@CasualEvolution said:
You can open 2 projects in 2 instances of GS and copy rules from one actor from project 1 and paste in other actor of project 2
@CasualEvolution - Excellent point! - That's saved my a$$ a few times with broken projects, copying that hard-fought logic back into an earlier good build....
When an actor is in the scene and unlocked it has a Current Scene menu options in the Attributes browser.
Within Current Scene>Layers there are all the Actors/Instances within the Scene and their Attributes can be manipulated or "looked at" directly from another in-scene actor.
I've used it to 'pass' text to a display text actor when calendar event instances are pressed.
Also to change instance's alpha to various levels from several events - pinball table lights.
The receiving actor/instance is passive whilst all this activity happens to them. Quite abusive I guess!
Bit late but my top GS tip would be to always make notes, when I was making bigger games I found notes extremely useful as you tend to forget what some of the rules do
Comments
Only on Mac, on Windows you have use the same instance, copy the rules, change the file that is open and then paste.
Entries are now closed! Winners thread coming shortly!
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@Armelline Thanks for instigating this. Not able to contribute, but I learnt heaps.
Maybe this thread could just keep going without any prizes? We'd all be better off for it!
@CasualEvolution - Excellent point! - That's saved my a$$ a few times with broken projects, copying that hard-fought logic back into an earlier good build....
Importing large tables and using the copy table rule is the devil. It momentarily freezes your game until the import/copy is done.
@Armelline Great idea
Instance to Actor/Instance direct communication.
When an actor is in the scene and unlocked it has a Current Scene menu options in the Attributes browser.
Within Current Scene>Layers there are all the Actors/Instances within the Scene and their Attributes can be manipulated or "looked at" directly from another in-scene actor.
I've used it to 'pass' text to a display text actor when calendar event instances are pressed.
Also to change instance's alpha to various levels from several events - pinball table lights.
The receiving actor/instance is passive whilst all this activity happens to them. Quite abusive I guess!
Bit late but my top GS tip would be to always make notes, when I was making bigger games I found notes extremely useful as you tend to forget what some of the rules do