GameSalad

custom collision shapes using windows pc (fixed)

herionherion Posts: 19Member, PRO
edited August 2016 in Working with GS (Mac)

I have watched a tutorial of how to add custom collisions in an actor, however when i press a collision's tab to custom, no window pops up to ask for the customised file. How can I add it?

Comments

  • NNterprisesNNterprises Posts: 387Member, PRO

    hmm that's interesting because that's the only way I know how to put it in. I use PC too and everytime I scroll to CUSTOM it pops up. If I need to add a new one, I click circle, then custom again and it comes back...

  • herionherion Posts: 19Member, PRO

    @NNterprises said:
    hmm that's interesting because that's the only way I know how to put it in. I use PC too and everytime I scroll to CUSTOM it pops up. If I need to add a new one, I click circle, then custom again and it comes back...

    I will try to re install gamesalad :/

  • herionherion Posts: 19Member, PRO
    edited August 2016


    Is that the one i need to press????

    Maybe it is somehow related to my pc settings, does anyone know? This is embarrassing

  • NNterprisesNNterprises Posts: 387Member, PRO

    Yeah you're pressing the right thing... I got nothing. Did it used to work?

  • herionherion Posts: 19Member, PRO

    @NNterprises said:
    Yeah you're pressing the right thing... I got nothing. Did it used to work?

    No it have not worked with windows 7 now its windows 10

  • Perritech BetaPerritech Beta Posts: 14Member, PRO

    You're modifying an instance. Try doing that on the prototype?

  • herionherion Posts: 19Member, PRO
    edited August 2016

    @Perritech Beta said:
    You're modifying an instance. Try doing that on the prototype?

    The actor wasn't unlocked, if that's what you mean. Shouldn't be an issue anyway.

  • NNterprisesNNterprises Posts: 387Member, PRO

    Yea maybe it IS an issue. Just change it from the actor menu maybe it's weird like that. For more ensurance, delete the character from the scene and change it from the side menu

    I'm on Windows 10 too and it worked in both for me

  • herionherion Posts: 19Member, PRO

    Ok it is fixed. Apparently, the function got activated only after pressing the grey cog ''edit rules'' button.

  • Perritech BetaPerritech Beta Posts: 14Member, PRO

    '> @herion said:

    @Perritech Beta said:
    You're modifying an instance. Try doing that on the prototype?

    The actor wasn't unlocked, if that's what you mean. Shouldn't be an issue anyway.

    Although the actor wasn't unlocked, that attribute (the collision shape) WILL be unlocked as soon as you make any changes to it. I'd always make changes to prototypes, not instances, unless you really need to.

  • NNterprisesNNterprises Posts: 387Member, PRO

    @Perritech Beta said:

    Although the actor wasn't unlocked, that attribute (the collision shape) WILL be unlocked as soon as you make any changes to it. I'd always make changes to prototypes, not instances, unless you really need to.

    Yeah now that you hit EDIT RULES the prototype actor in the menu will NOT have the same custom collision shape as the instance actor. Edit rules is unlocking the collision only. So if you spawn that actor anytime ever it will have a different collision shape unless you change the prototype too

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