Display text behaviors don't show when ad hoc testing

Matti91Matti91 Member, PRO Posts: 14

When I try to test my app through ad hoc on my device no text is displayed. Not in any scene.

I don't get what's wrong. When I run the preview the text is showing. When I test through the GS viewer the text is showing. When I publish to GS Arcade the text is showing.

Why is this happening and how to solve it?

Comments

  • ToqueToque Member Posts: 1,188

    Did you resolve it??

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    How are you ad hoc testing it?

    If you create a new, blank GameSalad project and add an actor to the scene with a Display Text behavior and then preview it and run it as ad hoc, what happens?

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  • Matti91Matti91 Member, PRO Posts: 14

    @Toque no, not yet sadly. Thank you for asking.

    @tatiang I sat up my ad hoc provisioning profile and used Xcode to load my app to my phone. It happened with two of my apps so far. I haven't tried a blank project with only 1 actor with a display text behavior yet. I will try that and see what happens, thanks.

  • ToqueToque Member Posts: 1,188

    I just finished a game with display text and adhoc and published it worked fine. Strange.

  • ryanb4257ryanb4257 Member Posts: 24

    Hello, were you ever able to resolve this problem? I'm having the same problem right now and don't know what I should do to fix it. Thanks.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @ryanb4257

    How are you ad hoc testing it?

    If you create a new, blank GameSalad project and add an actor to the scene with a Display Text behavior and then preview it and run it as ad hoc, what happens?

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

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