iADS - For the Rest Of Us...with no sales T_T

beatragebeatrage Member Posts: 126
edited November -1 in Working with GS (Mac)
That´s right people let´s incorporate iads on GameSalad to help us developers that don´t get money from the sales to give us a chance to make money....ins´t that the main focus on GAMESALAD ? Make us indie developers make a living by creating games? My game has been downloaded 5000 times on my month report but I have only selled only 100 copies...not even close to receive a paycheck...BUTTTT.... with iADS incorporated on GameSalad I could be doing let´s say from $2 dollars charged in copanies mutiplied by my 60% = $ 1.2 dollars, giving me the chance to make free full games for the gamers and getting on lets say 3 advertisements at least $3.6 dollars...so I could get at least 5000(dowloads) x $3 = 15000 per month(with users still playing the game and clicking on the ads.And consequently paying my $1999 GameSalad Pro fee!!

So please I ask GS team to priorize this function to help us or the REST OF US(T_T) to help you... buying the GS pro tool.I am not releasing another game before this iADS hits GameSalad. And I am making 3 big hits(beaultiful games)
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Comments

  • RHRH Member Posts: 1,079
    In all honesty, there is now way you would make $15000 per month with iAds and 5000 downloads.
  • Koda89Koda89 Member Posts: 275
    RH said:
    In all honesty, there is now way you would make $15000 per month with iAds and 5000 downloads.

    Exactly. Those kind of numbers are a pure pipe dream, dude. Hardly ANY of those 5000 downloads will even interact with the ads.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    If Apple even selects your apps for those multi-million dollar ads... I'm guessing they'll be quite choosy.
  • butterbeanbutterbean Member Posts: 4,315
    http://gamesalad.com/forums/topic.php?id=7316&page=7

    @beatrage: I gave the breakdown on iAd pay in this forum, check it out, and sorry to say, it's nowhere near 15K a month
  • design219design219 Member Posts: 2,273
    iAds is NOT a good priority for GS at this point. GameCenter should be number 1 on the list. IMO.
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    I respectfully reassert that the highest priority should be to add the ability to support in app purchasing. This would be the feature that is missing that is of most value to developers who plan to have more than one lonely app, as it allows you to put up a free version with opt in and cross selling of other related apps.

    If we had iAds, though, I agree that some money coming in is better than none, in addition to the fact that we could all click the iAds on each others' apps to bump the $1.20 click throughs...

    This puts GameCenter in third place, actually fourth, since QS has been patiently waiting for Pause so long it should be first (and needs to be for inAppPurchase or iAds to work...)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    In app purchasing would be great, but from a users point of view, game center is going to be the thing that puts gs apps a in the same category as the big ones. On every single one of my games, people email me asking when online leader boards are coming, it's a very important feature that game players are asking for.

    In app purchasing and iAds wold help us as developers out, but they will only work if people want to play your game! You need to give them a reason to keep coming back.
  • beatragebeatrage Member Posts: 126
    if you give free apps but you force the users to click the ads like:

    put transitions from the ads from 30 seconds...gamers don´t have patience to wait so you can bet that they will tap on the screen to pass the ads ....so you could put..." THIS FREE APP IS SPONSORED BY"
    and put the ads all over the screen...and every time the user opens the app to play they WILL TAP the dam ads.

    Better than spending time thinking what´s the best possible price for you app to sell or how´s the user taste ( as you could please all users over the world ) or what Have I went wrong on my APP...forget it folks!!

    at least the ads will give us the possibility to make money fast giving the possibility to give our apps for free ...and that´s what the users want....think about piracy for example...the bastards take your app for free but if they open the app and clickon the ads they will be paying for it too....THIS IS JUST RIGHT PERFECT!

    And if apple charge companies with $2 and gives us 60% that´s $1.2 on each click...make an smart way to force them to click the ads and you are going to be in heaven´s money ( LOL ). there are a lot of people that lives only thought google adsense and iADS is the same with the fact that we lose precious ( my precious ^_^) time and money to make full games ...so give them for free but receive indirectly with ads and you won´t be harmed.
  • peachpellenpeachpellen Member Posts: 977
    Frankly I want all three things - iAds, In App Purchases and Game Center. All have huge positive points.

    I know that iAds isn't going to make anyone of us rich, and 5000 DLs isn't going to get us anywhere near $15000 per month (lol) - but at the same time if we could make even $50 from 5000 plus downloads a month it would be a motivator to make more free games, which benefits everyone.
  • RHRH Member Posts: 1,079
    beatrage said:
    if you give free apps but you force the users to click the ads like:

    put transitions from the ads from 30 seconds...gamers don´t have patience to wait so you can bet that they will tap on the screen to pass the ads ....so you could put..." THIS FREE APP IS SPONSORED BY"
    and put the ads all over the screen...and every time the user opens the app to play they WILL TAP the dam ads.

    That's a horrendous way to approach giving out apps for free and this is the one thing that I would hate about iAds, it will get spammed with junk by people like you trying to make quick money, not giving a toss about the quality or content of your game/ app and trying to trick people into clicking the ad. For a start I'm pretty sure that clicking the ad will open the app store on your phone or safari and lead you away from the app which would probably take longer than just waiting. Secondly i HIGHLY doubt it will make it past apple reviewers unless you are extremely clever with your trickery.
    beatrage said:
    at least the ads will give us the possibility to make money fast giving the possibility to give our apps for free ...and that´s what the users want....think about piracy for example...the bastards take your app for free but if they open the app and clickon the ads they will be paying for it too....THIS IS JUST RIGHT PERFECT!

    As for piracy, it's hardly an issue with apps as they are very low cost and very few people will jailbreak their iPhone/Pad/Touch just to get a $0.99 app for free. Basic economics, opportunity cost, blah blah blah.

    I suggest you rethink your strategy of making a quick $ because unless you get very lucky, without time and effort spent on apps, iAds isn't the way.

    I could be completely wrong but I think this post sums up the way that you are coming across and the reasons you want iAds.
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Well said RH.

    I think theres gonna be abuse of the iAds system, and its definately going to lower the overall quality of free apps, as thousands of developers just release any old crap, with iAds attached.

    I hate to see developers looking purely at the $$$ and not putting any thought into the end user experience.

    I just hope that Apple sort out some system that shows which apps are iAd ones, so users can make an informed choice as to what theyre downloading.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I don't think we have any control over how iAds are displayed. I believe that is entirely up to apple. All gendai can do is include the little bit of code that allows apple to place iAds in our apps. All we can do is make a game that people want to DL and then want to play over and over.
  • quantumsheepquantumsheep Member Posts: 8,188
    IntelligentDesigner said:
    This puts GameCenter in third place, actually fourth, since QS has been patiently waiting for Pause so long it should be first (and needs to be for inAppPurchase or iAds to work...)

    I'm just reading the rest of the thread, but thought I'd PAUSE and say:

    Thanks for thinking of lil' ol' me! *HUGS*

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • quantumsheepquantumsheep Member Posts: 8,188
    Chunkypixels said:
    Well said RH.

    I think theres gonna be abuse of the iAds system, and its definately going to lower the overall quality of free apps, as thousands of developers just release any old crap, with iAds attached.

    I hate to see developers looking purely at the $$$ and not putting any thought into the end user experience.

    I just hope that Apple sort out some system that shows which apps are iAd ones, so users can make an informed choice as to what theyre downloading.

    I couldn't agree more! Well said, RH and Chunky - and beatrage... I just don't know what to say to what you've written...

    I'm actually coming round to the idea of iAds. But your attitude is just beyond me...

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • VmlwebVmlweb Member Posts: 427
    I've been using Xcode lately and have been learning Objective C and I've completed 2 free apps that I've put iAds in
    Just submitted them yesterday and I'll tell you how much they're generating when their approved

    Note : Apple will reject your app if it doesn't hide the iAd when it has no content to display
  • butterbeanbutterbean Member Posts: 4,315
    Great VMLweb, let us know how it goes!

    Glad to see you're slowly coming around on the iAds idea QS :)

    It's definitely not the Golden Egg, but it should generate a tad more income than we've been earning :)
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    As to Apple identifying which apps are supported by iAds, I think it'd be pretty obvious to those that download that the free apps would be the ones that would be ad supported. If the buyer wanted to ensure no adverts, maybe they could *gasp* pay for the app to support good development...?

    "Crap apps" will not bring in any iAd revenue anyway, because they will be downloaded and discarded, not re-run.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    One thing that seems to consistently overlooked....

    Getting thousands and thousands of free downloads is not easy either.
    Games slide right down to the bottom of the free ranks just as easily after the initial release.

    Plus it still has to be a great game or people will delete it before an add even pops up.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    scitunes said:
    I don't think we have any control over how iAds are displayed. I believe that is entirely up to apple. All gendai can do is include the little bit of code that allows apple to place iAds in our apps. All we can do is make a game that people want to DL and then want to play over and over.

    Ive been seeing a lot of ads right in the fat middle of the gameplay...
    Fricking horrible
  • quantumsheepquantumsheep Member Posts: 8,188
    Both good points/observations, James :D
    RH said:
    For a start I'm pretty sure that clicking the ad will open the app store on your phone or safari and lead you away from the app which would probably take longer than just waiting.

    I don't think that's quite accurate, RH - the whole point of iAds is that they open within your game - and when you're done, it returns you to your game.

    Another reason we need 'pause' ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • beatragebeatrage Member Posts: 126
    The fact that I create nice games ( the end user experience) and getting money are tottaly 2 different things...I believe that who´s a moron developer that spends more than 3 months or more to develop a game and after not selling a penny says something like " WELL AT LEAST I HAVE DEVELOPED A GAME ON THE APP STORE " o come on cut the crap out and show me another way to continue to develop if not receiving cash thought your productions... if the global users want to download your game and not pay for if but they continue to play it at least 2 times a week why not instead of releasing lite versions not release full free games with just a few ads on it and sponsor your own efforts, making it better to develop even better apps in the future! Ads on iphone games works like you click them and it´s over that´s all, by the gamers touch the company counts that a especific ads was viewed and the market was done!! the game continues to run the normal way. you don´t need to expect that the users will touch the ads all the time, but giving free apps won´t bother them either. I am developing games for abouit 6 years and I can see by my experience that they don´t care if your game is good or bad...they simply pay the cheapest ones to test them to say words like this " AT LEAST I HAVE PAID 0.99 for it!"
    I have already 3 productions here waiting for thye iads to be released and if GS doesn´t put that I will prot them with xcode either way and give them for free. I am programing for about 1 year using openGL and I can say that it´s really hard working and if GS get´s better I´ll eventually stop developing with direct coding. The quantumsheep guy is right at least in something .... we need pause and also a resume game system, and with that GS will be almost perfect!! But I don´t take what I have said and iADS is necessary for us to survive...competing with big companies that are giving games for free like ubisoft WE ARE NOTHING!! and they sponsor their own companies. So why can´t we do the same thing??
    Don´t you guys work with games?????
  • quantumsheepquantumsheep Member Posts: 8,188
    I can't wait to see your games...

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    @James - does that mean that we will get control over how they appear in our apps or is apple putting them smack in the middle? I was under the impression that it was up to apple.
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    I think that the quantum sheep guy is right about nearly everything! Especially the need for Pause. I concur that now I cannot wait to see the nice games created by beatrage!

    @scitunes - I think the iAds will appear at the top of our apps; 480 x 32 in landscape and 320 x 50 in portrait. I would not worry about them obscuring the middle of the app, but you 'd need to take into account they may obscure the HUD, if that is in the same vicinity screen wise. If this is a show stopper you'd want to rethink your overall app design.
  • beatragebeatrage Member Posts: 126
    I think ads appears only at the beginning of the game like the first scenes and them you go into your game and that´s all! you don´t need to put an ads banner on the top of your game all the time...this kind of thought is ridiculous LOL!!
  • IntelligentDesignerIntelligentDesigner Member Posts: 517
    @beatrage, have you read about iAds at all?

    Even the introductory information Apple supplied?

    You might want to enlighten yourself before pontificating.

    Be at Peace.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Here is a free dart game that has iAds in it... download it and see how it works.

    http://itunes.apple.com/us/app/pro-darts/id293691357?mt=8

    The banner sits at the bottom of the game. The banner in this game is 320x50.
    And it animates the whole time you are playing the game.

    If you tap on it, it takes over the entire screen - but does not kick you of of the app. You can tap the 'x' button at any time to minimize the iAd back down to 320x50 and return to your game.

    The iAds can be either 320x50 for portrait or 480x32 for landscape. The ads can be placed at the top, bottom, left or right - and will be on for the ENTIRE time.

    If you are planning on making games with iAds, you will need to resize all of your graphics accordingly. And if your game rotates, the ads rotate as well and change size, so your game will need to account for that as well.

    If you are planning on making a free version of your game with ads, and a paid version without - you will need to make two different sized sets of graphics.

    Personally, I cannot stand ads that animate the entire time I am trying to play a game. I don't mind them in an app like Fandango or the weather app, but when I am playing a game it is a bit distracting.

    To me, it would be like seeing a movie in the theatre - for free - but there is a coca-cola ad animating at the bottom the whole time. It just kind of ruins the experience for me.

    At any rate, I am sure there will be success stories with iAds. I am interested to see how people will incorporate them into their games.
  • quantumsheepquantumsheep Member Posts: 8,188
    :O

    Surely there must be a way to limit where it appears? Say, on the title screen only???

    Otherwise...

    :O

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • RHRH Member Posts: 1,079
    quantumsheep said:
    Both good points/observations, James :D

    I don't think that's quite accurate, RH - the whole point of iAds is that they open within your game - and when you're done, it returns you to your game.

    Another reason we need 'pause' ;)

    QS :D

    ooowh. Right, maybe i should do some more background research :)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    People are forgetting quite a major point. Apple charge MILLIONS for the iAds. Only huge companies with very deep pockets will be advertising... they will NOT want to be associated with shovelware. Think about it... you have the latest and greatest in hybrid automobiles... are you really going to want to be associated the latest and not so greatest ripoff fart app or duck hunt disaster? You won't see a cent.

    If you are only in this to make money, you have already failed. You need to make an enjoyable, engaging creation that is FUN. Then, hopefully, the money will follow. iAds will NOT bring in a decent income unless you have a decent creation, in which case it will sell anyway...

    To tell the truth, all this talk of creating apps purely to make money off of ads disgusts me.

    BLARGH!!! Oh... I just vomited on my new shoes...
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