Having the frame number on the Animate behavior is so good for long animation sequences. No longer do you need to import separate images which are graphically identical, just to trigger a sound on an image name. You can now tie it to a frame number.
Cheers Hopscotch, it's kinda' making sense (I think !), I'm sure the uses will become more apparent after playing around with it.
@Lost_Oasis_Games thanks for taking the time to show us all the new features! this build is packed with optimization features, really neat! Im a bit sad though that the nearest neigbour option still isnt there. But ah well, cant have it all. We can use custom fonts now:D
owen_dennisJust a guy, you know.Member, PROPosts: 236
hoooowee that's exciting! I'm really looking forward to some of those features. "Pin" was a little confusing. Am I right in understanding that "pin" basically makes the center of mass the rotation point? So if you put in a new center of mass, then pin it, then have the actor rotate, the actor will rotate from your pin?
Hopefully this is released soon, I've got a vacation coming up in 2 weeks and would love to have a fresh new version of gamesalad to use!
@owen_dennis said:
Am I right in understanding that "pin" basically makes the center of mass the rotation point? So if you put in a new center of mass, then pin it, then have the actor rotate, the actor will rotate from your pin?
@owen_dennis said:
Am I right in understanding that "pin" basically makes the center of mass the rotation point? So if you put in a new center of mass, then pin it, then have the actor rotate, the actor will rotate from your pin?
@Lost_Oasis_Games I wonder if run once is set for the entire time the game is running until it is closed and wipe from memory and restarted or just while the current scene is running. Does it run again if you leave a scene and come back to it?
@colander said: @Lost_Oasis_Games I wonder if run once is set for the entire time the game is running until it is closed and wipe from memory and restarted or just while the current scene is running. Does it run again if you leave a scene and come back to it?
I would imagine it is scene based like all other code.
Comments
Cheers Hopscotch, it's kinda' making sense (I think !), I'm sure the uses will become more apparent after playing around with it.
//
What kinds of situations do you see 'run once' being used in ?
Excellent video, Lost_Oasis_Games, my favorite new feature has gotta be "can sleep". The new stuff for loop and animate is gonna be amazing as well.
@Lost_Oasis_Games thanks for taking the time to show us all the new features! this build is packed with optimization features, really neat! Im a bit sad though that the nearest neigbour option still isnt there. But ah well, cant have it all. We can use custom fonts now:D
hoooowee that's exciting! I'm really looking forward to some of those features. "Pin" was a little confusing. Am I right in understanding that "pin" basically makes the center of mass the rotation point? So if you put in a new center of mass, then pin it, then have the actor rotate, the actor will rotate from your pin?
Hopefully this is released soon, I've got a vacation coming up in 2 weeks and would love to have a fresh new version of gamesalad to use!
Vote for Nearest Neighbor Scaling option in gamesalad! Let's make our games look truly stunning!
Yes you are.
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Great new features i love Font features!, have news about multiple object selection or all layers selection?
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Oh ho ho hooo
Vote for Nearest Neighbor Scaling option in gamesalad! Let's make our games look truly stunning!
@Lost_Oasis_Games I wonder if run once is set for the entire time the game is running until it is closed and wipe from memory and restarted or just while the current scene is running. Does it run again if you leave a scene and come back to it?
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I would imagine it is scene based like all other code.
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I couldn't watch the video past the faster loops section on the weekend as I was pulled away to something else but yes... finally... yes!
I'm not going to watch the rest of the video as I feel it'll be a nice surprise once 1.25 is released. But thanks for doing it @Lost_Oasis_Games
Ok I understan.... theyh only let you try. Ok.
This is great, badly needed features - so many more possibilities for different games now!
The Offset Pinning alone is worth the update... no more hacking and mind bending crazy logic to achieve the same result!
Going to have to re-visit my Pinball app and change the bats and a few other features when 1.25 ships.