Creator 1.24 is now available for Mac and Windows. Custom Collision Shapes!
Creator 1.24
Features:
- Custom Collision shapes are now available in Creator. Please see the Cookbook page for more information: http://help.gamesalad.com/gamesalad-cookbook/7-using-pro-features/custom-collision-shapes-2/
Mac Creator 1.24.35 Fixes:
- Fixed a crash with copy and pasting actors and scenes
Windows Creator 1.24.5800.20800 Fixes:
Fixed Audio preview not working
Native preview graphics requirements have been relaxed. This should allow it to run on lower end hardware.
Fixed a bug that caused actor selection / manipulation to crash after reverting certain instance attributes to prototype.
Engine 1.24 Fixes:
Fixed iOS Viewer crashing on second play
Updated Box2D to 2.3.2 for Custom Collision support and to fix a physics crash with certain projects
Optimization pass done on changing scenes. You should notice scene changes being faster than before.
Images should not load / unload as often as before when changing scenes.
Fixed a bug that caused images to be loaded multiple times when using ChangeImage with some image names.
Fixed textLength expression function to support foreign characters properly.
General optimization pass on expressions. They should load and execute faster than before.
Known Issues:
- Android performance has suffered a bit. We are looking into the issue and will try to have a fix out as soon as possible.
Comments
Custom Collision shapes are now available in Creator
Yes !
Optimization pass done on changing scenes. You should notice scene changes being faster than before.
Yes !
Images should not load / unload as often as before when changing scenes.
Yes !
General optimization pass on expressions. They should load and execute faster than before.
Yessss!
Weirdness:
Ignore . . . more testing to do . . .
Hmm @Socks, mine work, did you fiddle with the anchor point?
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
No nothing, just simple untampered actors, I removed my post as I am getting inconsistent results, new project, now an actor with CC now just goes through a collision object - ignore me until I have worked out the specific issue.
Can't wait to test this out tommorow!
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Awesome! Glad to see the new feature!
I'm finding that some actors get stuck in others after incorrectly overlapping, and that sometimes the collision are will randomly shrink.
Exciting possibilities though!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
I can't get anything work, but I'm trying ! Maybe it's my OS (10.9.5) ?
@stevej, @QASalad what does Center of Mass in Creator do?
At the moment it seems to give an actor an initial linear velocity, with X and Y coords swapped.
e.g. a center of mass of X=-100,Y=0 and scene gravity, will start the actor off traveling up (positive Y direction) until gravity takes over.
UPDATE:
Seems to be related to the rotation of the actor, in some way. Does not correlate to its actual rotation or whatever "Relative to" is set to. But it displays this strange behavior consistently if an Angular Velocity is set.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@Socks, are you using PhysicsEditor? And did you download the updated exporter?
http://help.gamesalad.com/gamesalad-cookbook/7-using-pro-features/custom-collision-shapes-2/
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
No, I am using Physics Body Editor . . . . do you think that might be the issue ?
I have successfully tested both, so I don't think it's that specifically.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
WOW! Can't wait to try this tomorrow!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Always good to see major additions! Very excited for this feature.
SocializeTwitter , **My Site ** **Play Loop Zen Free **iOS HERE, Google Play HERE
@Armelline yes the interlocking actors happens a lot. Not good. Density does not help.
Great thing is, they then actually behave physically correct, as linked objects. Hold onto one, and the pair will swing and rotate according to the joined center of mass.
UPDATE
This only happens on concave objects.
Is it maybe a b2Shape / b2Polygone problem @stevej, @dgackey ?
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
textSubString appears to be broken. Bug report incoming.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Maybe it's my OS (10.9.5) ? No success as yet.
No idea there, sorry
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Cheers regardless, I'll take another look at it tomorrow.
Awesome! Gonna try it out now, can't wait to use custom collisions.
Presumably this is already known, but custom collisions do not function in HTML5.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Some of my behaviors are acting a little wonky. I have an attribute set up so that when game.startgame is true, accelerate to self.maxspeed. I have some controls that change the rotation of the car as well by referencing that same max speed. They now don't accelerate until I press one of the controls. Obviously this is hard to explain, but it's definitely changing some behaviors in some very simple logic that I have that were working fine before. I haven't changed collision shapes or anything like that.
I'm also finding some things just aren't colliding with each other in general (with the collide behavior), even though they did before. Again, haven't used any custom collision shapes yet.
Vote for Nearest Neighbor Scaling option in gamesalad! Let's make our games look truly stunning!
We optimized it so much it completely disappeared! I turned the dial back just a little so it's back again. Thanks for the example project.
@owen_dennis The same problem for me,
There are too many bug,
my game Roll Turtle control style is fail in this version,
I went back to 1.23 work,
and publish with 0.13.33.
I fear updates, it will destroy my game.
Do you recommend one over the other?
Awesome stuff!
But i'm a little afraid to update based on the comments. I will wait a little more and see what kind of problems people are having...
Mental Donkey Games
Website - Facebook - Twitter
NICE WORK GS TEAM!!!
I agree Kirafu, this updates totally ruins my game. Too many problems of collide, everything become delay and wrong motion. I sugges that dont update until all bugs are repaired
@Hopscotch center of mass basically changes the rotation point of an actor. Note that this update also includes updates to Box2D, so if you are having problems with your game, send us the portfolio link to your projects via the help system so we can look into it. If it's something specific and reproducible, put in a bug. If they game just seems off, just make sure to include that info in your requests.
GameSalad Team!! Please do more testing! Looks like game play is now broken.