Bumps is finished!!! Gameplay video attached.

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Comments

  • ChunkypixelsChunkypixels Member Posts: 1,114
    Looks great.... superb level of polish.

    I hope this one finally does well for you, as your due some iPhone success.

    Is it Daydream from over on the Indiegamer forums that does your graphics?
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks m8, yes it's the same guy:)

    Darren.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    chosenonestudios said:
    Hey Darren. I hav a question.. In your Air Hockey game the puck never gets stuck how did you pull that off!?

    In mine it always gets stuck in the corners... Been trying to solve this for weeks and haven't found a solution... If you could let me know, I'd appreciate it. Thanks

    -Will

  • UtopianGamesUtopianGames Member Posts: 5,692
    Did you build yours around the GS Touch Hockey V2 Template uploaded by the excellent Wayne?

    Darren.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    looks very very polished. Good luck with this one....

    if you need any video trailer ideas, or an editor/animator for a paid version let me know...

    link to a trailer I made before:


    Good luck with sales...should get some New and Noteworthy action for sure!
  • UtopianGamesUtopianGames Member Posts: 5,692
    Wow that trailer is amazing.

    How much would a video like that cost for future reference.

    Can you pop me an initial mail so i have your contact details?

    toyboxuk[at]hotmail.com

    Darren.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    utopiangames said:
    Did you build yours around the GS Touch Hockey V2 Template uploaded by the excellent Wayne?

    Darren.

    No, I didn't unfortunately... I had already started mine before he released his.. Been busy though and havnt figured out how to do this...

    Maybe its the way I'm colliding the puck?

    When your puck hits your walls, what are you changing?
  • UtopianGamesUtopianGames Member Posts: 5,692
    I have horizontal and vertical walls.

    When Puck collides with horizontal wall change attribute self.Motion.Linear Velocity Y to -self.Motion.Linear Velocity Y

    I also have the walls set to collide with puck.

    Hope this helps.

    Darren.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Thanks I think I did that too... Did you change the x value for colliding with the vertical walls?
  • UtopianGamesUtopianGames Member Posts: 5,692
    Yes i did.

    Wondering about having an invisible circle in the corners to collide with puck?

    Darren.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    utopiangames said:
    Yes i did.

    Wondering about having an invisible circle in the corners to collide with puck?

    Darren.

    Wow, I never thought about that! Thanks, that should work! I had constrains in all the corners and that was "kinda" working.. Thats a much more elegant solution and that should work much better, not to even mention the performance boost.. Thanks Darren, I appreciate it!

    -Will
  • FranzKellerFranzKeller Member Posts: 517
    High quality game! Polished graphics and play action, Good work.
  • amigoniamigoni Member Posts: 78
    @StormyStudio. That video looks great. How much are you asking?
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