•!• 1 HOUR 1 WEEKEND •!• SALAD TOSSING CONTEST - (25th - 27th April 2014) •!•

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited April 2014 in Working with GS (Mac)

A special weekend long, One hour game contest. Join in when ever you have an hour free. Anytime on Friday to Sunday.

Rules:

  1. Create a game from scratch using GameSalad Creator
  2. The game idea should some how be based on the given 'theme'. (ELECTRICITY!)
  3. Only work on it for 1 hour (when you can find the time today)
  4. Make a short video of the game, post it on youtube and share in this thread.

The given Theme is their to give you some creative steer... anything goes..

There are NO prizes.. this is for fun !!

Hopefully this gives you a great way to enjoy using GameSalad, to step away briefly from bigger projects, think up new ideas and try out new or old things in GameSalad without having to overly worry about all the aspects of game developing.

Good luck...

(I don't think I'll be making anything myself until late Sunday if at all this time... busy doing drunken air guitar moves at a wedding and then recovering..).

If you've missed them here are the last few simple forum run contests:

TUESDAY:
WEDNESDAY
THURSDAYS:

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    I'll be jumping in again, not sure at what point though. Can't wait to see what you come up with!

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    count me in

  • GameLabs222GameLabs222 Member Posts: 197

    I'll see what I can toss together.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited April 2014

    That's 3 of you so far.. got a few ideas already so hoping I'll get time on Sunday...

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Here's hoping I have an hour free tomorrow! Looking forward to it!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    If I can steal an hour this weekend I'll make something.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    I'm in! :)

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    I'm 45 minutes in and will post when I finish.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited April 2014

    Finished! That was fun, thanks @StormyStudio‌! That's actually the first game contest I've entered. :smiley:

    Okay, here's the result. I spent exactly an hour and didn't have time to add any sounds so it's quiet but you'll get the idea. The video's a bit long because it shows the entire gameplay for beating the game as well as an example of losing the game.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited April 2014

    @tatiang‌ that's really nice. Great text game idea and a unique take on the theme for sure.

    Glad to be the one to get you try out a contest. . even if there is no prize.

    Amazing what can be achieved with the software in an hour once you know how it works really solidly.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    I make something tommrow. Got tennis tourtament

  • HopscotchHopscotch Member, PRO Posts: 2,782

    The Amazing "Avis Fluito Automatron".

    Underestimated this one :) one and a half hours.

    Love your game @tatiang!

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Need to watch that again with sound when I can. Looks really interesting like the building or a circuit.

    Off to wedding shortly . . then rock n roll

  • ArmellineArmelline Member, PRO Posts: 5,421

    My entry today is "Voltage".

    The game is simple. Press buttons to generate voltage. Test to see if the voltage is correct. If it's too high, your voltage indicator will turn red, if it's too low it will turn orange, and if it's the correct voltage it will turn green! After 10 tests you run out of power! :o

    I went a couple of minutes over when I decided to add instructions.

    Attached is the project file. As with last time lots of little corners were cut to get it working within the hour window (the game actually took only about 1/2 of the time with my abusing of default Illustrator graphics taking the rest).

    It was important to me to have a fully playable game at the end of it, and I think it actually turned out fairly fun, simple and crude as it is!

    As with last time, feel free to download and explore it but the game itself and the logic driving it are not free to use.

  • ArmellineArmelline Member, PRO Posts: 5,421

    Come on people let's see some more entries! I love seeing what people come up with!

  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078

    I participated in one of your other competitions a few days ago :)
    Wish I had time to participate with this one to, shame iv got to many assignments :(

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Cool game @Armelline.

    Your sentiment of "important to me to have a fully playable game at the end" is a good one.

  • ArmellineArmelline Member, PRO Posts: 5,421

    @Hopscotch I do feel a cool little experiment like yours is equally valid and very interesting. I know I would not have been able to make that in an hour and a half :D Last time I tried for an interesting mechanic and spent so long fiddling around that I was barely able to scrape a game out of it in time, so this time I made the end product of a game the focus. Perhaps next time I'll go for a cool idea and not stress on having it an actual game at the end of it :D That's what I love about these mini challenges, so many possibilities but in an environment where you can't get too carried away :D

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited April 2014

    @Armelline, I had the theory buzzing in my head, and although each machine stores nine different pieces of information (state, flow direction, timing, etc.), I was confident I could fit it into an hour. Then the feature creep started because of all the possibilities the generic design lends itself to. Logic gates, capacitors, diodes... see?! But experimenting is soo much fun!

    Matthew Carter (the designer of Verdana, Georgia, Bell Centennial, etc.) just gave a talk on Ted and said something interesting, in the vain of ... Constraints don't necessarily force compromise, if you do your best to get the most out of what is possible within set boundaries, the it is not compromise. Compromise is working to a lower standard.

  • RiffelRiffel Member Posts: 1,272

    Nice contest! I'm on iPad this weekend :s

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    I'm headed to work, but wanted to post my entry. Can't wait to check out the others when I get to work! :)

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Did'nt get chance over the weekend to make anything... so may have to do something later this week.. Lunch time willing.

    Will check out the latest vids later.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Nice one @jamie_c, I like the colored lines idea.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited April 2014

    Got to watch the videos, they are all very cool. Funny how I always think everyone else's ideas are so much better than mine! lol!

    @Hopscotch, I really like the mechanics of yours. Reminds me of the 'kids' electrical sets that you can build, adding switches, circuits, etc to light lights and spin fans.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @StormyStudio‌ @Hopscotch‌ Thanks!

    @Hopscotch‌ @Armelline‌ @jamie_c‌ Great to see your games! It's hard to leave out features you really want in the game. I would add different colored letters that double the word value, or things that explode and remove surrounding letters, etc., etc. Still, it's a good challenge to work within the constraints of an hour. I do wish I'd known about default Illustrator graphics... mine looks so plain. Off to find out about those... :wink:

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited April 2014

    @jamie_c‌ great idea... glad the contest spurred on some creative thinking..

    @Armelline‌ once again with the completed game. Very nice numbers game idea.

    I'm still hoping to do a late entry myself this week... thinking if possible in one hour I want to do multiple swiping on the left and right of the screen which controls a running hamsters speed.. which generates a current. you then have to swipe fast and enough and long enough to turn on a lightbulb.. or open a hatch that gives you a treat... No time for graphics so the hamster may be a pretty static (but still very exciting) square.

  • ArmellineArmelline Member, PRO Posts: 5,421
    edited May 2014

    cough

    nudge

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited May 2014

    ouch! not so hard... and cover your mouth when you cough...

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited May 2014

    and err sorry but not this week... hopefully next week I'll start another contest.... got to down tools in 5 mins... and fly to Dublin for a wedding with kids in tow.

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