Holy mother of iAd revenue!
iDeveloper
Member Posts: 441
Take a look at this:
http://www.macrumors.com/2010/07/08/developer-earns-nearly-1400-in-one-day-with-iads/
Almost $1,400 in iAd revenue in ONE day? We need those iAds in GS! That would cover you GS membership, plus Apple memship, and device purchases.
Now, I can't wait to use iAd. Maybe I'll code some simple apps with iAd.
http://www.macrumors.com/2010/07/08/developer-earns-nearly-1400-in-one-day-with-iads/
Almost $1,400 in iAd revenue in ONE day? We need those iAds in GS! That would cover you GS membership, plus Apple memship, and device purchases.
Now, I can't wait to use iAd. Maybe I'll code some simple apps with iAd.
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
That's a TON for one day and I doubt most of us will see those numbers, but it's still great revenue!
I can dream, right?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Part of me hopes it's not as successful as Apple would like it to be, so that they're forced to look at it again.
It would certainly be more attractive to me, as a developer, if I could target the kind of ads I want in my app. Perhaps through the keywords you provide to apple when submitting your app.
Secondly, I'd like to be able to choose where to put an ad. Having it on-screen while playing my game is not acceptable to me. I'd rather have it on the intro screen where it won't interfere or distract...
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I should be done this weekend or next week (plus approval time)
I'll let you guys know if it makes any money.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Essentially, if I had a choice, I'd put the ad on the intro screen only... which is before the title screen with all the options, game start, high scores etc etc on it.
I certainly wouldn't be comfortable with it infringing on my actual gameplay...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
There's a game that got new and noteworthy called: Alicia Darkstone
http://itunes.apple.com/us/app/alicia-darkstone-the-mysterious/id374920139?mt=8
It looks like a point and click adventure much like Joe's game: Grisly Manor, and people are complaining because of ads blocking the items they need to look for!
Great way to implement iAds into a point and click Adventure
lol.
Honestly, I was starting to warm to the idea of iAds till I found out how little control you have over them.
I guess it'd be useful for lite versions of games... maybe...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I downloaded it last Nov.
Since I paid 4.99 I'll better hurry and update it so i can get the ads up and running.
I VOTE FOR IN APP PURCHASING. That is where the real added value lies IMHO. The ability to sell additional game expansion packs and other "extras" could be huge for lightweight games created with GS. Would also be a way to market full versions from free versions.
But my hunch is...all of these (in app, iads, game center, etc) will be "PRO" version features and will be priced out of most of our reach at the bloody and absurd $2K/year cost.