Mini-Map Setup

I'm working on setting up a corner view mini-map, by constraining mini versions of each actor to the normal actors X and Y positions, divided by 5 (since my mini-map is 1/5 of the screen size). However, I'm running into a problem in that while the actors and mini-view actors are working great, I can't figure out a way to miniaturize actors that are spawned multiple times - i.e. when shooting multiple projectiles, how would I go about showing them in the mini-map view? The only way I can think of getting the result I'm looking for is to set up each projectile with its own x and y game attributes... I want to spawn a significant amount of the same actor and have each instance of them displayed in the mini-view.... maybe @Socks or someone else has a solution, or suggestion about how to implement this functionality?

Cheers,
Connor

Comments

  • IceboxIcebox Member Posts: 1,485
    edited July 2017

    You can do it with tables . Add a row to each spawned projectile using add/remove row behaviour and keep track of its x and y position . There might be better ways, but this might help.

  • ToqueToque Member Posts: 1,188

    @Icebox said:
    You can do it with tables . Add a row to each spawned projectile using add/remove row behaviour and keep track of its x and y position . There might be better ways, but this might help.

    Wow!

  • rainwaterstudiosrainwaterstudios Member Posts: 198

    @Icebox said:
    You can do it with tables . Add a row to each spawned projectile using add/remove row behaviour and keep track of its x and y position . There might be better ways, but this might help.

    AWESOME. Thank you, this is great!

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