Thanks for the quick fix on this. The only issue I'm still having is with my grey actors turning black after publishing. besides that though, everything else is running great! Thanks!
@8bitninja said:
Thanks for the quick fix on this. The only issue I'm still having is with my grey actors turning black after publishing. besides that though, everything else is running great! Thanks!
Change 1 pixel to have some color. This hit me like every time when I was testing building jumper, I added a single pixel of dark blue in the bottom left corner and it fixed it.
@BlackCloakGS said:
8bitninja do you have bugs in the bugs submitted in our public bug database?
I have submitted bugs months ago and they still persist... what faith can we have when bugs that completely break GameSalad go untouched for months?
There's hundreds of them - should be top priority over Fire TV or GamePad support to get the creator, engine, apps, publishing working solid as a diamond.
So many complaints of what seems like a poor build that is full of memory leaks meaning the ground-up build improvements are not turning out to be what they were promised? They have created a creator that's barely stable enough to run for more than a few minutes. It needs to be sorted, NUMBER ONE PRIORITY.
Can I ask? When you test a stable release, does your version of the creator get tested on things like MacBook Airs, or just super grunty desktops?
I am no coder, but I do sympathise with the massive beast this is ~ it just needs to be healthy first up - not infested with bugs like it currently is.
I would just love GameSalad to be stable, efficient & publishable as the number one priority - we just submit bugs in the public database to sift around for an age.
Exciting to work on new things I know, exciting to receive new things - but if it's new wheels for my car that's got a blown engine, it's not a solution that's going to get us anywhere.
Please FIX MY BUGS! #461 #462 submitted October 2014. Just two of many.
I know this is a bit of a rant - but I still love GameSalad, it's given me so much! I just want something that's solid to develop in and makes solid games that don't crash.
Thanks for the tip @jonmulcahy I've tried that workaround already. My problem with it is that my game is monochromatic with a lot of grey actors, most of which are animations. So, adding a pixel to every image is not going to be easy. And also I just can't help but see that pixel in the images and it really irks the perfectionist in me.
@8bitninja said:
Thanks for the tip jonmulcahy I've tried that workaround already. My problem with it is that my game is monochromatic with a lot of grey actors, most of which are animations. So, adding a pixel to every image is not going to be easy. And also I just can't help but see that pixel in the images and it really irks the perfectionist in me.
but it only works about 20% of the time, the next time I do a build, it usually comes back. It wasn't until I did the pixel trick that really solved it for me. and I chose a color that was 99% grey, 1% blue:)
Thanks to GS Team for your hard work and for the quick fixes.
It remaine a huge problem, GS become really slow after 5 minutes using it.
I worked all day long on a project today and I wasted my time by rebooting it every hours because it becomes a pain to use it.
Is it possible to definitely fix this? Thank you.
Comments
Will try it out download it now and test it out.
Thanks BC!!!
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Fixed
Thanks for the quick fix on this. The only issue I'm still having is with my grey actors turning black after publishing. besides that though, everything else is running great! Thanks!
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Change 1 pixel to have some color. This hit me like every time when I was testing building jumper, I added a single pixel of dark blue in the bottom left corner and it fixed it.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I have submitted bugs months ago and they still persist... what faith can we have when bugs that completely break GameSalad go untouched for months?
There's hundreds of them - should be top priority over Fire TV or GamePad support to get the creator, engine, apps, publishing working solid as a diamond.
So many complaints of what seems like a poor build that is full of memory leaks meaning the ground-up build improvements are not turning out to be what they were promised? They have created a creator that's barely stable enough to run for more than a few minutes. It needs to be sorted, NUMBER ONE PRIORITY.
Can I ask? When you test a stable release, does your version of the creator get tested on things like MacBook Airs, or just super grunty desktops?
I am no coder, but I do sympathise with the massive beast this is ~ it just needs to be healthy first up - not infested with bugs like it currently is.
I would just love GameSalad to be stable, efficient & publishable as the number one priority - we just submit bugs in the public database to sift around for an age.
Exciting to work on new things I know, exciting to receive new things - but if it's new wheels for my car that's got a blown engine, it's not a solution that's going to get us anywhere.
Please FIX MY BUGS! #461 #462 submitted October 2014. Just two of many.
I know this is a bit of a rant - but I still love GameSalad, it's given me so much! I just want something that's solid to develop in and makes solid games that don't crash.
Should be easy right
Thanks for the tip @jonmulcahy I've tried that workaround already. My problem with it is that my game is monochromatic with a lot of grey actors, most of which are animations. So, adding a pixel to every image is not going to be easy. And also I just can't help but see that pixel in the images and it really irks the perfectionist in me.
BRUNKT.com
Follow me at: Twitter - Instagram
Games and Templates
Appstore
yea, it's a pain.
I've had luck running some of the terminal commands found here:
https://help.gamesalad.com/hc/en-us/articles/203260036-How-to-address-images-with-artifacts-transparency-or-color-issues
but it only works about 20% of the time, the next time I do a build, it usually comes back. It wasn't until I did the pixel trick that really solved it for me. and I chose a color that was 99% grey, 1% blue:)
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
@jonmulcahy Thanks for the link, its very helpful!
BRUNKT.com
Follow me at: Twitter - Instagram
Games and Templates
Appstore
Thanks to GS Team for your hard work and for the quick fixes.
It remaine a huge problem, GS become really slow after 5 minutes using it.
I worked all day long on a project today and I wasted my time by rebooting it every hours because it becomes a pain to use it.
Is it possible to definitely fix this? Thank you.