Game salad now unbearable since Yosemite update
jigglybean
Member Posts: 1,584
My iMac is pretty new and GS was running fine prior to updating to Yosemite. Since then, it seems as if every single click takes longer and longer as GS gets slower and slower.
I don't want to roll back but trying to do the smallest of tasks now means me having to shut down GS every 10-15 minutes and restart it. Is anyone else having these problems? Has anyone found a solution/work around?
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There are usually no work arounds for this as it has to do with how memory is managed. Try the new nightly.
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For me, I am also using yosemite and all I do now is kill GS and restart. Hoping this would be fixed soon.
Its atrocious since Yosemite .. It reminds me of the old GS days of memory leaks and having to constantly save after 10 mins and restart! Most frustrating
This is why I haven't updated yet. I really want to update, but if its going to slow GS down even more (I have an old Mac) it'll be worth waiting a few more months until the bugs are squashed.
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Same problems here
same here!
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It really is an unfortunate situation for those of us who use GameSalad on a daily basis. Paying this much for a Pro membership, I'd expect more out of a "stable" product. The right thing to do here is get an official statement from the Creator dev team on when we can expect these issues to be resolved. Please take the time to fix major issues before adding new features. This situation has greatly reduced my confidence in the product.
Jason
same problem here!
it's impossibly working in productive way
At least I am not alone lol. Hopefully things will improve with the next update.
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Same here. I lost so much updates by not saving ..
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Same here, it just keeps getting slower and slower, until i have to restart GS (sometimes I need to reboot the mac) Hoping for a fix soon.
I reverted back to Mavericks where GS works much better. Still have to quit and restart GS after working an hour or so but that has always been the case. Yosemite and GS is just a joke.
Have you guys tried it with the new update?
I have installed it now and so far it is very speedy=)
I meant the Yosemite update
Mine has the update and I actually think that's what made it worse, as it was bearable before.
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I've been getting a number of crashes during 1-2 hour sessions while building. It's hard to keep Photoshop and GS open when previously it was fine.
We did some internal testing and using Mac 10.10.1 seems to have fixed this issue. If you are still having this issue after updating to Mac 10.10.1 please send us a bug or open a support ticket with us and please included steps to follow to make the memory grow.
So is it all sorted if we update are macs then?:D Yayyy!
You go first..
I have 3.4 GHz Intel Core i7 processor, 32 GB 1600 MHz DDR3 of memory and NVIDIA GeForce GTX 680MX 2048 MB graphics card on OS X 10.10.1 and Creator is sluggish/slow to respond. I have only just started using Yosemite and haven't done more than an hour fifteen of work and so far it hasn't crashed. But the sluggish slow response is hard to put up with so I will keep using Mavericks for now.
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same problem here with top-of-the-line MBP. Luckily, saving, closing, restarting GS is only 10 seconds. But still I reach my threshold of when choosing a different scene takes 15-20 seconds (instead of 2 seconds) I can't stand it anymore and restart.
I continue to have this problem every 10 minutes or so with OSX 10.10.1 an GS 0.12.10.
I submitted a ticket as requested.
Doesn't bother me massively, though. I have SaveSalad auto-save every 3 minutes and just quit and relaunch every 10 minutes or so. It's a hassle I'd prefer wasn't there but only realistically costs me 10 minutes across a day of work.
I don't get many crashes though, only ones related to know issues like the image adding bug.
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We are definitely having issue reproducing this issues with QA. If there is a bug open for this can every one still having the issue please put all you info in that bug. I will work with QA to see where the issue may be.
I submitted a ticket with a video showing how to reliably reproduce this issue on my installation of Yosemite. I installed Yosemite as a clean installation, not an upgrade from Mavericks.
Every time the "scene" changes - be it from actor to scene, or scene to actor, or main screen to scene etc. it uses a little more memory. This is particularly noticeable when using the back/forward buttons, but not limited to them.
It happens in empty projects as well as complex ones, so it's not directly caused by anything in the project.
Took me 4 minutes of going back/forward to end up with GS taking over 1.1gb of physical memory and taking an unbearable amount of time to change scenes.
I'll look for if there's a bug already in the database as soon as I've warmed up and grabbed a bite to eat!
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I think GameSalad has always had this issue, but since updating to the latest stable build using Mavericks (not Yosemite, which is odd), it seems to take up more memory than previous versions. It could be my complex and larger projects, but it still happens from time to time on small 2 MB projects... Just throwing that out there - it could just be me noticing this since I see this thread everyday, though.
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There is a bug located here: http://bugs.gamesalad.com/show_bug.cgi?id=428
The video I made earlier highlighting the problem (@Braydon_SFX using an entirely empty project, after adding just one unedited actor), is here: https://app.box.com/s/2ej98kruui1wjv3jpnwi
Activity Monitor open all the time.
After doing this I restarted, killed all processes that weren't system processes, and tried again. Same thing happened.
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@Armelline i see it, and reproduced it here. Not as severely looks like the Garbage collector does run at some point but it still increases very slowly. It this the only way to case it to happen or are there other ways?
It seems to be directly correlated to the moving from one view to another. Doing so under any circumstances causes the problem.
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Is it any view or just moving to and from the actor editor view?
It appears to be any view, but seems to be most noticeable when moving in and out of actors.
It seems like when moving from the Project Info view to a scene, the memory builds up, but it does sometimes get reduced again. When moving in and out of an actor, it doesn't at all.
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