What version of Xcode, and the SDK will Gamesalad use?

ShanestaShanesta Member Posts: 63
edited November -1 in Tech Support
I just got one of the new iPod Touches to replace my old Dev one, and I'm about to go through the fun prosess of setting it up and doing the provisioning etc, but before I do, I want to make sure I'm using the correct versions of the SDK and Xcode, that works with Gamelalad.

Is it ok to use the latest stuff?

Thanks for any info!

Comments

  • superNESsuperNES Member Posts: 166
    That should be fine. I'm using Xcode version 3.2 and SDK version 3.1. Of course your SDK version should match the OS version installed on your device. Thanks for your question!
  • quantumsheepquantumsheep Member Posts: 8,188
    Hey,

    You say you're replacing your old dev one - you can still use it as normal, right?

    I'm in the process of doing the provisioning, and I'm very nervous about it. There's something about putting your device back to being a dev device.

    What does that mean?

    I haven't tried it yet for fear of screwing up my devices :O

    Any tips?

    Cheers,

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ShanestaShanesta Member Posts: 63
    Yea, you can can use it as normal, I just like to only use it as a dev device. I was using my main iPhone for dev for a while, but then the I installed the beta 2.0 and had trouble with my phone. for that reason, I like to keep my dev device seperate, so, I went out an got an 2nd gen iPod touch to use for dev. I just got the 3rd gen iPod touch because it supports OpenGL ES 2.0, and it has a built in speaker.

    Yea the provisioning stuff is a pain. I can't believe how convoluted it is, for a company that prides itself on being easy to use and simple, this whole process is insane to me.
  • ShanestaShanesta Member Posts: 63
    FYI, I just got my new iPod setup and tested an Xcode sample app on it. When you are doing the provisioning use the assistant app for it that is on the main Developer Program Portal page, it made it a lot easier than the last time I did it. It walks you through it step by step.

    I used the GLES2Sample. To run a sample project you need to change the Bundle Identifier to the com.whatever name you setup on the program portal.

    In the GLES2Sample, it is located under the Resource folder GLES2Sample-Info.plist

    Go to the Bundle identifier, and just change the name to yours after the com. Leave the rest of the junk in there.

    com.YourName.${PRODUCT_NAME:rcf1034identifier}

    So you would just change where it says YourName.

    Hope this helps some
  • quantumsheepquantumsheep Member Posts: 8,188
    Dude, I just got a test program onto my ipod touch!

    Yay me!

    The assistant really does help!

    (It works ok on my ipod, so I'm assuming I got at least the certificate and setting up done ok. And the provisioning too I guess!)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SDMGSDMG Member Posts: 280
    so how long does it take? (WIKI <-- Hint ? ;)
Sign In or Register to comment.