Vectradius is now on the app store!
owen_dennis
Just a guy, you know.Member, PRO Posts: 236
It's my first game! I've been wanting to release a game since I was 14!
Vectradius is a fast paced, circle based shooter! Tilt to swing your Vectradian ship around the edge of the circle while blasting Vectovillians back to the 1980’s! Avoid your enemies as they cross the edge of the circle, while using bombs and lasers to get through goals, increase score multipliers, and get powerups. NO IN APP PURCHASES. This is an old school style game. Your skill is what takes you to the top of the leaderboards, not your money.
Play this game, perfect your score, and become the best pilot in the vectoverse!
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looks awesome! best of luck with it
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This looks amazing! I am a huge fan of retro games and cannot wait to try. Good luck!
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Looks really cool, love the retro style!
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Thanks! It seems to be going well. There's already at least 10 people playing it on gamecenter, so that's cool.
Thanks! I think you'll be happy with this. I wanted it to feel like it could've been made 30+ years ago.
Thank you! Couldn't have done it without your tutorials!
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Wow looks amazing ! You've absolutely nailed the vector graphics thing, looks great, the sound design is excellent too !
Thank you! It was a bunch of adjusting in JFXR and Reason (my synth package of choice).
Again, this is also thanks to you and @RThurman, you helped me a lot back in this thread: http://forums.gamesalad.com/discussion/91396/making-an-actor-swing-in-a-circle-around-a-point-using-the-accelerometer and over the course of who knows how many other threads that I've been reading over the past year and a half of using Gamesalad.
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Wow! Looks awesome!
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Looks great! Best of luck
Absolutely love it. So much going on!
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Cool! Best of luck!
very nice best of luck
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This looks awesome, good luck! I just purchased it and I'll give it a try later today.
2nd place on the leaderboards!
Awesome game @owen_dennis , really well done! Cool and varied enemies and swarms. Presentation is spot on.
One suggestion for an update: Although the tilt controls work VERY well, could you add maybe 2 or 3 sensitivity levels for this in the settings?
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I love tempest. Funny I'm working on my own version as well. Good job
Great job!
Loving it!
Slowly crawling my way up the leaderboard!
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Awesome and thanks!
Yeah I could probably do that. That wouldn't be super hard to implement. It'll have to wait a little while, but I'll look into it. If I were to do that it would most likely be after the next gamesalad update.
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Hah! Perfect! It's pretty fun on my end watching people's scores incrementally get higher and higher. I know the two people in the top two places and they're apparently going out to lunch today to discuss strategies, which is pretty cool!
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As much as I love this game and the design (and I really do), I'd love to offer my humble opinion for improvements.
On a subjective note, I think the overall experience would benefit from having the player ship a different color from everything else on screen. I understand the goal may be to overload the player with some visual confusion and then test their skills in that setting --- but if not, I would suggest making the player ship WHITE so you can pick out where you are and what's going on.
I feel more strongly about my next point: the mechanism for player control is too demanding and clunky. I really want to play this game when I'm on the train going to/from work, or if I can steal a few minutes at work, etc. Having to tilt my phone and rotate like a madman just doesn't fit for me (and I suspect many others as well). It's a nice touch to offer controls like this, and I admit it's done well for what it is...but it's a significant barrier keeping me from enjoying the awesome work you created. It may sound silly, but screen glare also becomes an issue when I'm rotating my phone a bunch.
An alternative to tilt controls: a space on the screen where the thumb naturally sits that allows the player to slide left/right to rotate clockwise/counter clockwise.
No worries if this gets ignored, just thought I might as well throw in my two cents. Best of luck with downloads, you made an awesome game!
Nah man, those are great points! I appreciate the input. I'd rather hear this than "game sux, can't play it right" haha.
It was a decision I struggled with on whether I wanted the main character to be a different color or if the enemies should be different colors etc for exactly the reasons you mentioned. The glare and control issues can also be a thing. Your points are totally valid. I'll definitely keep all this stuff in mind for my next game, so thanks for talking about your experience with it!
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On another note, the game got a write up in touch arcade! http://toucharcade.com/2016/04/12/vectradius-is-a-radial-arcade-shooter-from-a-regular-show-writer/
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Love the look of it and very glad you entered it into the GotM!
Great job and best of luck!
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Congrats on the write up at Touch Arcade, that should boost sales.
Thanks! I'm hoping so. The controls are proving a bit controversial, so we'll see.
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I'm getting a lot of feedback on wanting a calibration option, so I'm going to be adding that in and hopefully get it done by this weekend. I did a quick test after looking at this thread: http://forums.gamesalad.com/discussion/42989/advanced-accelerometer-help and that seemed to work pretty well.
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Saw your game on TA Hot new games, well done
What's the status on downloads?
Looks like 87 so far and 73 of them are paid downloads, so that's pretty cool!
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That's a healthy start !
P.S who did the music ?
Cool man, hope it gets a feature tomorrow. Actually your chances for a feature might be a lot better because word is iOS store is planning a big change and asked some of the bigger developers to hold off releasing for a few weeks.
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