@LumpApps said:
Can I publish today without 64 bit support? There is no stable version of GameSalad supporting that now?
"Dear Developer,
As we announced in October, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to build a single binary with both 32-bit and 64-bit code."
Edit:
GS said there might be a stable build out today, so until then you can either publish with the RC or wait for the stable build.
I published my first ios app (using Creator 0.12.10) successfully and then got the email saying I should also support 64 bit. I then removed the build from review. So I installed the RC 0.12.20 (the viewer as well) and published from there. When I try to sign the app I got the following error (See link below to screenshot). I've got Xcode 6.2 beta and Yosemite installed.
I published my first ios app (using Creator 0.12.10) successfully and then got the email saying I should also support 64 bit. I then removed the build from review. So I installed the RC 0.12.20 (the viewer as well) and published from there. When I try to sign the app I got the following error (See link below to screenshot). I've got Xcode 6.2 beta and Yosemite installed.
Is the problem on my side or from the RC? Would really appreciate some help.
Yep - I was getting a similar/same issue and filed a bug report - they closed it as unable to reproduce. Feel free to reopen the bug, now there there's more than one of us...
Comments
"Dear Developer,
As we announced in October, beginning February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of "Standard architectures" to build a single binary with both 32-bit and 64-bit code."
Edit:
GS said there might be a stable build out today, so until then you can either publish with the RC or wait for the stable build.
Thanks @Dues I read both but did not make the link. Duh. Fingers crossed then
Lump Apps and My Assets
Hi there,
I published my first ios app (using Creator 0.12.10) successfully and then got the email saying I should also support 64 bit. I then removed the build from review. So I installed the RC 0.12.20 (the viewer as well) and published from there. When I try to sign the app I got the following error (See link below to screenshot). I've got Xcode 6.2 beta and Yosemite installed.
http://postimg.org/image/mo8b7qg61/
Is the problem on my side or from the RC? Would really appreciate some help.
Yep - I was getting a similar/same issue and filed a bug report - they closed it as unable to reproduce. Feel free to reopen the bug, now there there's more than one of us...
Edit: Where's my pro logo?
Its been taken away for complaining
Fortuna Infortuna Forti Una
Are you kidding? @Deviros has been around for 5 years and made only 4 posts! ... and you reckon he's a complainer? Ha, ha, ha.
Hi, any update on the release date for the stable build?
Right about..... now
I installed the 0.12.20 stable version today and signed successfully. Well done to the GS team for their hard work