Hotel Rush 1st day sales - pretty good

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Comments

  • chosenonestudioschosenonestudios Member Posts: 1,714
    Gratz, glad its doing well and hopefully it will be doing even better tomorrow!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I noticed it's featured now so it should indeed be doing better tomorrow!
  • StusAppsStusApps Member, PRO Posts: 1,352
    POLYGAMe said:
    Good idea keeping the iPad one at $1.99 :)

    Any news on the update? I REALLY like this game... just those bugs are... bugging me. LOL.

    Well, I sent an expediting request to apple and they all went into review (2 already were but i think that was an app loader bug). I'm hopeful in about a day or so.
  • StusAppsStusApps Member, PRO Posts: 1,352
    POLYGAMe said:
    I noticed it's featured now so it should indeed be doing better tomorrow!

    Featured where? I can never find these things.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    In New and Noteworthy :-)
  • StusAppsStusApps Member, PRO Posts: 1,352
    can't see it, maybe it dropped out before I woke up this morning.

    Interesting looking at the rankings after the price drop. My current ranks have gone up (a bit) but grossing ranks are down. Which kinda makes sense as it is half the price. How did your new price point sales figures go?
  • AfterBurnettAfterBurnett Member Posts: 3,474
    They usually stay in there for a week or so... oh, I'm browsing the Aussie store though...
  • AfterBurnettAfterBurnett Member Posts: 3,474
    It's in N&N Arcade in the US now... mine seems to have dropped off all featured lists so maybe they don't leave it up for a week or so :(
  • StusAppsStusApps Member, PRO Posts: 1,352
    Yeah, not in the US one. Max Vector is still in the US new and noteworthy if you click the Hot Games (pink button). My Australia rankings have gone pretty high in the last 2 days (i guess thats why).

    What about yesterdays sales?
  • StusAppsStusApps Member, PRO Posts: 1,352
    oh, posted at the same time as you. I'll recheck the US
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Oops, sorry... yeah, I thought I'd switched to the US one. LOL. Yesterdays sales were much better than the day before. Still not making much but I went from around$20 a day to $40 since I dropped the price :)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Good to hear that! That's better than a steady descent...

    Keep up the good work and keep the stats coming! This is fun! ;-)
  • StusAppsStusApps Member, PRO Posts: 1,352
    well the results are in for the day. Iphone sales were up a little, not much. Definitely not the 100% increase needed to cover the price drop (but who knows what the sales would have been at 1.99).

    ipad held steady in sales at 1.99.

    However, interestingly I sold nearly as many of the iphone ones at 1.99 as I sold in twice that time at .99 after the price drop.

    So the conclusion so far (and I know 1 day is not enough) is that 1.99 is not particularly an off-putting price for a lot of people. I think I will leave it another day as it is and see what happens. If nothing else it's an interesting experiment.

    Figures:

    iphone @1.99 = 32 units (about 9 hours)
    iphone@ 0.99 = 36 units (about 15 hours)
    ipad@ 1.99 = 42 units

    Rankings didn't improve that much with the price drop, in most places they were down. I would attribute most of this to the fact that as time progresses of course it will decline. Again, you can't tell what it would have been without the price drop. Free lite versions have continued to rise well.

    All fascinating to me, sorry if it's boring to you guys.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    StusApps said:
    All fascinating to me, sorry if it's boring to you guys.

    No its not! Keep updating with new reports and sales figures etc. This is good stuff :D
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Interesting. The 99c drop has pretty much doubled my sales... so the money stays the same (I worked out that the spike I had was because some sales were at 1.99 during that period - doh!) but more people get to play the game, hopefully spreading the word about it ;) So I think it's worked for me. Strange place, the App Store!
  • StusAppsStusApps Member, PRO Posts: 1,352
    Always funny timings here in HK as well, my night is the US day time so will definitely leave it another day.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Same. You reckon your lite version helps? I've just released one... it's in "waiting for review hell". lol.
  • StusAppsStusApps Member, PRO Posts: 1,352
    POLYGAMe said:
    Same. You reckon your lite version helps? I've just released one... it's in "waiting for review hell". lol.

    Not sure they do at the moment with the failing level bug still there in the lite version as well. Maybe after the update is approved.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Ah... hopefully not too many negative reviews because of it? Looks like you're still ranking well!
  • Rob2Rob2 Member Posts: 2,402
    Your second section of N&N on the iPad store UK :)
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Gratz!
  • StusAppsStusApps Member, PRO Posts: 1,352
    cheers guys. the ipad version is rising in quite a few stores at the moment. As far as sales figures go it has held steady at about $100 USD a day, which is nice.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Wow! I think I need an iPad... gotta make games for it! lol.
  • StusAppsStusApps Member, PRO Posts: 1,352
    POLYGAMe said:
    Wow! I think I need an iPad... gotta make games for it! lol.

    overall $100, between ipad and iphone. iphone sales are still higher.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    AH, okay. Still, well done! You think the LITE version helps? I have one waiting for review for my game.
  • StusAppsStusApps Member, PRO Posts: 1,352
    POLYGAMe said:
    AH, okay. Still, well done! You think the LITE version helps? I have one waiting for review for my game.

    Definitely. Good example was my sales in singapore. I had practically no paid sales, then the lite version started doing well there and given 2 days of the lite doing well then the paid picked up. Now the ipad is following it, most of yesterdays sales were from singapore and malaysia.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Interesting! Most of mine are from the US but I have Chinese as a language option in the game... funnily enough I got a thousand downloads from France yesterday and I haven't implemented the French translations yet!
  • StusAppsStusApps Member, PRO Posts: 1,352
    Well...

    we are about a week after release now and sales had dipped a little. But a huge surge in singapore has taken their downloads (free and paid) to 10 times my US totals. Which has pushed sales back up to near release numbers again!! Totals for today:

    iphone: 80
    ipad: 42
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Wow, you think it's the Asian style gfx that helps there? Great results! great game, too... I managed to complete a couple of days!
  • iDeveloperiDeveloper Member Posts: 441
    Congratz!

    May I ask if this is even without marketing?

    Thanks!
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