The Secret of Grisly Manor - Sneak Peek 2!
firemaplegames
Member Posts: 3,211
Hey All!
I just got married two weeks ago and just got back from my honeymoon a few days ago...
Just now getting back into the swing of things!
Here are some new screenshots of the game I am currently working on -
The Secret of Grisly Manor.
It's an old school adventure game, sort of like MYST, with a Hardy Boys/Nancy Drew vibe to it.
(I had to turn off/hide some of the things in these images so as not to give too much away,...)
Some other images can be found in this thread here: http://gamesalad.com/forums/topic.php?id=6777#post-44287
I am hoping to have the game finished by the end of July.
Joe
I just got married two weeks ago and just got back from my honeymoon a few days ago...
Just now getting back into the swing of things!
Here are some new screenshots of the game I am currently working on -
The Secret of Grisly Manor.
It's an old school adventure game, sort of like MYST, with a Hardy Boys/Nancy Drew vibe to it.
(I had to turn off/hide some of the things in these images so as not to give too much away,...)
Some other images can be found in this thread here: http://gamesalad.com/forums/topic.php?id=6777#post-44287
I am hoping to have the game finished by the end of July.
Joe
Comments
Life will really change for you now (for the better
Game is looking awesome.
iPhone, iPad or both?
Yous got da skillz....or something else the kids on the street say. ;o)
Game Looks great.
And congrats also on getting married!
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Your next game looks ace! I can't wait to buy it. I too would love to see this on the iPad.
Great stuff once again sir. Thanks for sharing and take care,
Mike
I had this exact same idea back during the competition. Unfortunately, I realized that it was outside my graphics skills! Looks fantastic! Keep up the good work
What are you going to do about the large byte size of all those images? Myst was about 600MB.
I will probably end up with about 50 screens like the ones above when the game is complete.
Plus everything is animated, lightning crashes, etc...
Those images above are less than 100K, so I am looking at about 5MB of background images.
Plus another 5MB of other images, animations, as well as all the text popups (pretty much everything you tap on has more info in a text popup, as well as different text depending on what item you have selected). All those text popups are done in Photoshop.
I am still hoping to have the game come in under 15MB, we'll see.
The game looks like its coming along really well. Hope you have enough time to work on it because I'm looking forward to playing it soon
Also, gratz on getting married!
Your new Adventure game looks like the best ever! I really love the artwork style, Joe, You have mad skillz.
Put me down for two copies as soon as it hits (1 for iPod/iPhone one for iPad) and I will tell all my buds, as well. This is FMG, this is Big!
Your game looks awesome!
What settings did you use to save the images? Because to keep the quality you have to use png24 but then the size would be around 250/300k for each.
Lots of work to do with the text, shame GS doesn't have the old import fonts system
Keep us updated m8!
Daren.
@maralfer: there's no transparency in those so they are saved as PNG8, which greatly reduces their file size.
@utopiangames: yeah, it's a little tedius, but that's ok. It also allows me to add little images into the text as well.
Regardless of what you save the image as, it seems GS renders everything as 24-bit.
And for moving around do you have on screen areas that when touched takes you there or make you turn around?
About image quality: png8 are good but if there's a lot of gradients and shading even with dithering you will notice the difference, and with the new retina display it should be even more noticeable right? It would be good to have jpeg support in GS.
Each Scene has 10 or so areas. Touching different areas takes you to different parts of the game.