Yes I agree but it was still a nice visual guide while you developed your game when adding sound and image files. I still checked the project size using right click => get info once complete.
@QASalad I'm trying to build for the Mac Store, and am getting "The installer package includes files that are only readable by the root user". I'm getting this on 13.32 and 13.35. It seems this was an issue years ago and then crept back in once before... has it found it's way into the build again or is it just me?
We will look into putting a project size back in but only when we have time to make it function correctly. I don't want broken misleading features in the tool.
The "I added attributes to an actor but can't see them in the attribute browser until I exit and re-enter the actor" bug is still in this version unfortunately. I'm afraid I haven't looked up exactly which Bug # it is.
@Armelline said:
The "I added attributes to an actor but can't see them in the attribute browser until I exit and re-enter the actor" bug is still in this version unfortunately. I'm afraid I haven't looked up exactly which Bug # it is.
Looks like it works for the 1st attribute but after that you have to exit and re-enter it. I don't see a bug for it either. I'll just make a new one. Thanks!
edit: Actually it looks like it works properly the first time you open the attribute browser. If you add 10 attributes, the first time you open the attribute browser it'll show all 10. But if you add more, then they don't show up until you exit and re-enter the actor. So it's like the attribute view is being cached or just not updating...
Hoping for a fix to the slow table import, and very slow Copy Table behaviour as soon as it can be looked into.
@BlackCloakGS@Hymloe I think I'm noticing the same thing as you, my copy table behavior freezes my game for about 3-5 seconds each time it's used. Is that the case?
@Hymloe said:
Also, I notice in 0.13.34 that all my sound effects cutout (in the iOS Viewer) after I've played one mission, and go into a 2nd, or 3rd, etc.
Not sure what's causing that.
Anyone else noticed something like that?
Does music (as opposed to sound) continue ? (assuming you have music playing in your game).
This has been an often reported issue over the years, I can't add much to the conversation only to say that it's been mentioned by others for at least a couple of years, perhaps longer.
@NimbleBug said:
Any one can please explain where can we use these device platform attributes.
I just read what's in the Cookbook, but, like NimbleBug, I still don't have a clue how to use this feature. Where is the data collated and how do we access it?
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i never found it to be accurate
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Yes I agree but it was still a nice visual guide while you developed your game when adding sound and image files. I still checked the project size using right click => get info once complete.
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@QASalad I'm trying to build for the Mac Store, and am getting "The installer package includes files that are only readable by the root user". I'm getting this on 13.32 and 13.35. It seems this was an issue years ago and then crept back in once before... has it found it's way into the build again or is it just me?
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YES!!!
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What do we use platform att for?
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cool! THE BEAST
my apps:
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Well... it's just me... I'm using Google Drive to sync and it was hosing the files in some manner, and following an old post (http://forums.gamesalad.com/discussion/43663/mac-app-store-the-installer-package-includes-files-that-are-only-readable-by-the-root-user) I was able to get it to go.
Cheers!
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File size wasn't accurate but helpful to watch importing image and sound files sizes. Large jump..........
Yes Project Size .... Please , east to know we added right image size or not ...
I notice that the arial font only works at black at a tiny size, no matter what you put the size/color at...
Also, verdana and times new roman display the same as arial?
We will look into putting a project size back in but only when we have time to make it function correctly. I don't want broken misleading features in the tool.
Can you give some more details about this? Are you seeing it in the preview, a viewer, and ad hoc build, etc.?
@BlackCloakGS @GeorgeGS and team
Early testing suggests this is a fantastic build - thanks for all the hard work
There's currently an issue with fonts and android. See bug here: http://bugs.gamesalad.com/show_bug.cgi?id=1257
If it's something other than Android, what device are you seeing it on?
The "I added attributes to an actor but can't see them in the attribute browser until I exit and re-enter the actor" bug is still in this version unfortunately. I'm afraid I haven't looked up exactly which Bug # it is.
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Looks like it works for the 1st attribute but after that you have to exit and re-enter it. I don't see a bug for it either. I'll just make a new one. Thanks!
edit: Actually it looks like it works properly the first time you open the attribute browser. If you add 10 attributes, the first time you open the attribute browser it'll show all 10. But if you add more, then they don't show up until you exit and re-enter the actor. So it's like the attribute view is being cached or just not updating...
edit 2: Bug: http://bugs.gamesalad.com/show_bug.cgi?id=1332
Awesome, thanks team!
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Thanks GS team, great job!
Great stuff!
Hoping for a fix to the slow table import, and very slow Copy Table behaviour as soon as it can be looked into.
@BlackCloakGS @Hymloe I think I'm noticing the same thing as you, my copy table behavior freezes my game for about 3-5 seconds each time it's used. Is that the case?
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Also, I notice in 0.13.34 that all my sound effects cutout (in the iOS Viewer) after I've played one mission, and go into a 2nd, or 3rd, etc.
Not sure what's causing that.
Anyone else noticed something like that?
Does music (as opposed to sound) continue ? (assuming you have music playing in your game).
Music keeps playing, yes.
I need to test further. It was just something I've noticed, but I haven't looked into it.
@GeorgeGS @QASalad The font problems are in the viewer, but it seems to work fine on iOS.
This has been an often reported issue over the years, I can't add much to the conversation only to say that it's been mentioned by others for at least a couple of years, perhaps longer.
Eagerly waiting for this
Whoops, it's been up since yesterday, didn't even think to post here to mention it. My bad!
http://help.gamesalad.com/gamesalad-cookbook/2-making-it-better/2-09-device-platform-attributes/
Thanks to @ForumNinja for putting it together!
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@dgackey @ForumNinja Thank u so much for the link.
Any one can please explain where can we use these device platform attributes.
@dgackey
I just read what's in the Cookbook, but, like NimbleBug, I still don't have a clue how to use this feature. Where is the data collated and how do we access it?