Where can I find support for vendors? The http://gshelper.com/supportgs/ site seems to be only for those who want to contact about templates or custom work.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@Manto said:
Where can I find support for vendors? The http://gshelper.com/supportgs/ site seems to be only for those who want to contact about templates or custom work.
I made purchases from both TShirtbooth (now GSHelper) as well as DBA. Both were very strong reputable providers but in my mind DBA did a whole lot more around the whole GS ecosystem. Surely there is room for two or a united marketplace.
This was a good idea by GS. Shift the managing of the Marketplace elsewhere to people motivated to do it well so they can concentrate on what needs to be done.
@lycettebros said:
This was a good idea by GS. Shift the managing of the Marketplace elsewhere to people motivated to do it well. so they can concentrate on what needs to be done.
GSHelper is a quality site, so is DerpBlueApps/Market. Wonder why they didn't make them both "Official"?
On a side note I expect template sales to slow down now that GS is all pay to use. New/Regular users were the ones buying templates, correct? (certainly not Pro users)
@BazookaTime said:
GSHelper is a quality site, so is DerpBlueApps/Market. Wonder why they didn't make them both "Official"?
I'm sure there were a number of reasons, but a big one will presumably have been that GSHelper is a GameSalad site, while DBM promotes a number of different SDKs. It would make no sense to make it the official site for GameSalad.
@BazookaTime said:
GSHelper is a quality site, so is DerpBlueApps/Market. Wonder why they didn't make them both "Official"?
On a side note I expect template sales to slow down now that GS is all pay to use. New/Regular users were the ones buying templates, correct? (certainly not Pro users)
Negative ghost rider...I buy template to see how certain things are coded. Remember being pro doesn't make you pro...lol. It just means you paid for a full beta version.
I bought "pro" having never opened GameSalad....I knew I was going to use it so I was willing to pay even though I only publish to iOS anyways...I also bought it thinking the "pro" forums would provide "better" help than non pro forums. I now know having that perk is only going to limit your responses...or at least it used to because there are many non pro users that can answer questions just as well in the non pro sections just the same. I would never recommend so
Some going pro to have access to those forums.
Anyways back to pro and templates...oh yea I buy them quite a bit. Less no days as I have learned a great deal...and am in a lot of cases now able to find my way through getting a large amount of what I want to do...on my own.
@Thunder_Child We will see, you may be right. I sell templates on both sites and know a number of people that do as well. Should be able to gauge it in a few months I would think.
Yea I hope you do well. I wanted to elaborate just a bit to answer your comment/question about pro's not using templates. I have I think now 14 games/apps. 3 were basically re-skins...1 is completely original coding myself...that leaves 10 games of mine that all derived...although heavily modified...from templates.
I have 3 games I am outlining to start building and ALL of it will have been completely coded by me...those I hope to possibly sell on the marketplace as I do believe...without specific permission to do so...that selling a template that was built from another template...is an absolute NO GO.
@SHRINK said:
Does anyone know what the typical time is for a product to be pending for approval on GShelper?
In my experience, pretty quick. Often within an hour, and I've never had one take more than a day. I imagine they've been pretty busy recently, though!
@Armelline said:
In my experience, pretty quick. Often within an hour, and I've never had one take more than a day. I imagine they've been pretty busy recently, though!
Hmm, I've been waiting for two days now. And I cannot find any contact info on the site to ask them this question directly.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@SHRINK said:
Hmm, I've been waiting for two days now. And I cannot find any contact info on the site to ask them this question directly.
Hey Shrink,
I see your product waiting for review - we haven't forgotten about them. We don't have a lot of audio content on our site which is why I'm just making sur
@Braydon_SFX said:
I see your product waiting for review - we haven't forgotten about them. We don't have a lot of audio content on our site which is why I'm just making sur
Hey the connection was lost... ☺ Anyway, I'll be patient then.
I think a lot of advanced developers don't use templates because they like to generate their own ideas for a game and in that mindset you can't use a template. Most of the concepts @rp and I develop are not the type that are found in template form. Plus why pay for something i am capable of coding myself for free.
@The_Gamesalad_Guru said:
I think a lot of advanced developers don't use templates because they like to generate their own ideas for a game and in that mindset you can't use a template. Most of the concepts rp and I develop are not the type that are found in template form. Plus why pay for something i am capable of coding myself for free.
Well I'm pretty sure those sites are not made for you. I'm getting closer to not needing them..others are too but ALOT of users are NOT advanced users like yourself. Some of us still need those templates and certainly appreciate these sites. If I can't do something...and its above my head...and its in a template to learn from...even if there is a snippet of code I all for that.
You certainly can't go asking in the forums for help to do some coding it's just to big of a question...I definitely don't like having to pay $40-$80 or more to have someone fix a small issue...or big one and not be told how it was done. A template let's you see it...refer to it...expand on it. I feel it's a pretty important thing to have available.
@The_Gamesalad_Guru said:
I think a lot of advanced developers don't use templates because they like to generate their own ideas for a game and in that mindset you can't use a template. Most of the concepts rp and I develop are not the type that are found in template form. Plus why pay for something i am capable of coding myself for free.
While I've never purchased anyone else's template I would never say never if I found something I wanted and it looked nice and clean while saving me a day or 2 code for a few bucks I may just buy it
To each his own I guess. Since i write intergrated code it wouldn't work for me.
Also @RP and I see, for us, game making as an art. It's our form or vehicle for creative expression. In that approach art must be created by the artists to be genuine. All the stuff we create has us in it. We inject our mindset personality into the game. Templates would never work for this approach. I'm not knocking templates, only saying it doesn't work for our brand of gamemaking.
Comments
Great! Can we sale artwork and animation through the site?
Also, will the GSHelper website be getting an update?
Lastly, I know that GS has been working on a new market place design. Is that work still being done?
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.
congrats gshelper
I for one welcome our new marketplace overlords.
Where can I find support for vendors? The http://gshelper.com/supportgs/ site seems to be only for those who want to contact about templates or custom work.
I feel confident GSHelper will be making sure quality assets ONLY go through the Marketplace. I see they have a review process. This is great news.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Hey Manto,
Feel free to open a ticket on http://gshelper.com/supportgs/ or PM me directly - we'll get you sorted!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Thank you. I opened a ticket.
I made purchases from both TShirtbooth (now GSHelper) as well as DBA. Both were very strong reputable providers but in my mind DBA did a whole lot more around the whole GS ecosystem. Surely there is room for two or a united marketplace.
This was a good idea by GS. Shift the managing of the Marketplace elsewhere to people motivated to do it well so they can concentrate on what needs to be done.
Agreed - smart business move.
GSHelper is a quality site, so is DerpBlueApps/Market. Wonder why they didn't make them both "Official"?
On a side note I expect template sales to slow down now that GS is all pay to use. New/Regular users were the ones buying templates, correct? (certainly not Pro users)
I'm sure there were a number of reasons, but a big one will presumably have been that GSHelper is a GameSalad site, while DBM promotes a number of different SDKs. It would make no sense to make it the official site for GameSalad.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Negative ghost rider...I buy template to see how certain things are coded. Remember being pro doesn't make you pro...lol. It just means you paid for a full beta version.
I bought "pro" having never opened GameSalad....I knew I was going to use it so I was willing to pay even though I only publish to iOS anyways...I also bought it thinking the "pro" forums would provide "better" help than non pro forums. I now know having that perk is only going to limit your responses...or at least it used to because there are many non pro users that can answer questions just as well in the non pro sections just the same. I would never recommend so
Some going pro to have access to those forums.
Anyways back to pro and templates...oh yea I buy them quite a bit. Less no days as I have learned a great deal...and am in a lot of cases now able to find my way through getting a large amount of what I want to do...on my own.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
@Thunder_Child We will see, you may be right. I sell templates on both sites and know a number of people that do as well. Should be able to gauge it in a few months I would think.
Yea I hope you do well. I wanted to elaborate just a bit to answer your comment/question about pro's not using templates. I have I think now 14 games/apps. 3 were basically re-skins...1 is completely original coding myself...that leaves 10 games of mine that all derived...although heavily modified...from templates.
I have 3 games I am outlining to start building and ALL of it will have been completely coded by me...those I hope to possibly sell on the marketplace as I do believe...without specific permission to do so...that selling a template that was built from another template...is an absolute NO GO.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
@BazookaTime and @Thunder_Child
I've bought lots of templates to dissect, learn from and even re-engineer. I pay for Pro Membership, but I'm certainly not a Pro user.
Does anyone know what the typical time is for a product to be pending for approval on GShelper?
In my experience, pretty quick. Often within an hour, and I've never had one take more than a day. I imagine they've been pretty busy recently, though!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Braydon_SFX
Fortuna Infortuna Forti Una
Hmm, I've been waiting for two days now. And I cannot find any contact info on the site to ask them this question directly.
Send a PM to @Braydon_SFX.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Hey Shrink,
I see your product waiting for review - we haven't forgotten about them. We don't have a lot of audio content on our site which is why I'm just making sur
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Hey the connection was lost... ☺ Anyway, I'll be patient then.
Cant see art in preview when trying to sell my first art. im probably doing something wrong......hmm but what? anyone
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
Hi @freneticz - send me a PM - I'll get you sorted out!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Just a quick FYI to let everyone know that final GS Marketplace rev shares have just been paid out to everyone!
Cheers,
Dan
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
I think a lot of advanced developers don't use templates because they like to generate their own ideas for a game and in that mindset you can't use a template. Most of the concepts @rp and I develop are not the type that are found in template form. Plus why pay for something i am capable of coding myself for free.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Well I'm pretty sure those sites are not made for you. I'm getting closer to not needing them..others are too but ALOT of users are NOT advanced users like yourself. Some of us still need those templates and certainly appreciate these sites. If I can't do something...and its above my head...and its in a template to learn from...even if there is a snippet of code I all for that.
You certainly can't go asking in the forums for help to do some coding it's just to big of a question...I definitely don't like having to pay $40-$80 or more to have someone fix a small issue...or big one and not be told how it was done. A template let's you see it...refer to it...expand on it. I feel it's a pretty important thing to have available.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
While I've never purchased anyone else's template I would never say never if I found something I wanted and it looked nice and clean while saving me a day or 2 code for a few bucks I may just buy it
To each his own I guess. Since i write intergrated code it wouldn't work for me.
Also @RP and I see, for us, game making as an art. It's our form or vehicle for creative expression. In that approach art must be created by the artists to be genuine. All the stuff we create has us in it. We inject our mindset personality into the game. Templates would never work for this approach. I'm not knocking templates, only saying it doesn't work for our brand of gamemaking.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS