news on the Chartboost update! I'm having trouble with Chartboost monetization this past 2 days. It's not showing updates to my campaigns. I just told myself maybe CB is undergoing server maintenance/upgrade or something. It's back to normal now.
The video ad is cool!
There's a sound bug in publishing in Android. Creator and GSviewer works fine.
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I can't seem to delete or rename some of my duplicated tables. Is that a bug?
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I notice that when you import an @2x image it is handled differently to before. Have there been changes to graphics handling in this version, and if so is there a write-up somewhere of what those changes are and the implications of them?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline In the last GS Meetup Aug 5, there was some discussion of using @2x.pngs but it was mentioned that this would not be implemented until 0.12. scotttharrrules posted a recording of the Meetup. Search "Meetup" and you'll find it.
Thanks @PhilipCC. I'm definitely seeing different behaviour in this version, though. It used to be that if I imported a 400x400 image with @2x in the title, it would be 200x200 within GS when dragged onto a scene. Now the same 400x400 file will be 100x100.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline Uh Oh! Now you've got me worried. I haven't tried 0.11.1.11 yet. Have you posted it as a bug?
No, I wasn't sure it was one. Was hoping a staff member would comment on this post and confirm.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline can you file a bug in our public bug data base
Cool! Finally... you can release the Windows coders to go back to the Windows version!
Issues encountered post-install:
Regards.
EDIT: restarted Gamesalad about three to four times, now working.
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@mhedges, did you install on a remote or network drive? This sometimes causes problems.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@Hopscotch, no, I did not; installed straight to the Mac Mini. Working now, though. I've closed and opened the Creator once or twice since then, and still working fine.
My Blog / App Store / Google Play
Can a mod delete all the posts like this one he has scattered throughout the threads and warn or ban this spammer?
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@BlackCloakGS
Is there a issue with Login behavior "Amazon" I got rejected for that on a update to a game, and testing myself its not logging in but older games do.
also I just started working a new game in 11.1.11 and when I import a image into a iPad size game independent resolution "off" it still cuts my image down from 64x76 to 46.08x54.72.
@BBEnk i am out of the office this week I would recommend contacting CS with a support ticket.
This is partially a vent, but maybe you guys should consider adding an auto save feature. I'm sick and tired of the stupid engine crashing after I get a bunch done. And yes generally I save frequently, but if you forget, that seems to be when the engine likes to f*** you over.
Oh and on top of that. This supposed stable build has also caused a slew of behaviors that were working perfectly fine before to start functioning abnormally.
Have you seen @Armelline free stuff thread @FallacyStudios ive not used it myself but I know he has made a mac program that auto saves every X minutes.
One day GS will integrate @Armelline auto save and @Manto1 png converter into their build.....
GAMESALAD DEV FOR HIRE! - www.gingagaming.com
Any fixes or improvements with the memory issues in the past few builds?
I'm still using 00.11.00.13. Waiting for memory fixes before I can work on my game again.
@FallacyStudios and @gingagaming The auto save feature in comments in the Forum has saved my bacon numerous times when I have had to go to a different thread to check something. I've been a Mac user since 1984 and I think I Save obsessively... until I loose something that took a long time to draw, or edit, or sequence or whatever. An auto save in GS would be fantastic, along with a Revert to previous saved version.
@BlackCloakGS
so you guys updated to the version below
⚑Announcing the Chartboost 5.0 SDKs - Featuring iOS 8 Compatibility, Video, and Improved APIs
Mainly bothering about having the ios8 compatibility.
So we have that in?
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
We have a few important and exciting updates to share, so here we go...
First, iOS 8 is coming soon, bringing along with it some major enhancements for iPhone and iPad. Unfortunately, a handful of older iOS devices won’t be compatible because of significant changes to its operating system. The name of the game is compatibility, which is why to avoid interruptions to Chartboost’s monetization services, you need to update to our latest SDK 5.0.
Do it! Update to SDK 5.0
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
@BigDave I just saw the email two min ago.
I am updating the Chartboost sdk today and tomorrow. We are on top of it.
@BlackCloakGS
awesome man! thanks
(i just updated my 20 apps on iOS with it and on amazon, i guess i got another repetition ahead)
Looking forward.
My Apps
https://itunes.apple.com/de/artist/david-zobrist/id733552276
https://play.google.com/store/apps/developer?id=David+Zobrist&hl=de
I use PC, is this release For Windows PC users also?
@KennedyE unfortunately no, after we get 0.11.2 out the door we will be focusing our energies on bring windows up to date with mac 0.11.2 .
@BlackCloakGS Will GameSalad also support the new chartboost video feature? very exciting stuff to make more money if GS makes this possible:)!!
Thanks @BlackCloakGS, WAITING eagerly on you to bringing WINDOWS up to date with mac 0.11.2 .
Hi BlackCloakGS,
I am really waiting for Release 0.11.0 for Windows, any timeliness or time-frame with regard to Release 0.11.0 for Windows? Because I don't have access to mac. I only use PC to create games in GameSalad, really need to monetize my Android Games at least!
@BlackCloakGS
I was playing my game today and when I clicked on leaderboards it looked like snapshot below. I assume this is a Apple issue not Gamesalad as you can see it's offset to the right.
@BBEnk we have not touched the Leader board code since last year. Most likely and apple issue. Also the view displaying the leader board is an Apple view. We don't have any thing to do with how and what is displayed.
Wow @BlackCloakGS
Great news on the Chartboost update! I'm having trouble with Chartboost monetization this past 2 days. It's not showing updates to my campaigns. I just told myself maybe CB is undergoing server maintenance/upgrade or something. It's back to normal now.
The video ad is cool!
There's a sound bug in publishing in Android. Creator and GSviewer works fine.