GameSalad

New Release 1.25.59 is Available

ForumNinjaForumNinja Posts: 415Key Master, Head Chef, Member, PRO GameSalad Employee

Bug Fixes:

  • 1706 - Fixed the general slowdown issue that was brought on by the new Mac OS X update (10.11.5)
  • Fix for AdMob crash when there's a network available but the device can’t access it
  • Partially fixed the slow opening of large actors. People with huge actors will still be plagued by this issue for a little while

Comments

  • ArmellineArmelline Posts: 4,309Member, PRO

    Great work team!

  • VodkaNaleVodkaNale Posts: 8Member

    I updated to this version and now i can't delete attributes

  • ForumNinjaForumNinja Posts: 415Key Master, Head Chef, Member, PRO GameSalad Employee

    Well that's not good. I'm having a developer look at a fix currently and should have another update soon to fix that.

  • quinn221quinn221 Posts: 264Member, PRO

    I updated but I am still having the same issue with my large actor. It only lets me make a few changes then it crashes when I exit the actor or preview. :'(

  • myke66myke66 Posts: 70Member, PRO

    By large do you mean size or amount of code in the actor?

  • vikingviking Posts: 315Member, PRO

    I am sure he means complex actors with a lot of logic.

  • ForumNinjaForumNinja Posts: 415Key Master, Head Chef, Member, PRO GameSalad Employee

    @viking said:
    I am sure he means complex actors with a lot of logic.

    This is what I mean by large, yep.

  • abuabed84abuabed84 Posts: 331Member, PRO

    This is what I mean by large, yep.

    Did the issue with the large actors also start with the latest OSX (10.11.15)?
    Or was it there before the update?

  • ForumNinjaForumNinja Posts: 415Key Master, Head Chef, Member, PRO GameSalad Employee

    There has been an issue where actors with a lot of logic in them would take a long time to open for awhile now. This version improves it some, but some people may have actors that still open slowly, and work is being done to improve that further.

    We've got a couple crash reports as well that we're looking into.

  • imjustmikeimjustmike Posts: 401Member, BASIC

    Great news.

    @ForumNinja it would be great if you guys could set up an email for these kind of SUPER important updates. You've already got all our email addresses from the forum, and something like mailchimp is free for a certain number of emails - all it would take is to paste the update in and send.

    Failing that, is there a way to turn on email notifications for announcement posts (just like you get an email when someone replies etc)?

    I've bodged my own solution by subscribing to the RSS of this category, but I'd much rather an email from you guys. Would feel a tad more professional too.

    I mean, hell. I'm pretty sure mailchimp allows you to send emails based on an RSS feed so you could be up and running in minutes!

  • quinn221quinn221 Posts: 264Member, PRO

    @ForumNinja said:
    There has been an issue where actors with a lot of logic in them would take a long time to open for awhile now. This version improves it some, but some people may have actors that still open slowly, and work is being done to improve that further.

    We've got a couple crash reports as well that we're looking into.

    @ForumNinja I have an actor that will crash the game without fail. But only after you go into the actor then out, then preview the game. However it will also freeze the game if you go into the actor, make a change then go back into the actor. I am guessing it is a memory leak of some sort. Because after you go into the actor the animation images disappear. I am hoping this can get fixed.

    Thanks for everything you guys are doing!

  • myke66myke66 Posts: 70Member, PRO

    @ForumNinja said:

    @viking said:
    I am sure he means complex actors with a lot of logic.

    This is what I mean by large, yep.

    I havent had an issue with complex actors opening slowly, but moving through the code crawls. However, today I had 3 crashes in a row, where I had not had one since prior to the "big" release a couple weeks ago. After a restart it seems to be better, but it was happening after selecting my logic actor.

  • fmakawafmakawa Posts: 460Member, PRO

    I'm not sure if this meant to be unique to OS but have been having the same issues on Windows. Less the crashing but scrolling is a nightmare let alone moving rules/groups/behaviour into different positions

    @ForumNinja said:
    There has been an issue where actors with a lot of logic in them would take a long time to open for awhile now. This version improves it some, but some people may have actors that still open slowly, and work is being done to improve that further.

    We've got a couple crash reports as well that we're looking into.

  • saif_shammarisaif_shammari Posts: 128Member, PRO
    edited June 2016

    Hi
    I just find in my project that some tags are deleted
    (Tow big tags with many actors deleted, but no problem with the small tags)
    I still use 1.25.54
    I'm not sure if this happen with anyone else
    Because i have some problem with my mac
    Maybe only for me or maybe a bug
    Just want to share :)

  • AkeDynamicAkeDynamic Posts: 1Member, PRO

    Thanks a lot. This build really helps. I can now quickly open and close my actors with huge amount of behaviors.

  • vikashjhavikashjha Posts: 1Member

    Thanks a lot :)

  • HypnorabbitHypnorabbit SingaporePosts: 90Member, PRO

    Choo choo all aboard the update train.

  • monkeyboy+simianmonkeyboy simian Posts: 366Member, PRO

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • weblantisweblantis Posts: 102Member, PRO

    Great work - thanks team!

  • digitalzerodigitalzero Posts: 607Member, BASIC

    THIS IS AMAZING!!!! i updated a couple of days ago and theres a BIGGGG difference... its so much quicker! before i would spend most of my time waiting for the actor to open as opposed to doing any coding or designing... and theres a lot of on screen actors i need to change and open up on the scene! this is great... feeling the looovvvveee <3 <3 <3

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