How was my game?

2»

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I like the thinking behind that. Keep at it.

  • SLOCM3ZSLOCM3Z Member Posts: 797

    @Lost_Oasis_Games How does the background look?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Looks good. My first thought is maybe more contrast. Maybe the blocks should be a different color.

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited August 2015

    The surrounding part of the block or the entire block @Lost_Oasis_Games ?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Just look it's the same colors as the background. The need to stand out more to give it some contrast and depth.

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    How is the contrast here @Lost_Oasis_Games ?

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    Some more background art. I am trying to get the contrast right. How does it look?

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Here is another change that I think works. If you don't like it tell me. @Lost_Oasis_Games I
    think it looks fine as a background now.

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Cool. I guess everyone is speechless at how awesome it looks :lol:

  • SLOCM3ZSLOCM3Z Member Posts: 797

    I'm making a private testing address for anyone that wants to test it before I post it.

  • SocksSocks London, UK.Member Posts: 12,822
    edited September 2015

    The later ones look much better> @jdlcrater said:

    Cool. I guess everyone is speechless at how awesome it looks :lol:

    Looks nice, you could push the contrast even more I think . . . washing the B/G with pale blue emulates light scattering through an atmosphere (bottom image) . . . also making the foreground grey blocks slightly warmer (more towards red) helps separate the two planes . . .




  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    @Socks said:
    The later ones look much better> jdlcrater said:

    Thanks. I will add a little red to the blocks and put a special sunset effect in there :)

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Is this a little better @Socks ? I would have posted the game itself without the creator gui but my GIMP keeps crashing... AND RIGHT WHEN I NEED IT! :lol:

  • SocksSocks London, UK.Member Posts: 12,822

    @jdlcrater said:
    Is this a little better Socks ?

    I'm not sure about the colours (orange > purple > aqua blue) they seem a little incongruous to me, but colours are very subjective, so there's no absolute right or wrong.

  • SLOCM3ZSLOCM3Z Member Posts: 797

    @Socks said:
    I'm not sure about the colours (orange > purple > aqua blue) they seem a little incongruous to me, but colours are very subjective, so there's no absolute right or wrong.

    Oh yea... I changed it... then I came back to look at some of your examples... it looked like the second one you showed me exactly. :sunglasses:

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    Here it is. I hope you didn't copyright it :tongue: Would you mind if I use this sunset\polutionish colour scheme?

  • SocksSocks London, UK.Member Posts: 12,822
    edited September 2015

    @jdlcrater said:
    Here it is. I hope you didn't copyright it :tongue: Would you mind if I use this sunset\polutionish colour scheme?

    Lol, I don't own it, it's part of the whole general pantheon of Gestalt theory colour clichés !

    I like the darker foreground grey too (circled in blue in the image below)![]

    The main character struggles a little being red against a red gradient, so maybe you might have to play with that too, but once something is moving (which we register with a different part of out visual apparatus than we do colour) this is less of an issue.

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    Thanks for the help :smiley: I'm glad you liked the darker grey. I wanted the player to feel like "Oh that goes back a little bit maybe it's a door" or something like that. The character, like you said, 'Once he is moving we register it differently', is a little too close to the background colour but I think it is okay once you know what you're looking at. That is also the reason I added blue eyes :wink:

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    Some screenshots of The Caves Background WIP

  • SLOCM3ZSLOCM3Z Member Posts: 797

    New?

  • SocksSocks London, UK.Member Posts: 12,822

    I'd also loose the GS font and do your HUD text in a custom font . . . . (and in a colour that is not competing with the in-game elements)

  • SLOCM3ZSLOCM3Z Member Posts: 797

    @Socks said:
    I'd also loose the GS font and do your HUD text in a custom font . . . . (and in a colour that is not competing with the in-game elements)

    Okay. I would need to make 1-156 in fonts though wouldn't I? That is how much ammo the player can hold. And I like it. Minecraftish

  • SocksSocks London, UK.Member Posts: 12,822

    @jdlcrater said:
    Some screenshots of The Caves Background WIP

    They look great ! :smile:

  • SocksSocks London, UK.Member Posts: 12,822
    edited September 2015

    @jdlcrater said:
    Okay. I would need to make 1-156 in fonts though wouldn't I?

    No, just the 10 numbers 0 to 9.

    @jdlcrater said:
    That is how much ammo the player can hold. And I like it. Minecraftish

    "Minecraftish" Well spotted !

    Link: http://www.dafont.com/minecrafter.font

  • SLOCM3ZSLOCM3Z Member Posts: 797

    YAY :smiley: I noticed that the blocks were TOO gray to be with the background so I thought I might do the "Mario thing" where they coloured their blocks blue.

  • SLOCM3ZSLOCM3Z Member Posts: 797

    @Socks I'm working on some custom fonts right now :smiley: !

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    @Socks, too much? I think I could fit it to where it only surrounds the clickable gui. It looks better in-game

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    The end product :sunglasses: Also, one actor can do all of that!

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Updated it a little bit.

  • SLOCM3ZSLOCM3Z Member Posts: 797
    edited September 2015

    I have a private IP for anyone that wants to test the game before I put it out for everyone. Send me a private message if you would like to try it and give feedback.

Sign In or Register to comment.