Release Candidate 0.12.18 is available with iOS 64 bit support
BlackCloakGS
Member, PRO Posts: 2,250
Release Candidate 0.12.18
Fixes:
- 64-bit support added for iOS Apps and the iOS Viewer.
Known Issue:
- Android devices that use ipv6 will not be able to connect to the Android Viewer over WiFi. Please use the USB connection instead for the Viewer.
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums, support tickets and bug database for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates
Comments
We had to update to a new version of lua jit (on iOS ) and we could really use some help testing out the iOS binaries (the whole engine). The sooner we find all the bugs the sooner we can fix them and put out the final release.
Thanks for all your help
@BlackCloakGS just out of curiousity, what version of luaJIT are you using now, and what was being used before?
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Good job. Thank you good sir. I have a game ready to submit built in 0.12.10, so I'll download the RC this weekend and see how it handles it. (Already Saturday here.)
@AlchimiaStudios we were using version 2.0.3 we had to move to 2.1 since it is the only version that supports iOS 64 bit. However it is not a stable release of lua jit.
Testing it out now. Thank you.
Big Smile Games Play Happy!
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Does anyone know when the publisher will be back up?
Big Smile Games Play Happy!
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Thanks!!
@robertkdale the web team is working on it.
Ok. Thanks for the update BlackCloakGS! Also Thanks to the GS Team for all of the hard work!
Big Smile Games Play Happy!
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Sorry about that. Mucking about with decommissioning a server and ran into some problems. Things should be back to normal again.
GREAT! THANKS!
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Thanks!
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Hello every one. i Publish now with Mountain Lion, Xcode 5.1.1 and new GS 12.18 RC On iPhone 5 with iOS 8.0 the app seems work fine. But on iPad Air with iOS 7.1 the app CRASH to launch
@JPGamesFactory please file a bug in our public bug database
I have just created a bug report which can be founded here.
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here is my bug report bugs.gamesalad.com/show_bug.cgi?id=679
we need a project to reproduce this
Would you like me to upload mines to you? If so, where would I upload it?
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you can eather attach it to the bug or jus put a link to the games portfolio page.
Thanks for the update
BlackCloakGS I have just sent you a message with a link to my games portfolio page.
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@BlackCloakGS
I'm working with Tizen and the emulator and my game has rules that check device display size so I can adjust camera, But it doesn't seem to work with the emulator. I even created a test app just to make sure.
So is there any reason to think that this would not work on a actual device. I don't have access to actual Tizen device BTW.
creator 12.10 and Tizen sdk 2.3.
@BBEnk the Tizen emulator is not working see bug #306
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
My game works perfect on it back button and all,only having issue with display size detecting.
@BBEnk I wonder if they have fixed it and haven't updated the bug report. Both the games I tested on it months ago wouldn't work properly and were rejected by Tizen. I haven't tried it lately and probably won't get back to it for awhile.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
@colander
I can say it works a lot better for me now then it has in the past. I'm using the newest Tizen SDK 2.3.0 rev1.
Added my experience to: http://bugs.gamesalad.com/show_bug.cgi?id=678
iOS Apps/Games: Factoids | SkyGunner | TriSideX
Published with the lastest nightly build - my app works on iphone 4, 4s, 5, 5c - but wont work on iphone 6 which is the only 64bit device.
Any of you guys have the same problem?
May sound like a silly question...but is the RC unlocking 64bit architecture and if I publish something...even as just an adhoc...it is a 64bit app?
Please please be true! That will be awesome GS...you'd have some very happy peeps...yours truly included.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
So - I'm posting builds built with the RC to apple for beta purposes, and I'm getting the following:
Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
I have revoked and regenerated ALL of my certificates (even those related to apps and other projects, because once the DEV and DISTROS are revoked you have to) and I'm still getting it.
I'm about to try again with the non-RC and I'll notify if resolved, but it's unbelievably frustrating.
Also - I'm finding that I have to modify the plist to read Minimum iOS version as 5.1.1, as no matter the setting in the GameSalad Portal, Apple rejects the binary as saying that the architecture used requires 5.1.1, and that the declared version doesn't match or some such.
I'll try to get the error again in a moment.
If i need to post this to a new thread, or if you think these are bugs and not me doing something wrong, please let me know, and I'll migrate or move it somewhere else!
Thanks!