Bumps! TA REVIEW! :D

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Comments

  • peachpellenpeachpellen Member Posts: 977
    Awesome :D
  • SparkyidrSparkyidr Member Posts: 2,033
    Was just gonna post the same

    well done.
  • PhoticsPhotics Member Posts: 4,172
    Wow, no mention of GameSalad... but great coverage of Bumps though.
  • reddotincreddotinc Member Posts: 653
    Obviously they thought your theme tune for Bumps should have been this:



    lol :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Awesome!!!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Photics said:
    Wow, no mention of GameSalad... but great coverage of Bumps though.

    I think this should tell us as devs what GS is actually capable of (read: limited to)...

    Great review, and no negative marks for being GS-made! Awesome job Utopian!
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Yup.... great review.

    I think we'll be seeing quite a few popping up over the coming weeks.

    Good to see no negative GameSalad references in the review... Bumps and the the devs at UtopianGames are really flying the flag high for the GameSalad community.
  • UtopianGamesUtopianGames Member Posts: 5,692
    This for us is the icing on the cake, amazing review.

    All we want now is for Bumps to chart in the UK because it's a disaster as it stands.

    If UK continues to be a flop we might release a lite for UK only to see if things pick up.

    All were wondering now is how long Bumps will stay high in the charts (we keep expecting to see it fall from grace everyday we look) a week, 2 weeks, a month? we just don't know.

    Was it the Icon, the name, the wide appeal or simply the luck...so many questions that we don't have an answer for.

    Darren.
  • WeswogWeswog Member Posts: 1,171
    I think the great icon the cool screenshots and the graphics is what got it in the ranks :)

    Cheers, Weswog
  • PhoticsPhotics Member Posts: 4,172
    utopiangames said:
    Was it the Icon, the name, the wide appeal or simply the luck...so many questions that we don't have an answer for.

    I don't think it was just one thing. You have a good letter of the alphabet, but the name could actually work against you. Heh, have you tried searching Bumps? Your game has nothing to do with nipples, but that's what came up when I was searching for your game.

    Your game has a great look. A solid icon and great screenshots are important, but you also built up hype before the game launched.

    I'm wondering if Gendai Games might have gotten involved, or if Apple monitors this forum. You were ready to quit, then boom, your game skyrocketed. Did something happen behind the scenes? Did someone realize... "hey... this guy is talented... we should feature him before we lose him."

    Maybe you got lucky, but I don't think so. If you keep hammering away at the iTunes store, constantly improving your games and learning more about the process, you can chip through the walled garden. No matter how improbable something is, it can happen if you keep at it. That should be great inspiration for other GameSalad developers.

    Have you thought about contacting console publishers? Maybe Bumps could be ported to the Wii.
  • Rob2Rob2 Member Posts: 2,402
    @weswog absolutely ...first impressions are of paramount importance.
  • Rob2Rob2 Member Posts: 2,402
    @photics...you mean just searching for "bumps" in google...
  • expired_012expired_012 Member Posts: 1,802
    It was the front page feature from apple that got it there I would say. Before the feature, it wasn't getting recognized and I remember you posting about how devestaded you were about the poor sales. I remember that day when it got featured it immidietly shot up the ranks. I think Apple features apps based on how presentable the icon, description, and screenshots are, and your app definitely qualified

    Your app was bound to get up there, all it needed was a bit of recognition.
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    @photics...you mean just searching for "bumps" in google...

    Yeah, I think it was a Google search. Listings about skin conditions come up. I didn't see it when I tried today, but yesterday I think I got a listing about bumps around the nipple.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Photics said:
    I don't think it was just one thing. You have a good letter of the alphabet, but the name could actually work against you. Heh, have you tried searching Bumps? Your game has nothing to do with nipples, but that's what came up when I was searching for your game.

    Your game has a great look. A solid icon and great screenshots are important, but you also built up hype before the game launched.

    I'm wondering if Gendai Games might have gotten involved, or if Apple monitors this forum. You were ready to quit, then boom, your game skyrocketed. Did something happen behind the scenes? Did someone realize... "hey... this guy is talented... we should feature him before we lose him."

    Maybe you got lucky, but I don't think so. If you keep hammering away at the iTunes store, constantly improving your games and learning more about the process, you can chip through the walled garden. No matter how improbable something is, it can happen if you keep at it. That should be great inspiration for other GameSalad developers.

    Have you thought about contacting console publishers? Maybe Bumps could be ported to the Wii.

    Again!!

    It's really not a conspiracy. The icon, letter of the alphabet, timing, etc.. played minimal parts. This game didn't get off to a flying start.

    The thing that drove this game to the top is the fact it is good. It is the best GS game I have seen by quite a long way. By accumulating a few hundred sales it made it to be new and noteworthy on the front page. Then lots of people saw it, played it and told their friends. They then downloaded it and told their friends. Now it sits high in the ranks more people download it.

    Apple don't sit and read this forum and Gendai don't make recommendations to apple. It's a good game and deserving of it's success.

    The game is very easy to search in itunes. Comes up straight away. Even a google search for 'bumps iphone' shows it in most of the results.

    As I said after the last app store conspiracy post. Make good games and they will sell.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Photics said:
    Yeah, I think it was a Google search. Listings about skin conditions come up. I didn't see it when I tried today, but yesterday I think I got a listing about bumps around the nipple.

    Of course, the word 'bumps' has been around quite a while and has many uses. But I don't think anyone would search the game like that.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    utopiangames said:
    All we want now is for Bumps to chart in the UK because it's a disaster as it stands.

    I wouldn't expect much from UK...low sales there is the norm...
    image
  • Rob2Rob2 Member Posts: 2,402
    @bark..is that average app distribution?
  • PhoticsPhotics Member Posts: 4,172
    StusApps said:
    It's really not a conspiracy.

    I don't think it's a conspiracy, but is it just simply hard work? I think Jungle Bug was a game that should have done better. Why isn't Attack of the Kraken featured?

    http://www.appannie.com/attack-of-the-kraken/ranking/history/
    http://www.appannie.com/bumps/ranking/history/

    These games have a similar starting performance. Both were well liked by this community. Both have developers generating buzz about their game. Why was one featured and not the other?

    Is it the category? Commove was featured and it was a puzzle game. Is that a softer target? Is it because Bumps works on older hardware?

    These are important things to notice. Getting featured is simply the best way to market your app. Traditional marketing methods are tough. If you're only making 70¢ per app, or less after international transfer fees, you can't really go crazy with a marketing blitz. Even Google Adwords at 10 cents a click would likely lead to a loss. The conversion rate would have to be ridiculously high to make it profitable.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Moved up 1 now and were right behind flight control!!!

    I'm seriously going to take a screeny and have it framed it we over take flight control!!! (i know its been out ages but still would be nice:))

    Darren.
  • StusAppsStusApps Member, PRO Posts: 1,352
    new and noteworthy comes down to how your game ranks within it's category. What's hot relates to how it rises in its category. Kinda simple really.

    In addition apple add main large features to apps they think are good (not seen a GS game there ... yet).
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Rob2 said:
    @bark..is that average app distribution?
    Yes. Paid & free.
  • Rob2Rob2 Member Posts: 2,402
    cheers
  • quantumsheepquantumsheep Member Posts: 8,188
    utopiangames said:
    Moved up 1 now and were right behind flight control!!!

    I'm seriously going to take a screeny and have it framed it we over take flight control!!! (i know its been out ages but still would be nice:))

    Darren.

    BRILLIANT!!!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ChunkypixelsChunkypixels Member Posts: 1,114
    @ Photics.... Not being funny, but constantly naming and comparing different apps against your own just comes across as well... you being a bit of a tit.

    You seem to keep doing it... and its doing you no favors.

    Theres simply no conspiracy.... Bumps gained sucess after being featured by being a superbly crafted game, with AAA quality graphics and audio, so once it got the visibility, it did the rest itself. Commove on the other hand just looks bland and dull.... so it was never going to do anywhere near as well.

    Its as simple as that. Now do yourself a favor and stop constantly trying to "big up" your products at the expense of others...
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    @Chunky, +1
  • UtopianGamesUtopianGames Member Posts: 5,692
    I must admit i saw the TA post myself but didn't post here 1st because i didn't want to piss people off by starting another thread :P and upset people that thought i was a show off.

    You guys will be as fed up and as tired of Bumps as i was soon :P

    Thanks for everything guys, I'm trying to think of a way to pay you all back....have a few ideas.

    Ohh and it's so crazy as I'm supposed to be working on the 1.1 but i can't do anything my head is just spinning atm.

    Darren.
  • PhoticsPhotics Member Posts: 4,172
    Chunkypixels said:
    Its as simple as that. Now do yourself a favor and stop constantly trying to "big up" your products at the expense of others...

    If you think that's what I'm doing, you're inaccurate. How does it make me look big to state zero sales for Arcade Action? That's what happened the first three days the game was released.

    There's a show I watch. It's called America's Got Talent. When the results come in, it's not so much of a shock to me. It's pretty easy to predict what acts people will like and it's not such a surprise to see what rises up.

    Here, it's a bit absurd really.
    StusApps said:
    new and noteworthy comes down to how your game ranks within it's category. What's hot relates to how it rises in its category. Kinda simple really.

    Is that what happened? Is "puzzles" a softer category?
    StusApps said:
    In addition apple add main large features to apps they think are good (not seen a GS game there ... yet).

    I'm not sure what this means... do you mean features in the game or games featured by apple?

    I thought Bumps was on the main page of the iPhone App store.
  • StusAppsStusApps Member, PRO Posts: 1,352
    I mean the really big ads at the top of the itunes front page.
  • StusAppsStusApps Member, PRO Posts: 1,352
    Photics said:

    There's a show I watch. It's called America's Got Talent. When the results come in, it's not so much of a shock to me. It's pretty easy to predict what acts people will like and it's not such a surprise to see what rises up.

    Here, it's a bit absurd really.

    While some good games fly under the radar, generally if a game is good then it sells. Simple as that. Comparing to commove or arcade action, while the gameplay mechanics may be good and the coding solid and efficient the overall appeal and appearance is summed up for me by the picture of the woman on the title screen of commove.
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