POLYGAMe said: Good idea keeping the iPad one at $1.99
Any news on the update? I REALLY like this game... just those bugs are... bugging me. LOL.
Well, I sent an expediting request to apple and they all went into review (2 already were but i think that was an app loader bug). I'm hopeful in about a day or so.
can't see it, maybe it dropped out before I woke up this morning.
Interesting looking at the rankings after the price drop. My current ranks have gone up (a bit) but grossing ranks are down. Which kinda makes sense as it is half the price. How did your new price point sales figures go?
Yeah, not in the US one. Max Vector is still in the US new and noteworthy if you click the Hot Games (pink button). My Australia rankings have gone pretty high in the last 2 days (i guess thats why).
Oops, sorry... yeah, I thought I'd switched to the US one. LOL. Yesterdays sales were much better than the day before. Still not making much but I went from around$20 a day to $40 since I dropped the price
well the results are in for the day. Iphone sales were up a little, not much. Definitely not the 100% increase needed to cover the price drop (but who knows what the sales would have been at 1.99).
ipad held steady in sales at 1.99.
However, interestingly I sold nearly as many of the iphone ones at 1.99 as I sold in twice that time at .99 after the price drop.
So the conclusion so far (and I know 1 day is not enough) is that 1.99 is not particularly an off-putting price for a lot of people. I think I will leave it another day as it is and see what happens. If nothing else it's an interesting experiment.
Figures:
iphone @1.99 = 32 units (about 9 hours) iphone@ 0.99 = 36 units (about 15 hours) ipad@ 1.99 = 42 units
Rankings didn't improve that much with the price drop, in most places they were down. I would attribute most of this to the fact that as time progresses of course it will decline. Again, you can't tell what it would have been without the price drop. Free lite versions have continued to rise well.
All fascinating to me, sorry if it's boring to you guys.
Interesting. The 99c drop has pretty much doubled my sales... so the money stays the same (I worked out that the spike I had was because some sales were at 1.99 during that period - doh!) but more people get to play the game, hopefully spreading the word about it So I think it's worked for me. Strange place, the App Store!
cheers guys. the ipad version is rising in quite a few stores at the moment. As far as sales figures go it has held steady at about $100 USD a day, which is nice.
POLYGAMe said: AH, okay. Still, well done! You think the LITE version helps? I have one waiting for review for my game.
Definitely. Good example was my sales in singapore. I had practically no paid sales, then the lite version started doing well there and given 2 days of the lite doing well then the paid picked up. Now the ipad is following it, most of yesterdays sales were from singapore and malaysia.
Interesting! Most of mine are from the US but I have Chinese as a language option in the game... funnily enough I got a thousand downloads from France yesterday and I haven't implemented the French translations yet!
we are about a week after release now and sales had dipped a little. But a huge surge in singapore has taken their downloads (free and paid) to 10 times my US totals. Which has pushed sales back up to near release numbers again!! Totals for today:
Comments
Interesting looking at the rankings after the price drop. My current ranks have gone up (a bit) but grossing ranks are down. Which kinda makes sense as it is half the price. How did your new price point sales figures go?
What about yesterdays sales?
Keep up the good work and keep the stats coming! This is fun! ;-)
ipad held steady in sales at 1.99.
However, interestingly I sold nearly as many of the iphone ones at 1.99 as I sold in twice that time at .99 after the price drop.
So the conclusion so far (and I know 1 day is not enough) is that 1.99 is not particularly an off-putting price for a lot of people. I think I will leave it another day as it is and see what happens. If nothing else it's an interesting experiment.
Figures:
iphone @1.99 = 32 units (about 9 hours)
iphone@ 0.99 = 36 units (about 15 hours)
ipad@ 1.99 = 42 units
Rankings didn't improve that much with the price drop, in most places they were down. I would attribute most of this to the fact that as time progresses of course it will decline. Again, you can't tell what it would have been without the price drop. Free lite versions have continued to rise well.
All fascinating to me, sorry if it's boring to you guys.
we are about a week after release now and sales had dipped a little. But a huge surge in singapore has taken their downloads (free and paid) to 10 times my US totals. Which has pushed sales back up to near release numbers again!! Totals for today:
iphone: 80
ipad: 42
May I ask if this is even without marketing?
Thanks!