@scottharrrules43 said:
A cool feature would be to figure out which attribute the the columns are. Maybe have an extra row that says boolean or index. Or even numbers like 1= index and 2= Boolean and so on.
@BlackCloakGS@stevej
Thank you for this release! and I agree that this would definitely be helpful
@BlackCloakGS@stevej
There are good news and there are bad news. The good news is, Creator is beautifully fast, and the CSV in/out works like a charm! Thanks on that front!
Now for the bad news. The update somehow completely broke my logic. All worked beforehand and now it doesn't react. In some instances, this is very simple logic. I have a "button" which only displays text and changes scene on press. It doesn't show the text or react to the press at all. There is probably something triggering an error, I'll try to locate it and see if it is a bug, but why it affects this button I have no idea.
More importantly though: filesize is drastically up! The same project, exported with an older version, was 6.1MB, now it is 17.3MB without any changes in the project! What is going on? That's 283% of the original filesize!
@pHghost said:
scottharrrules43 supafly129
This is included. You can both import and export value type. Just tested it.
BlackCloakGS stevej
There are good news and there are bad news. The good news is, Creator is beautifully fast, and the CSV in/out works like a charm! Thanks on that front!
Now for the bad news. The update somehow completely broke my logic. All worked beforehand and now it doesn't react. In some instances, this is very simple logic. I have a "button" which only displays text and changes scene on press. It doesn't show the text or react to the press at all. There is probably something triggering an error, I'll try to locate it and see if it is a bug, but why it affects this button I have no idea.
More importantly though: filesize is drastically up! The same project, exported with an older version, was 6.1MB, now it is 17.3MB without any changes in the project! What is going on? That's 283% of the original filesize!
Can anyone else test and confirm this?
Have not used this yet I did not know it was added
@pHghost said:
scottharrrules43 supafly129
This is included. You can both import and export value type. Just tested it.
BlackCloakGS stevej
There are good news and there are bad news. The good news is, Creator is beautifully fast, and the CSV in/out works like a charm! Thanks on that front!
Now for the bad news. The update somehow completely broke my logic. All worked beforehand and now it doesn't react. In some instances, this is very simple logic. I have a "button" which only displays text and changes scene on press. It doesn't show the text or react to the press at all. There is probably something triggering an error, I'll try to locate it and see if it is a bug, but why it affects this button I have no idea.
More importantly though: filesize is drastically up! The same project, exported with an older version, was 6.1MB, now it is 17.3MB without any changes in the project! What is going on? That's 283% of the original filesize!
Can anyone else test and confirm this?
Is that filesize after installing the app, or of the project?
@pHghost said:
scottharrrules43 supafly129
This is included. You can both import and export value type. Just tested it.
BlackCloakGS stevej
There are good news and there are bad news. The good news is, Creator is beautifully fast, and the CSV in/out works like a charm! Thanks on that front!
Now for the bad news. The update somehow completely broke my logic. All worked beforehand and now it doesn't react. In some instances, this is very simple logic. I have a "button" which only displays text and changes scene on press. It doesn't show the text or react to the press at all. There is probably something triggering an error, I'll try to locate it and see if it is a bug, but why it affects this button I have no idea.
More importantly though: filesize is drastically up! The same project, exported with an older version, was 6.1MB, now it is 17.3MB without any changes in the project! What is going on? That's 283% of the original filesize!
Can anyone else test and confirm this?
@pHghost Just published my game and the size seems to be the same if not slightly lower. Maybe Resolution Independence had something to do with it for you? Not sure what the issue might be but hopefully someone else can test as well to confirm.
@scottharrrules43 said:
A cool feature would be to figure out which attribute the columns are. Maybe have an extra row that says boolean or index. Or even numbers like 1= index and 2= Boolean and so on.
That's already there. When importing, you can check a box that says the 1st row of the data are the column types. And when exporting, you can check a box that will export the column types in the 1st row. If you have both column types and column names in the data, the column types should be in the 1st row, and the names in the 2nd.
Valid column types are: "int", "integer", "bool", "boolean", "real", "angle", "string", and "text"*. Types are case-insensitive.
*a column type that doesn't match these will be treated as text
@BlackCloakGS said:
viking and hymloe we will look more into engine memory issues in 0.14 and 0.15. This build is all about creator performance and memory issues.
I was under the impression from @Hopscotch many many weeks ago, that he was working with you guys on the memory table problems (using my project as an example to test with), and that the fixes you guys made completely fixed my problem, and instead of my project crashing after a few missions, it ran perfectly with low memory usage.
Now, since then (some time ago now), I've been waiting for whatever that build is, to come out!
But it just seems to go on and on.
What is happening with that specific issue? Please tell me straight.
Was @stevej working on it? Has it been forgotten? Why can't it be released?
Was there such a memory fix made? What happened to it?
My project has been on hold for a year because of that, and whatever the fix is will help me tremendously, as I'll be able to continue work on that project. And it'll obviously help others too.
Your last comment has made me go from thinking "it'll definitely be out some time in the future", to "the memory issues will be looked at later on" which makes me think the fix @Hopscotch mentioned was somehow a dream I had, or that you guys have some serious mis-communication going on inside Game Salad, and the main team is somehow not even aware of this fix that will save my game...!?
Is it lost on a back shelf somewhere.........???
I've been waiting for a fix for so long.
Please go and talk to @stevej about it. Is there a fix? Who was working with @Hopscotch on the table memory stuff? Surely that can go into a build sooner rather than later.
@Hymloe please don't overemphasize my involvement in this, I wish I had more insight or influence, but my 299 only goes so far . At most I hope I was constructive in escalating and highlighting certain issues.
There was definitely a large improvement, if not a fix, specific to the issues we were investigating, going from 0.13.2 to 0.13.3. This was around Feb 20th.
Soon after (on Feb 24th) @stevej mentioned more issues regarding fonts and images, which they found and fixed, but would only be available in 0.14.
As we all know 0.14 needs to wait until the critical ARC garbage collection issues are resolved.
It seems that the table issues which are currently being spoken of are newly found. I am with you in reminding GS to include into 0.14 whatever changes where done between 0.13.2 and 0.13.3 so these don't pop up again.
I have a very narrow interface of communication with Game Salad staff.
Which makes it extremely frustrating when my game works in one version of GS, and in the next update the game crashes after a few levels.
The bug is in the GS code somewhere, and suddenly my game I've worked on for a year or more cannot continue, and GS will not fix the issue.
I was successfully playing through 40+ levels of my game around 18th Feb 2014, using GS 0.10.4.
But at that time, after updating to 0.10.4.1, I had problems with crashing due to the table memory stuff (is my guess). Table memory keeps increasing, and doesn't get cleaned out again.
I report these bugs, and send in my project, and nothing happens.
I bring it up repeatedly for a year, and there is no clear acknowledgement of the problem, or proper investigation of a fix.
@Hopscotch you have been a great help, and it is your words to me, that Game Salad had fixed my memory table problems, that I have been hanging on to, expecting a fix to come out at some point.
Obviously you can't speak on their behalf.
But now, I just don't know what to believe. I don't know what's going on. I don't know if I'll ever be able to work on that game again.
Can you all understand my frustration? Can you understand how this is no way to develop games??????!!
I would give any one of my best programming friends 1 day in the GS studios with my project there on the debug bench, and I reckon any one of them could fix the GS memory problem so that my project works again, by the end of that day.
Why should a PRO user of many years be subjected to a game breaking bug for more than a year? WHY IS THAT FAIR?
Where is the system breaking down here? QA? Management? Programmers?
@Hymloe, can I understand your frustration? More than you think. Just to put things in perspective, the current situation is not just a loss of income for me, it is actually costing me in the 4 digits every month.
Why don't I shout? Because I trust that GS is doing stuff about it, as far as possible, and within their constraints.
Why don't I move on? Because other platforms have their own issues. You may not have to sit around waiting for a resolution, but you would spend the same amount of time researching and re-coding around issues. Here at least we can fill the time getting out a few smaller projects in the meantime.
My suggestion is to put your really large project on the back-burner for a bit longer, until 0.14 is out (and stable). Put your energy into some quick games in the meantime. People are publishing reasonably sized projects all the time.
Now if GS takes the above to sit back and relax, then "I shall be very put out"!
I've been waiting a year, and angry at myself for not doing smaller projects, or shifting more fully to Unity or GameMaker.
I've held out with faith and hope for a long time now, and the longer I hold on, the more of an idiot I feel, to be honest. But with projects "stuck in the Game Salad machine", I'm somewhat held hostage here by my own passion for those projects.
I really just want to get them finished, tied up neatly, so I can I find some peace.
The performance improvements are definitely there in this release. I am finally able to finish my game without having to sit for minutes waiting. Still there's minor bugs and issues as there always are with GS but this is like night and day compared with 13.7. Thanks.
@Hymloe said:
Please go and talk to stevej about it. Is there a fix? Who was working with Hopscotch on the table memory stuff? Surely that can go into a build sooner rather than later.
There are currently 2 bugs preventing another 0.14 nightly release with the table (and many other) bug fixes. So you should be getting them soon-ish.
@stevej said:
There are currently 2 bugs preventing another 0.14 nightly release with the table (and many other) bug fixes. So you should be getting them soon-ish.
Thanks for the reply Steve. Hopefully when they do go in, they'll fix my long-standing problems, and I will be very much relieved.
Comments
@BlackCloakGS @stevej
Thank you for this release! and I agree that this would definitely be helpful
POLAR ROLLOUT (New Line-Drawing Physics Puzzler!) - FREE Download
@scottharrrules43 @supafly129
This is included. You can both import and export value type. Just tested it.
@BlackCloakGS @stevej
There are good news and there are bad news. The good news is, Creator is beautifully fast, and the CSV in/out works like a charm! Thanks on that front!
Now for the bad news. The update somehow completely broke my logic. All worked beforehand and now it doesn't react. In some instances, this is very simple logic. I have a "button" which only displays text and changes scene on press. It doesn't show the text or react to the press at all. There is probably something triggering an error, I'll try to locate it and see if it is a bug, but why it affects this button I have no idea.
More importantly though: filesize is drastically up! The same project, exported with an older version, was 6.1MB, now it is 17.3MB without any changes in the project! What is going on? That's 283% of the original filesize!
Can anyone else test and confirm this?
Have not used this yet I did not know it was added
Haha, better check before you complain.
Is that filesize after installing the app, or of the project?
Follow us: Twitter - Website
The .app file generated by GS.
I'll give publishing a try tonight and see if I notice anything.
Follow us: Twitter - Website
@pHghost Just published my game and the size seems to be the same if not slightly lower. Maybe Resolution Independence had something to do with it for you? Not sure what the issue might be but hopefully someone else can test as well to confirm.
POLAR ROLLOUT (New Line-Drawing Physics Puzzler!) - FREE Download
I'll test with other projects and see if it is the same. Thanks for cross-checking!
You're welcome! That's a feature I've been wanting to get in for a while.
That's already there. When importing, you can check a box that says the 1st row of the data are the column types. And when exporting, you can check a box that will export the column types in the 1st row. If you have both column types and column names in the data, the column types should be in the 1st row, and the names in the 2nd.
Valid column types are: "int", "integer", "bool", "boolean", "real", "angle", "string", and "text"*. Types are case-insensitive.
*a column type that doesn't match these will be treated as text
Incidentally, the new csv import/export features are also available in the latest Windows Creator RC release.
So have I. So have I.
I was under the impression from @Hopscotch many many weeks ago, that he was working with you guys on the memory table problems (using my project as an example to test with), and that the fixes you guys made completely fixed my problem, and instead of my project crashing after a few missions, it ran perfectly with low memory usage.
Now, since then (some time ago now), I've been waiting for whatever that build is, to come out!
But it just seems to go on and on.
What is happening with that specific issue? Please tell me straight.
Was @stevej working on it? Has it been forgotten? Why can't it be released?
Was there such a memory fix made? What happened to it?
My project has been on hold for a year because of that, and whatever the fix is will help me tremendously, as I'll be able to continue work on that project. And it'll obviously help others too.
Your last comment has made me go from thinking "it'll definitely be out some time in the future", to "the memory issues will be looked at later on" which makes me think the fix @Hopscotch mentioned was somehow a dream I had, or that you guys have some serious mis-communication going on inside Game Salad, and the main team is somehow not even aware of this fix that will save my game...!?
Is it lost on a back shelf somewhere.........???
I've been waiting for a fix for so long.
Please go and talk to @stevej about it. Is there a fix? Who was working with @Hopscotch on the table memory stuff? Surely that can go into a build sooner rather than later.
@Hymloe please don't overemphasize my involvement in this, I wish I had more insight or influence, but my 299 only goes so far . At most I hope I was constructive in escalating and highlighting certain issues.
There was definitely a large improvement, if not a fix, specific to the issues we were investigating, going from 0.13.2 to 0.13.3. This was around Feb 20th.
Soon after (on Feb 24th) @stevej mentioned more issues regarding fonts and images, which they found and fixed, but would only be available in 0.14.
As we all know 0.14 needs to wait until the critical ARC garbage collection issues are resolved.
It seems that the table issues which are currently being spoken of are newly found. I am with you in reminding GS to include into 0.14 whatever changes where done between 0.13.2 and 0.13.3 so these don't pop up again.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
I have a very narrow interface of communication with Game Salad staff.
Which makes it extremely frustrating when my game works in one version of GS, and in the next update the game crashes after a few levels.
The bug is in the GS code somewhere, and suddenly my game I've worked on for a year or more cannot continue, and GS will not fix the issue.
I was successfully playing through 40+ levels of my game around 18th Feb 2014, using GS 0.10.4.
But at that time, after updating to 0.10.4.1, I had problems with crashing due to the table memory stuff (is my guess). Table memory keeps increasing, and doesn't get cleaned out again.
I report these bugs, and send in my project, and nothing happens.
I bring it up repeatedly for a year, and there is no clear acknowledgement of the problem, or proper investigation of a fix.
@Hopscotch you have been a great help, and it is your words to me, that Game Salad had fixed my memory table problems, that I have been hanging on to, expecting a fix to come out at some point.
Obviously you can't speak on their behalf.
But now, I just don't know what to believe. I don't know what's going on. I don't know if I'll ever be able to work on that game again.
Can you all understand my frustration? Can you understand how this is no way to develop games??????!!
Can you understand how maddening this is???
I would give any one of my best programming friends 1 day in the GS studios with my project there on the debug bench, and I reckon any one of them could fix the GS memory problem so that my project works again, by the end of that day.
Why should a PRO user of many years be subjected to a game breaking bug for more than a year? WHY IS THAT FAIR?
Where is the system breaking down here? QA? Management? Programmers?
Where is the problem!???
@Hymloe, can I understand your frustration? More than you think. Just to put things in perspective, the current situation is not just a loss of income for me, it is actually costing me in the 4 digits every month.
Why don't I shout? Because I trust that GS is doing stuff about it, as far as possible, and within their constraints.
Why don't I move on? Because other platforms have their own issues. You may not have to sit around waiting for a resolution, but you would spend the same amount of time researching and re-coding around issues. Here at least we can fill the time getting out a few smaller projects in the meantime.
My suggestion is to put your really large project on the back-burner for a bit longer, until 0.14 is out (and stable). Put your energy into some quick games in the meantime. People are publishing reasonably sized projects all the time.
Now if GS takes the above to sit back and relax, then "I shall be very put out"!
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Very reasonable approach @Hopscotch
I've been waiting a year, and angry at myself for not doing smaller projects, or shifting more fully to Unity or GameMaker.
I've held out with faith and hope for a long time now, and the longer I hold on, the more of an idiot I feel, to be honest. But with projects "stuck in the Game Salad machine", I'm somewhat held hostage here by my own passion for those projects.
I really just want to get them finished, tied up neatly, so I can I find some peace.
The performance improvements are definitely there in this release. I am finally able to finish my game without having to sit for minutes waiting. Still there's minor bugs and issues as there always are with GS but this is like night and day compared with 13.7. Thanks.
My Latest GS Game - Tiny Spirit
My First GS Game - Dashing Ralph
There are currently 2 bugs preventing another 0.14 nightly release with the table (and many other) bug fixes. So you should be getting them soon-ish.
When using 13.9 and trying to publish gamesalad crashes and does not create the .zip files needed to publish to apple
New Muscle Racing Game out now on android
[Muscle Race!]
@bizextreme file a bug with us
Crashing doesn't happen, but neither does copying: http://forums.gamesalad.com/discussion/85828/copy-table-not-working-0-13-9-arc
Thanks for the reply Steve. Hopefully when they do go in, they'll fix my long-standing problems, and I will be very much relieved.