GameSalad App Sales

VoidedSkyVoidedSky Member Posts: 1,095
Hi all, This is thread NUMBER 2 on this subject. I was hoping that the other thread would get, stickied, not closed. But here is the thread again. Put all of your sales, Weekly, Daily, and Monthly if you want to. Other users find them inspiring, and it is good to know what everyone is averaging. Please Please don't ruin this thread also!
Thanks
~CTM
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Comments

  • FetaboyFetaboy Member, PRO Posts: 191
    Several hundred a day, off of a free non gamesalad app via ads. Lucky enough to be in the top categories for over a year now. Right place, right time, no marketing.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    40 sales for me since launch on the 12th. Hardly inspiring, especially since I was featured in New and Noteworthy AND What's Hot. LOL.
  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,155
    If anyone hasn't found it yet there's a site called http://www.appannie.com/ that's nice for finding out your app's historical high points.
  • butterbeanbutterbean Member Posts: 4,315
    Fetaboy, which app do you have Free, and that one alone is grossing hundreds a day off ads? Very nice!
  • FetaboyFetaboy Member, PRO Posts: 191
    Thanks. The free one is the yo mama one. It's currently #35 in entertainment, but fluctuates between ranking in the 20's - 40's for the past year. Reaching 2,000,000 total downloads within a few more days.

    My website is still a work in progress. I had just bought a template for workpress and haven't had time to work through all the pages yet.

    Like I said though, right place, right time. It was pretty much the 1st or 2nd yo mama joke app to hit the store last year. Obviously it's way harder to get visibility now.
  • FetaboyFetaboy Member, PRO Posts: 191
    Fetaboy said:
    Thanks. The free one is the yo mama one. It's currently #35 in entertainment, but fluctuates between ranking in the 20's - 40's for the past year. Reaching 2,000,000 total downloads within a few more days.

    My website is still a work in progress. I had just bought a template for wordpress and haven't had time to work through all the pages yet.

    Like I said though, right place, right time. It was pretty much the 1st or 2nd yo mama joke app to hit the store last year. Obviously it's way harder to get visibility now.

  • 2D-Sprite-Box2D-Sprite-Box Member Posts: 72
    Since the release of my Fade Out Lite, I've had 448 downloads, and since Fade Out and Fade Out: Up (paid apps) a total of 11 between them.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I make an average of $20 a day with XMB Xtreme Moutain Busing! And 4 or 5 from the other 5 or 6 apps I have out
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I am about to hit 20K in sales for my first 2 Gamesalad games, Danger Cats! and Stunt Squirrels!...

    I am hoping to hit it big with my next game! Fingers crossed!
  • quantumsheepquantumsheep Member Posts: 8,188
    Sincere congrats to you guys! For some reason I thought you'd both made about 10k - Over 20k is incredibly impressive considering the small start up costs.

    You've worked bloody hard and I'm glad you're both successful! I know you both love making games!

    Nice one!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ChunkypixelsChunkypixels Member Posts: 1,114
    Sparkyidr is probably doing the best over the past few weeks with his Doodle Ski game.

    Would be interesting to see updated sales figures from him! :)
  • quantumsheepquantumsheep Member Posts: 8,188
    He's too busy diving into his swimming pool full of money ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    I've made close to 10K in revenue so far, not as much as Tshirt and Firemaple, but working on some big projects now that I hope do well!
  • CrazybreadmanCrazybreadman Member Posts: 674
    Wow, I'm hoping to get to the level of FMG and TSB in the future. For now I've had some decent success between Traffic Ninja and Doodle Cannon, and I'm at 3K (altough some of that $ is stuck in outer region limbo if you know what I mean).
  • quantumsheepquantumsheep Member Posts: 8,188
    butterbean said:
    I've made close to 10K in revenue so far, not as much as Tshirt and Firemaple, but working on some big projects now that I hope do well!

    Why do you always say things that make me say 'bloody hell!'

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    You're terrible Muriel! :)

    I grew up in Aussie and haven't heard someone say that for awhile QS! Thanks for making me feel at home :))
  • quantumsheepquantumsheep Member Posts: 8,188
    butterbean said:
    You're terrible Muriel! :)

    I grew up in Aussie and haven't heard someone say that for awhile QS! Thanks for making me feel at home :))

    No problem!

    That'll be $10,000 please!

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    lol :) Again.... You're terrible Muriel! :)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    ANother 5 sales last night. Picked up a little :)
  • ChunkypixelsChunkypixels Member Posts: 1,114
    iSUB 46 sales after 1.5 days on the appstore.

    4 of which in japan.... which placed it in the top 100 arcade section on the Japanese appstore at number 87!

    I thought that was rather amusing when i saw it.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Nice work :)
  • goliathgoliath Member Posts: 1,440
    I have sold 12 copies of SpaceScape since it launched (3 days ago)...

    I have promo codes if anyone is interested.... HELP SPREAD THE WORD!!

    http://itunes.apple.com/us/app/spacescape/id375697033?mt=8
  • AfterBurnettAfterBurnett Member Posts: 3,474
    firemaplegames said:
    I am about to hit 20K in sales for my first 2 Gamesalad games, Danger Cats! and Stunt Squirrels!...

    I am hoping to hit it big with my next game! Fingers crossed!

    Dude! Nice work! I hope my first game is as successful! Probably just dreams but hey, dreams are free ;)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    @FMG... can I be cheeky and ask what your average daily sales would be? Just be good to get an idea of the higher end of the spectrum ;)
  • ChunkypixelsChunkypixels Member Posts: 1,114
    A game i recently helped out with graphics for made it into the top10 games, sat there for around 2 weeks, then fell off to hover in the 100-150 range.

    During the 2 weeks it was up there, it was doing 4,000 units per day, priced between 99c and $1.99

    Needless to say, the developer earned enough from those 2 weeks to quit his day job and become a full time game developer. The game still earns him a decent daily amount and spawned a profitable iPad version too.

    Sadly...for me, I was paid a set fee upfront for my contribution to the game.

    But that shows what a top 10 game is capable of making, even if the game doesnt stay there for very long....
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Combined, they currently make between $50 and $75 a day. At their height, I was making $525 a day. Once they fall out of the top 100 and off of the iPhone App store, sales drop off considerably.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Thanks for that info! $50-75 bucks a day is still a nice amount of passive income!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Chunkypixels said:
    A game i recently helped out with graphics for made it into the top10 games, sat there for around 2 weeks, then fell off to hover in the 100-150 range.

    During the 2 weeks it was up there, it was doing 4,000 units per day, priced between 99c and $1.99

    Needless to say, the developer earned enough from those 2 weeks to quit his day job and become a full time game developer. The game still earns him a decent daily amount and spawned a profitable iPad version too.

    Sadly...for me, I was paid a set fee upfront for my contribution to the game.

    But that shows what a top 10 game is capable of making, even if the game doesnt stay there for very long....

    Awesome! What was the game?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Bump... anyone else keen to share? Let's keep this thread alive!
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