Holy mother of iAd revenue!

iDeveloperiDeveloper Member Posts: 441
edited November -1 in Working with GS (Mac)
Take a look at this:
http://www.macrumors.com/2010/07/08/developer-earns-nearly-1400-in-one-day-with-iads/

Almost $1,400 in iAd revenue in ONE day? We need those iAds in GS! That would cover you GS membership, plus Apple memship, and device purchases.

Now, I can't wait to use iAd. Maybe I'll code some simple apps with iAd.
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Comments

  • dmilinovichiiidmilinovichiii Member Posts: 620
    I thought u were leaving the forums
  • iDeveloperiDeveloper Member Posts: 441
    Mr.Rinoy said:
    I thought u were leaving the forums

    Nope, you can read it here: http://gamesalad.com/forums/topic.php?id=8084
  • dmilinovichiiidmilinovichiii Member Posts: 620
    Oh. I bet most people wont make that much with iAds. Thats just if you have a really good app.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Is that with an 11% click through rate? That seems a little high! Maybe it is the novelty of these new ads, which will diminish over time. We are missing out every day we don't have iAds!
  • dmilinovichiiidmilinovichiii Member Posts: 620
    barkbark00 said:
    Is that with an 11% click through rate? That seems a little high! Maybe it is the novelty of these new ads, which will diminish over time. We are missing out every day we don't have iAds!

    Agreed.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    I'm still looking at my hat, wondering if it'll taste better with salt and pepper...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • design219design219 Member Posts: 2,273
    This guy's app is a utility, a new one that doesn't exist anywhere. When iAds start popping up during gameplay, people are not going to be so cool with it.
  • LogoLogicLogoLogic Member Posts: 51
    design219 said:
    This guy's app is a utility, a new one that doesn't exist anywhere. When iAds start popping up during gameplay, people are not going to be so cool with it.

    Agreed.
  • butterbeanbutterbean Member Posts: 4,315
    Requests are the # of downloads right?

    That's a TON for one day and I doubt most of us will see those numbers, but it's still great revenue!
  • quantumsheepquantumsheep Member Posts: 8,188
    You know, there just might be a backlash, where paid apps increase in popularity just to get away from the iAds!

    I can dream, right? ;)

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • quantumsheepquantumsheep Member Posts: 8,188
    I think, in all seriousness, that iAds v.1 will be a great learning experience for everyone.

    Part of me hopes it's not as successful as Apple would like it to be, so that they're forced to look at it again.

    It would certainly be more attractive to me, as a developer, if I could target the kind of ads I want in my app. Perhaps through the keywords you provide to apple when submitting your app.

    Secondly, I'd like to be able to choose where to put an ad. Having it on-screen while playing my game is not acceptable to me. I'd rather have it on the intro screen where it won't interfere or distract...

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • dmilinovichiiidmilinovichiii Member Posts: 620
    quantumsheep said:
    I think, in all seriousness, that iAds v.1 will be a great learning experience for everyone.

    Part of me hopes it's not as successful as Apple would like it to be, so that they're forced to look at it again.

    It would certainly be more attractive to me, as a developer, if I could target the kind of ads I want in my app. Perhaps through the keywords you provide to apple when submitting your app.

    Secondly, I'd like to be able to choose where to put an ad. Having it on-screen while playing my game is not acceptable to me. I'd rather have it on the intro screen where it won't interfere or distract...

    Cheers,

    QS :D

    Or possibly only on certain scenes.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    would you really mind that, Mr.Rinoy? I can't see the users liking it. I mean, in the middle of a game, going to the next scene in great expectation, only to find an iAd selling Toyotas...can't see it myself. I know as a user myself (Tron), it would certainly make me wary of buying ant other apps by the same developer...

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I am putting iads in a Unity app I made

    I should be done this weekend or next week (plus approval time)

    I'll let you guys know if it makes any money.
  • quantumsheepquantumsheep Member Posts: 8,188
    Mr.Rinoy said:
    Or possibly only on certain scenes.

    Yeah - that's essentially what I was aiming for! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Would you insert the iAd as a level as such, QS, or would you cover say, half the screen with the game still in progress, I wonder?

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • quantumsheepquantumsheep Member Posts: 8,188
    Not sure I understand you there, gyro...

    Essentially, if I had a choice, I'd put the ad on the intro screen only... which is before the title screen with all the options, game start, high scores etc etc on it.

    I certainly wouldn't be comfortable with it infringing on my actual gameplay...

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • jweaver911jweaver911 Member Posts: 439
    quantumsheep said:

    I certainly wouldn't be comfortable with it infringing on my actual gameplay...

    But wouldn't you get the most click-thrus if you put the iAd right on top of your virtual joystick?!!
  • quantumsheepquantumsheep Member Posts: 8,188
    jweaver911 said:
    But wouldn't you get the most click-thrus if you put the iAd right on top of your virtual joystick?!!

    MY GOD! YOU'RE RIGHT!!!

    ;)

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    lol :)

    There's a game that got new and noteworthy called: Alicia Darkstone

    http://itunes.apple.com/us/app/alicia-darkstone-the-mysterious/id374920139?mt=8

    It looks like a point and click adventure much like Joe's game: Grisly Manor, and people are complaining because of ads blocking the items they need to look for!

    Great way to implement iAds into a point and click Adventure
  • jweaver911jweaver911 Member Posts: 439
    WHAT?! I'm not the first to think of this?!!

    lol.
  • expired_012expired_012 Member Posts: 1,802
    I would just make a lite version of my game and put iads in there (since free apps get more downloads anyway). More downloads=more ad views and clicks. Don't put it in your full version but rather use it as a reason to why they should by the full version (People don't like ads so if your game is good and you tell them there will be no ads in the full version that just gives them another reason to why they should buy the paid one)
  • quantumsheepquantumsheep Member Posts: 8,188
    butterbean said:
    lol :)

    There's a game that got new and noteworthy called: Alicia Darkstone

    http://itunes.apple.com/us/app/alicia-darkstone-the-mysterious/id374920139?mt=8

    It looks like a point and click adventure much like Joe's game: Grisly Manor, and people are complaining because of ads blocking the items they need to look for!

    Great way to implement iAds into a point and click Adventure

    Well, there are always going to be teething troubles, eh?

    Honestly, I was starting to warm to the idea of iAds till I found out how little control you have over them.

    I guess it'd be useful for lite versions of games... maybe...

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • A3MGA3MG Member Posts: 152
    Wait, won't GS need a Pause feature to go along with the iAds? So when you click on the iAd the game pauses.
  • quantumsheepquantumsheep Member Posts: 8,188
    Checkmate, Gendai! :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah, we need iAds... but only for PAUSE. The iAds themselves can go away and die a slow death for all I care.
  • jweaver911jweaver911 Member Posts: 439
    POLYGAMe said:
    Yeah, we need iAds... but only for PAUSE. The iAds themselves can go away and die a slow death for all I care.

    so basically take the ids and swap them out for P*USE.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    butterbean said:
    lol :)

    There's a game that got new and noteworthy called: Alicia Darkstone

    http://itunes.apple.com/us/app/alicia-darkstone-the-mysterious/id374920139?mt=8

    It looks like a point and click adventure much like Joe's game: Grisly Manor, and people are complaining because of ads blocking the items they need to look for!

    Great way to implement iAds into a point and click Adventure

    So funny that that game is in new and noteworthy.
    I downloaded it last Nov.

    Since I paid 4.99 I'll better hurry and update it so i can get the ads up and running.
  • synthesissynthesis Member Posts: 1,693
    You all need to read the last paragraph of the article linked in the first post. Big iAds revenue will be short lived once the novelty and curiosity of it wears off. Big money on iAds will be only for the early adopters/implementers. By the time GS gets around to including it...it will be small potatoes and most users will ignore it.

    I VOTE FOR IN APP PURCHASING. That is where the real added value lies IMHO. The ability to sell additional game expansion packs and other "extras" could be huge for lightweight games created with GS. Would also be a way to market full versions from free versions.

    But my hunch is...all of these (in app, iads, game center, etc) will be "PRO" version features and will be priced out of most of our reach at the bloody and absurd $2K/year cost.
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