@Hoodloc said:
One of them for example has an anchor behavior which lets elements keep a proportional distance to the boundaries of your scene no matter the aspect ratio - a button in the upper right corner will always stay in the upper right corner with no adjustments to the x or y values needed.
This can be done in quickly right now in my paid template. It is not perfect position on the Y axis because the actors/buttons are not resized for the new aspect otherwise they would look smaller and far apart. This has to occur to keep spacing and sizing of multiple actors uniform from one aspect to another. EDIT I have now fixed this and it will be updated shortly.
But I agree I don't think it would be that hard for GS to make a behaviour and kill the few sales I make. @CodeWizard I'll sell it to you for a years subscription .
Below is few screenshots of a game created in iPad (4:3) and overscaned to iPhone 4 (3:2) and iPhone 5 (16:9).
Comments
This can be done in quickly right now in my paid template. It is not perfect position on the Y axis because the actors/buttons are not resized for the new aspect otherwise they would look smaller and far apart. This has to occur to keep spacing and sizing of multiple actors uniform from one aspect to another. EDIT I have now fixed this and it will be updated shortly.
But I agree I don't think it would be that hard for GS to make a behaviour and kill the few sales I make. @CodeWizard I'll sell it to you for a years subscription .
Below is few screenshots of a game created in iPad (4:3) and overscaned to iPhone 4 (3:2) and iPhone 5 (16:9).
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
I agree with the previous comments we are back to radio silence.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The GS updates weren't that informative to me anyways. Repetitive "working on bugs and performance ".
Quiet here as they are busy working on stuff.
Any update at all?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@CodeWizard How come the mac release isn't version 1.########### like the pc one? Us mackies are now an afterthought
Fortuna Infortuna Forti Una
The last 2 digits of the Windows version are a time stamp, so even if we did the same thing on the Mac they'd never match exactly.
The second digit is going to be the important one soon.
Interest peaked. PM me secretly...I wont tell....to many people.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Haha, the cat's out of the bag already. It's the engine version so you won't have to update the viewer so often if we haven't changed anything in it.