iADS - For the Rest Of Us...with no sales T_T
beatrage
Member Posts: 126
That´s right people let´s incorporate iads on GameSalad to help us developers that don´t get money from the sales to give us a chance to make money....ins´t that the main focus on GAMESALAD ? Make us indie developers make a living by creating games? My game has been downloaded 5000 times on my month report but I have only selled only 100 copies...not even close to receive a paycheck...BUTTTT.... with iADS incorporated on GameSalad I could be doing let´s say from $2 dollars charged in copanies mutiplied by my 60% = $ 1.2 dollars, giving me the chance to make free full games for the gamers and getting on lets say 3 advertisements at least $3.6 dollars...so I could get at least 5000(dowloads) x $3 = 15000 per month(with users still playing the game and clicking on the ads.And consequently paying my $1999 GameSalad Pro fee!!
So please I ask GS team to priorize this function to help us or the REST OF US(T_T) to help you... buying the GS pro tool.I am not releasing another game before this iADS hits GameSalad. And I am making 3 big hits(beaultiful games)
So please I ask GS team to priorize this function to help us or the REST OF US(T_T) to help you... buying the GS pro tool.I am not releasing another game before this iADS hits GameSalad. And I am making 3 big hits(beaultiful games)
Comments
@beatrage: I gave the breakdown on iAd pay in this forum, check it out, and sorry to say, it's nowhere near 15K a month
If we had iAds, though, I agree that some money coming in is better than none, in addition to the fact that we could all click the iAds on each others' apps to bump the $1.20 click throughs...
This puts GameCenter in third place, actually fourth, since QS has been patiently waiting for Pause so long it should be first (and needs to be for inAppPurchase or iAds to work...)
In app purchasing and iAds wold help us as developers out, but they will only work if people want to play your game! You need to give them a reason to keep coming back.
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put transitions from the ads from 30 seconds...gamers don´t have patience to wait so you can bet that they will tap on the screen to pass the ads ....so you could put..." THIS FREE APP IS SPONSORED BY"
and put the ads all over the screen...and every time the user opens the app to play they WILL TAP the dam ads.
Better than spending time thinking what´s the best possible price for you app to sell or how´s the user taste ( as you could please all users over the world ) or what Have I went wrong on my APP...forget it folks!!
at least the ads will give us the possibility to make money fast giving the possibility to give our apps for free ...and that´s what the users want....think about piracy for example...the bastards take your app for free but if they open the app and clickon the ads they will be paying for it too....THIS IS JUST RIGHT PERFECT!
And if apple charge companies with $2 and gives us 60% that´s $1.2 on each click...make an smart way to force them to click the ads and you are going to be in heaven´s money ( LOL ). there are a lot of people that lives only thought google adsense and iADS is the same with the fact that we lose precious ( my precious ^_^) time and money to make full games ...so give them for free but receive indirectly with ads and you won´t be harmed.
I know that iAds isn't going to make anyone of us rich, and 5000 DLs isn't going to get us anywhere near $15000 per month (lol) - but at the same time if we could make even $50 from 5000 plus downloads a month it would be a motivator to make more free games, which benefits everyone.
I suggest you rethink your strategy of making a quick $ because unless you get very lucky, without time and effort spent on apps, iAds isn't the way.
I could be completely wrong but I think this post sums up the way that you are coming across and the reasons you want iAds.
I think theres gonna be abuse of the iAds system, and its definately going to lower the overall quality of free apps, as thousands of developers just release any old crap, with iAds attached.
I hate to see developers looking purely at the $$$ and not putting any thought into the end user experience.
I just hope that Apple sort out some system that shows which apps are iAd ones, so users can make an informed choice as to what theyre downloading.
Thanks for thinking of lil' ol' me! *HUGS*
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'm actually coming round to the idea of iAds. But your attitude is just beyond me...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Just submitted them yesterday and I'll tell you how much they're generating when their approved
Note : Apple will reject your app if it doesn't hide the iAd when it has no content to display
Glad to see you're slowly coming around on the iAds idea QS
It's definitely not the Golden Egg, but it should generate a tad more income than we've been earning
"Crap apps" will not bring in any iAd revenue anyway, because they will be downloaded and discarded, not re-run.
Getting thousands and thousands of free downloads is not easy either.
Games slide right down to the bottom of the free ranks just as easily after the initial release.
Plus it still has to be a great game or people will delete it before an add even pops up.
Fricking horrible
Another reason we need 'pause'
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I have already 3 productions here waiting for thye iads to be released and if GS doesn´t put that I will prot them with xcode either way and give them for free. I am programing for about 1 year using openGL and I can say that it´s really hard working and if GS get´s better I´ll eventually stop developing with direct coding. The quantumsheep guy is right at least in something .... we need pause and also a resume game system, and with that GS will be almost perfect!! But I don´t take what I have said and iADS is necessary for us to survive...competing with big companies that are giving games for free like ubisoft WE ARE NOTHING!! and they sponsor their own companies. So why can´t we do the same thing??
Don´t you guys work with games?????
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
@scitunes - I think the iAds will appear at the top of our apps; 480 x 32 in landscape and 320 x 50 in portrait. I would not worry about them obscuring the middle of the app, but you 'd need to take into account they may obscure the HUD, if that is in the same vicinity screen wise. If this is a show stopper you'd want to rethink your overall app design.
Even the introductory information Apple supplied?
You might want to enlighten yourself before pontificating.
Be at Peace.
http://itunes.apple.com/us/app/pro-darts/id293691357?mt=8
The banner sits at the bottom of the game. The banner in this game is 320x50.
And it animates the whole time you are playing the game.
If you tap on it, it takes over the entire screen - but does not kick you of of the app. You can tap the 'x' button at any time to minimize the iAd back down to 320x50 and return to your game.
The iAds can be either 320x50 for portrait or 480x32 for landscape. The ads can be placed at the top, bottom, left or right - and will be on for the ENTIRE time.
If you are planning on making games with iAds, you will need to resize all of your graphics accordingly. And if your game rotates, the ads rotate as well and change size, so your game will need to account for that as well.
If you are planning on making a free version of your game with ads, and a paid version without - you will need to make two different sized sets of graphics.
Personally, I cannot stand ads that animate the entire time I am trying to play a game. I don't mind them in an app like Fandango or the weather app, but when I am playing a game it is a bit distracting.
To me, it would be like seeing a movie in the theatre - for free - but there is a coca-cola ad animating at the bottom the whole time. It just kind of ruins the experience for me.
At any rate, I am sure there will be success stories with iAds. I am interested to see how people will incorporate them into their games.
Surely there must be a way to limit where it appears? Say, on the title screen only???
Otherwise...
:O
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If you are only in this to make money, you have already failed. You need to make an enjoyable, engaging creation that is FUN. Then, hopefully, the money will follow. iAds will NOT bring in a decent income unless you have a decent creation, in which case it will sell anyway...
To tell the truth, all this talk of creating apps purely to make money off of ads disgusts me.
BLARGH!!! Oh... I just vomited on my new shoes...