If you want a STABLE devkit with PAUSE (something that was even possible in the early 80s), you are serious about game design. If you hang all your hope on iAds... not so much. Think about it and start reassigning your priorities if you want to succeed!
Surely there must be a way to limit where it appears? Say, on the title screen only???
Otherwise...
Alas QS, it is as I and FMG said, there needs to be a bit of screen real estate donated to an iAd app, and it is used throughout at Apple's discretion. You cannot limit it to certain scenes or such, it is just there and must coexist with the app.
The good part is that it lets you get a free app out to users to try your wares, and at the same time provides a small compensation for your development time, as such it is better than a lite app, since it also encourages the user to upgrade to a paid app if they like the app.
Sort of kills two birds with one stone, it does...
IntelligentDesigner said: Alas QS, it is as I and FMG said, there needs to be a bit of screen real estate donated to an iAd app, and it is used throughout at Apple's discretion. You cannot limit it to certain scenes or such, it is just there and must coexist with the app.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
I'm just not going to bother with iAds at all. To put ad in my game(s) when they finally exist complete, I can see the only place I'd put them would be at the end of the game; but this would spoil any ambience created (hopefully) when the user leaves the game. I'd definitely not put them at the beginning or anywhere in the middle scenes, I think that'd really hack people off. And even if I did, I'd earn "tuppence ha'penny" (old UK saying for those who don't know!) every month. That's not worth spoiling my games for. (+ it'd eat up screen real estate, particuarly for the iPhone).
I hope I'm wrong for those who do use iAds and it generates a fair income; perhaps I'll eat my hat if that happens (if I wore a hat!)
" Alas QS, it is as I and FMG said, there needs to be a bit of screen real estate donated to an iAd app, and it is used throughout at Apple's discretion. You cannot limit it to certain scenes or such, it is just there and must coexist with the app.
The good part is that it lets you get a free app out to users to try your wares, and at the same time provides a small compensation for your development time, as such it is better than a lite app, since it also encourages the user to upgrade to a paid app if they like the app.
Sort of kills two birds with one stone, it does... "
I agree with IntelligentDesigner and I already saw it working and as I even worked with google adsense I can say that if...IF... you are working to make money here ( with nice games of course ) you have even a better chance to make good money with free apps with iads on it...for example a french user reported to me that GameSalad games on his ipad gets some serious slowdowns sometimes( my game robber bomber released for iphone/ipod and ipad has full and lite versions and my lite versions have been downloaded and tested alot) this french user has scored my game really nice and he is also a developer, and he told me that gamers that don´t like your app wil be there at the app store to make bad reviews but the ones that really liked your app will not waste their precious time to make their good review because most of them don´t care about the review system. you see for example on doodle jump it was soo bad reviewed in graphics and design but at the same time that people giving the bad reviews about design also talked about it been so addictive that everybody started buying the game....and now it´s a million seller! the french guy told me that he doesn´t like too much the GameSalad games because of the engine itself and not the games like many others out there but he told me that if all the games were free he would download to play each one of them. So he like many others don´t care about sponsoring or helping our GS games but most of them have a level of distrust to buy GameSalad engine games. And I think that some people here don´t need to talk just like a nintendo fanboy all the time about why other third companies doesn´t make money with phrases like " YOU HAVE TO MAKE BETTER GAMES " because what is a better game for you is not for the rest of the world and opportunity and lucky is something that it is attached to our productions here...just like doodle jump got lucky and now is a million seller!! A s many other nintendo wii games that are really fun ( with high budge production values ) that passes thought their users without been viewed or even played...because there are TOO MANY GAMES at the market right now, just like the iphone/ipod and ipad right now!
I really hope the best for everyone here developing games with GS and you have to understand that this for most of the people here is business and not a hobby and that buying the softwares and the apple hardware is investment and once in a time you want to see some of it coming back to you so you can invest even more to make even better games or even build a company so you can work as a big team.
For me there is no perfect game or better game...there is only lucky and iADS helps boost our lucky!!
Beatrage - you'll be surprised to know that I'm going to disagree with you!
beatrage said: I really hope the best for everyone here developing games with GS and you have to understand that this for most of the people here is business and not a hobby and that buying the softwares and the apple hardware is investment and once in a time you want to see some of it coming back to you so you can invest even more to make even better games or even build a company so you can work as a big team.
I've highlighted a phrase in your text. Can you please provide me with a link to some figures that proves your assumption please?
beatrage said: For me there is no perfect game or better game...there is only lucky and iADS helps boost our lucky!!
so it means that you "quantumsheep " is just spending your ocious time playing how is to be a developer.....well....... Nice for YOU! ^_^ AND......If that is the case.....I think.......you really don´t have to post in this topic!! My experience tells me everything I am 35 years old I work, I graduated in the science computing area and have fulfilled all my achievements ( not on xbox live ^_^ ) and trophies ( not on PSN ) but in all my area fields. I have worked with every single area in the computer science field AND also developing games using C++ java even delphi....so What I am saying to you is simple....whatever you say about this question for me means NOTHING!! And even if the GS team don´t release this I´ll use it by coding at openGL. So please don´t waste even more your wasted time!! T_T( I am being polite here with a little sacarsm of course)
Okay, eventually GS will support iAds, and that's fine. But, as one who has had feedback from games on the app store, I can certainly attest to the need for a leader board. MUCH MORE IMPORTANT THAN iADS!
I don't care about iAds, will not use them when they are available, and can't see any independent making serious money with them. The numbers just don't make sense.
We have to offer what customers want long before we worry about all the ways we are going to make money from them.
beatrage said: so it means that you "quantumsheep " is just spending your ocious time playing how is to be a developer.....well....... Nice for YOU! ^_^ AND......If that is the case.....I think.......you really don´t have to post in this topic!! My experience tells me everything I am 35 years old I work, I graduated in the science computing area and have fulfilled all my achievements ( not on xbox live ^_^ ) and trophies ( not on PSN ) but in all my area fields. I have worked with every single area in the computer science field AND also developing games using C++ java even delphi....so What I am saying to you is simple....whatever you say about this question for me means NOTHING!! And even if the GS team don´t release this I´ll use it by coding at openGL. So please don´t waste even more your wasted time!! T_T( I am being polite here with a little sacarsm of course)
First if something as simple as URL forwarding is only in pro version so, we can only assume that iAds would be the same. (side note that pro version paid for itself in about 45 days for me, so it is worth it)
Now, my main point here..... After reading this thread i disagree strongly with the NEED for iAds. I say need only because i do think it would be a good feature, just not a deal breaker.
If someone thinks they have an amazing game and it is not getting any attention or sales.... It probably isnt an amazing game....
While i agree that there are some great undiscovered games i would argue that anyone could scour the app store and be hard pressed to find 10 games that will blow your mind that get no sales.
Apple may feature a lot of crap but, if a game is good they typically find it. They want small devs with GOOD games to succeed.
Small Devs can compete with the likes of gameloft and ubisoft regardless of what people may say here. Good games have a shot but, great games sell.
There are people here with descent games that see a steady paycheck. But, you cant crank something out in a few weeks (even with GS) and expect it to blow people away. The planning and art alone take hundreds of hours if not more before you even start creating the game.
I would bet just about anything that if a game is only seeing about 2-5 downloads a day making it free MIGHT boost it to a 500 to 1000 for a few days then you would be right back in the same boat.
JamesZeppelin said: First if something as simple as URL forwarding is only in pro version so, we can only assume that iAds would be the same. (side note that pro version paid for itself in about 45 days for me, so it is worth it)
Now, my main point here..... After reading this thread i disagree strongly with the NEED for iAds. I say need only because i do think it would be a good feature, just not a deal breaker.
If someone thinks they have an amazing game and it is not getting any attention or sales.... It probably isnt an amazing game....
While i agree that there are some great undiscovered games i would argue that anyone could scour the app store and be hard pressed to find 10 games that will blow your mind that get no sales.
Apple may feature a lot of crap but, if a game is good they typically find it. They want small devs with GOOD games to succeed.
Small Devs can compete with the likes of gameloft and ubisoft regardless of what people may say here. Good games have a shot but, great games sell.
There are people here with descent games that see a steady paycheck. But, you cant crank something out in a few weeks (even with GS) and expect it to blow people away. The planning and art alone take hundreds of hours if not more before you even start creating the game.
I would bet just about anything that if a game is only seeing about 2-5 downloads a day making it free MIGHT boost it to a 500 to 1000 for a few days then you would be right back in the same boat.
You are more right than a right thing facing right on the right day!
beatrage said: he is also a developer, and told me that he doesn´t like too much the GameSalad games because of the engine itself and not the games like many others out there but he told me that if all the games were free he would download to play each one of them. So he like many others don´t care about sponsoring or helping our GS games but most of them have a level of distrust to buy GameSalad engine games.
I think you'll find most game developers who have the ability to code Objective C and get their heads around Open GL will not "waste" their time with GS. I even had one (also French) tell me that he hated Unity because he could do everything it does (and he can, I've played his games!)... if they have the tools and DON'T NEED dev kits like Unity, GS etc... why would they like them? If you're basing what the average app store customer thinks upon the views of ONE developer.... you have a problem.
I may be wrong here... but I'm guessing that the majority of the App Store customer base wouldn't even know EA from GameSalad... they're not all old-school gamers or developers, you know !@#$%, my girlfriend doesn't know a Honda from a Toyota but she drives a car!
I may be wrong here... but I'm guessing that the majority of the App Store customer base wouldn't even know EA from GameSalad... they're not all old-school gamers or developers, you know !@#$%, my girlfriend doesn't know a Honda from a Toyota but she drives a car!
True. A lot of people just see the splash screen and assume GS is the company that made the actual game. In fact most people dont even pay attention to those screens.
When someone like Joe from FMG plans and attacks a game with game salad you realize that the tool used to make the game is just a small part of a large equation.
For example a great deal of games including some very popular titles use cocos2d It is so much like game salad that it even uses the same graphics engine. Its just that so many devs just assume you can only drag and drop and make copies of astroids so they don't bother to see what game salad can do. They dont stop to think that GS doesnt make a bad game. the person using it does.
butterbean said: @ Photics: Let us know as soon as you have any information on income from iAds, would love to hear it!
I intend to share my findings with this community. I think that I'd enjoy proving the naysayers wrong. If iAds isn't that successful, heh, then I save $1999 and I can release my games the regular way. It's win-win.
Comments
The good part is that it lets you get a free app out to users to try your wares, and at the same time provides a small compensation for your development time, as such it is better than a lite app, since it also encourages the user to upgrade to a paid app if they like the app.
Sort of kills two birds with one stone, it does...
Cheers!
:O
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I hope I'm wrong for those who do use iAds and it generates a fair income; perhaps I'll eat my hat if that happens (if I wore a hat!)
:-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The good part is that it lets you get a free app out to users to try your wares, and at the same time provides a small compensation for your development time, as such it is better than a lite app, since it also encourages the user to upgrade to a paid app if they like the app.
Sort of kills two birds with one stone, it does... "
I agree with IntelligentDesigner and I already saw it working and as I even worked with google adsense I can say that if...IF... you are working to make money here ( with nice games of course ) you have even a better chance to make good money with free apps with iads on it...for example a french user reported to me that GameSalad games on his ipad gets some serious slowdowns sometimes( my game robber bomber released for iphone/ipod and ipad has full and lite versions and my lite versions have been downloaded and tested alot) this french user has scored my game really nice and he is also a developer, and he told me that gamers that don´t like your app wil be there at the app store to make bad reviews but the ones that really liked your app will not waste their precious time to make their good review because most of them don´t care about the review system. you see for example on doodle jump it was soo bad reviewed in graphics and design but at the same time that people giving the bad reviews about design also talked about it been so addictive that everybody started buying the game....and now it´s a million seller! the french guy told me that he doesn´t like too much the GameSalad games because of the engine itself and not the games like many others out there but he told me that if all the games were free he would download to play each one of them. So he like many others don´t care about sponsoring or helping our GS games but most of them have a level of distrust to buy GameSalad engine games.
And I think that some people here don´t need to talk just like a nintendo fanboy all the time about why other third companies doesn´t make money with phrases like " YOU HAVE TO MAKE BETTER GAMES " because what is a better game for you is not for the rest of the world and opportunity and lucky is something that it is attached to our productions here...just like doodle jump got lucky and now is a million seller!! A s many other nintendo wii games that are really fun ( with high budge production values ) that passes thought their users without been viewed or even played...because there are TOO MANY GAMES at the market right now, just like the iphone/ipod and ipad right now!
I really hope the best for everyone here developing games with GS and you have to understand that this for most of the people here is business and not a hobby and that buying the softwares and the apple hardware is investment and once in a time you want to see some of it coming back to you so you can invest even more to make even better games or even build a company so you can work as a big team.
For me there is no perfect game or better game...there is only lucky and iADS helps boost our lucky!!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
AND......If that is the case.....I think.......you really don´t have to post in this topic!!
My experience tells me everything I am 35 years old I work, I graduated in the science computing area and have fulfilled all my achievements ( not on xbox live ^_^ ) and trophies ( not on PSN ) but in all my area fields. I have worked with every single area in the computer science field AND also developing games using C++ java even delphi....so What I am saying to you is simple....whatever you say about this question for me means NOTHING!! And even if the GS team don´t release this I´ll use it by coding at openGL. So please don´t waste even more your wasted time!! T_T( I am being polite here with a little sacarsm of course)
I don't care about iAds, will not use them when they are available, and can't see any independent making serious money with them. The numbers just don't make sense.
We have to offer what customers want long before we worry about all the ways we are going to make money from them.
This is just my opinion, of course.
_______________
Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
P.S. - you're my hero.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
(side note that pro version paid for itself in about 45 days for me, so it is worth it)
Now, my main point here.....
After reading this thread i disagree strongly with the NEED for iAds.
I say need only because i do think it would be a good feature, just not a deal breaker.
If someone thinks they have an amazing game and it is not getting any attention or sales....
It probably isnt an amazing game....
While i agree that there are some great undiscovered games i would argue that anyone could scour the app store and be hard pressed to find 10 games that will blow your mind that get no sales.
Apple may feature a lot of crap but, if a game is good they typically find it. They want small devs with GOOD games to succeed.
Small Devs can compete with the likes of gameloft and ubisoft regardless of what people may say here. Good games have a shot but, great games sell.
There are people here with descent games that see a steady paycheck. But, you cant crank something out in a few weeks (even with GS) and expect it to blow people away. The planning and art alone take hundreds of hours if not more before you even start creating the game.
I would bet just about anything that if a game is only seeing about 2-5 downloads a day making it free MIGHT boost it to a 500 to 1000 for a few days then you would be right back in the same boat.
I may be wrong here... but I'm guessing that the majority of the App Store customer base wouldn't even know EA from GameSalad... they're not all old-school gamers or developers, you know !@#$%, my girlfriend doesn't know a Honda from a Toyota but she drives a car!
When someone like Joe from FMG plans and attacks a game with game salad you realize that the tool used to make the game is just a small part of a large equation.
For example a great deal of games including some very popular titles use cocos2d
It is so much like game salad that it even uses the same graphics engine.
Its just that so many devs just assume you can only drag and drop and make copies of astroids so they don't bother to see what game salad can do. They dont stop to think that GS doesnt make a bad game. the person using it does.
But now, Photics: Revisions "lite" is approved.
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332511745&mt=8
I'm waiting to see how this does. If iAds does well, it seems that I might have to upgrade GameSalad to pro.