While not reinventing the wheel so to speak you can now just drag the font actors onto your scene instead of double clicking and changing the self.div each time you add a new actor, also shows you how to add multiple custom fonts.
Nice way of auto adding the divider attribute Darren!
You could even improve it by detecting values and hiding numbers not needed or better still, centering the numbers. This is always long winded and confuses many.
Im not sure why you can't access it @FINNBOGG i just tried it and its fine for me, i can pop it over via email if you send me a pm.
@gingagaming Cheers m8, yeah some like the unused numbers hidden some don't and i have a template that shows peeps how to do that if they wish, nice idea with spacing i might update it…:)
Ok so let me get this straight. If I took the time and added all my favortie fonts. And made a 0-9 and added them to this project. Then all i would have to do is use your merger program. Merge this font demo into my current project. and BAMMM I have a fast. Font editor? And all i have to do is change the "number"..floor to "fontname"..floor. Then tweek the spacing and size and time per tick.
Has anyone solved the custom fonts issue for displaying large blocks of paragraph text? We are now paying for this software and yet we get 14 fonts we get to use in our games for text.
Comments
Awesome
I like it. You take it one step further and you make custom font workaround less of a workaround.
@DeepBlueApps wont add to cart.
@DeepBlueApps Its been almost 12 hrs. Still wont add to your shopping cart.
Ive just tried it and it downloaded fine.
Nice way of auto adding the divider attribute Darren!
You could even improve it by detecting values and hiding numbers not needed or better still, centering the numbers. This is always long winded and confuses many.
Thanks for sharing.
I keep getting a " something wrong " window from his site.
Im not sure why you can't access it @FINNBOGG i just tried it and its fine for me, i can pop it over via email if you send me a pm.
@gingagaming Cheers m8, yeah some like the unused numbers hidden some don't and i have a template that shows peeps how to do that if they wish, nice idea with spacing i might update it…:)
@FINNBOGG try a different browser.
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@gingagaming Like this?
Updated to include an auto spacer (change a game.integer), auto line up based on the X Y of the 1st actor.
Hide/Show unused fonts via a game.boolean.
File has been updated….
Looks great Darren. I'm sure this will help many achieve custom fonts a lot easier!
Very nice, Darren. Thanks for sharing!
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Ok so let me get this straight. If I took the time and added all my favortie fonts. And made a 0-9 and added them to this project. Then all i would have to do is use your merger program. Merge this font demo into my current project. and BAMMM I have a fast. Font editor? And all i have to do is change the "number"..floor to "fontname"..floor. Then tweek the spacing and size and time per tick.
Yeah @FINNBOGG
Nice one @DeepBlueApps! Thanks for sharing.
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Your welcome @RondoRocket
you guys are awesome. Thanks for sharing
Cheers @creativeapps
Looks like someone else has had a go at making it easier so now you have 2 projects to look at
http://forums.gamesalad.com/discussion/87652/armellines-super-easy-custom-number-fonts-free-template-entirely-new-method#latest
It's great to see supportive comments like this as we continue to make this community a better place!
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Thanks for the mention, @DeepBlueApps. I actually intended to post this last Friday but you beat me to it and I didn't want to step on your toes
Your method is definitely the better one if you have lots of numbers to display, no question.
There's probably the perfect method somewhere between the two!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Seems like its been a custom font extravaganza lately, great stuff.
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All 10 digits included in the download... happy Friday
http://bit.ly/1Gcw6Kn
Great Template Darren hope it's ok tacking this on the thread
Nice
Has anyone solved the custom fonts issue for displaying large blocks of paragraph text? We are now paying for this software and yet we get 14 fonts we get to use in our games for text.
http://bugs.gamesalad.com/show_bug.cgi?id=268