Questions regarding Apple iPhone 5 resolution in GameSalad

It is our understanding that Apple requires games to be at the iPhone 5 resolution. When we first created our game in GameSalad we set the platform to support "iPhone Legacy." Do any of the devices in the platforms settings work for the iPhone 5? From there we manually changed the resolution to the iPhone 5. We were unable to zoom out and see the full canvas. Is there something we're missing here? Let me know if you would like me to clarify anything.

Thanks, UDS.

Comments

  • colandercolander Member Posts: 1,610

    I am not sure exactly what your are asking but I'll give it a shot. None of the stores require you to write in a particular resolution. Some of them of which Apple is one require the game to fit the entire screen and won't accept letterboxed apps. When you write an app in Creator you can Preview it in other resolutions using the different publishing options to see what it will look like. It is the Publishing methods that determine how your game will look in other resolutions on other devices.

    There are three methods you can publish with Letterbox, Overscan and Stretch.

    Letterbox - This keeps the same aspect ratio for all devices and should be avoided. A lot of stores won't accept apps letterboxed to resolutions other than the one with the same aspect ratio. For example a landscape game written in iPhone 4 res will have black bars on both ends on an iPhone 5.

    Overscan - The best choice but will require some planing to choose the right resolution to develop in and some rules. Most developers tend to write in iPad and overscan to everything else. I recently redid my first game (Which I also wrote in iPhone 4 res big mistake) and worked out some code to reposition and resize actors. It is not a magic bullet there is no such thing for this and never will be until a computer can think like a human. You can find it here http://forums.gamesalad.com/discussion/70748/universal-binary-rule-works-in-landscape-and-portrait-for-all-resolutions#latest Play around with it, use and change bits to suit your game. Also taking the time to understand what it is doing and how it is doing it will help you find the best solution for your game.

    Stretch - This will fit all resolutions but it distorts all the actors. I am using it in a sports app I am developing which is almost all text and it looks fine. You can imagine how round objects would look, they should be avoided or resized. By resizing some of the characters at runtime the overall look could be quite acceptable.

    Hope this helps.

  • BBEnkBBEnk Member Posts: 1,764
    edited August 2014

    iPhone Landscape is iPhone5 568x320 Game-salad cuts it in half but still make all of your art for 1136x640 and you will check independent resolution and what happens is Game-salad will half your art when imported.

    iPhone Legacy Landscape is iPhone 4 and down 480x320 and same deal above.

  • Und3rdog_StudiosUnd3rdog_Studios Member, PRO Posts: 23

    Thank you! Answered all my questions.

Sign In or Register to comment.