Banner Ads In Universal App
richcoy
Member Posts: 211
Do I need to set up some logic, based on screen size, on whether to show an iPad sized or iPhone sized banner, or are the behaviors smart enough to do that if I just put both in a scene? Reading the notes for the Show Banner behavior it seems like just one behavior will work for either but it's not super clear.
Thanks.
Comments
Good question. I was just looking around on the same topic. This should help:
http://forums.gamesalad.com/discussion/74797/setup-iads-for-first-time-help-needed
They know it as that what a universal build does. It puts everything in scale.
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