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The Winner of IMGA China "Best Quickplay Game" is....

kirafukirafu Posts: 308Member
edited January 17 in Announce Your Game!

A total of 1300 games were submitted to the 1ST IMGA China and an on line panel of 200 game reviewers selected the 100 nominees. Then, on January 9th and 10th, a panel of jury (20 Chinese and 5 western mobile game experts) got together to play and select the winner: The Winner of "Best Quickplay Game" is Roll Turtle!

Roll Turtle
http://www.imgawards.com/news/announcing-winners-1st-imga-china/

It's a great honor to receive this award, thank you very much all the judges and friends who like this game. :)
I have been a full time Indie Developer since 2014. I quit my regular job to create "Roll Turtle". At that time my son was born, he gave me the courage and inspiration to create something for him. Special thanks to my wife for her support. I did all the development on Roll Turtle except for the sound design. I never wanted to say that I'm a one man Indie developer, because without my wife and baby, I could never of completed Roll Turtle. (Although my baby frequently climbs on my lap and wants to type on the keyboard... this drives me insane).
As a family, we push Roll Turtle forward, we adventure together, travel together, laugh together, cry together, we setup the monitor together, carry laptop in the rain, we pulled luggage, stroller and equipment in the sun, we participated in Causal Connect Asia 2015, Tokyo Game Show 2015, Taipei Game Show 2016...etc, we've been through all of this together.
Roll Turtle filled me, my wife and baby with love and memories of the past 2 years.
This is my life's most precious treasures, thank you all guys like this treasure.
Thank you Gamesalad forums guys support. :)

Comments

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,127Member, PRO

    @kirafu Wow! That's fantastic. Congratulations. :smiley:

  • ToqueToque Posts: 621Member, PRO

    That is amazing. Quite the achievement.

    奇妙

  • tatiangtatiang Posts: 10,534Member, Sous Chef, Senior Sous-Chef, BASIC

    That is awesome! Congrats! Hard work pays off.

  • RossmanBrothersGamesRossmanBrothersGames Posts: 615Member, PRO

    Wow, really cool, nice!

  • hybridhybrid Posts: 139Member, PRO

    Congratulations! this really fuels us to keep making games!

  • JapsterJapster Posts: 195Member, PRO

    Fantastic news! - and well deserved! - If it's not cheeky, I'm very interested in knowing it Roll Turtle is now earning enough to have justified quitting your job, in comparison? :smile:

  • HopscotchHopscotch Posts: 2,531Member, PRO

    @kirafu, I am so happy for you! Well deserved!

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,244Member, BASIC

    Fantastic, you deserve it!!! What a great award to get.

  • kianziackkianziack Posts: 28Member, PRO

    Woah! You lucky Dzzztard! :smiley: :D Kudos!

  • ForumNinjaForumNinja Posts: 415Key Master, Head Chef, Member, PRO GameSalad Employee
    edited January 17

    Definitely well deserved, and congrats! It's great to see all your hard work getting recognized :)

  • unbeatenpixelunbeatenpixel Game Developer Posts: 382Member, PRO

    Awesome news! you deserve it!

  • -Timo--Timo- Posts: 2,197Member

    Congrats! Well deserved! :)

  • supafly129supafly129 Posts: 399Member, PRO

    great job @kirafu!!

  • ValanValan Posts: 364Member, PRO

    Congrats. Great to see your hard work has paid off.

  • LycanLycan Posts: 82Member, PRO

    Awesome!!!

  • BenjiBenjamin123BenjiBenjamin123 Posts: 3Member

    I totally agree with you. Interview it's really great!

  • monkeyboy+simianmonkeyboy simian Posts: 365Member, PRO

    well done @kirafu .. how many downloads now?

  • NKBDLNKBDL Posts: 9Member, PRO

    Wow, congrats!

  • kirafukirafu Posts: 308Member
    edited March 13

    @PhilipCC @Toque @tatiang @RossmanBrothersGames @hybrid @Japster @Hopscotch @jamie_c @kianziack @ForumNinja @unbeatenpixel @-Timo- @supafly129 @Valan @Lycan @BenjiBenjamin123 @monkeyboy simian @NKBDL
    Thank you guys for continuing to care about this game, I think here is the only place in the world where the remaining stay is still concerned about Roll Turtle.
    People are curious about whether there is an increase in downloads, honestly, the amount of downloads is almost no increase, It is certainly honored and happy to win the IMGA award, but there is no exposure in the other place about IMGA winner game, except for this forums.

    Only 0 to 1 downloads a day(like this:0,0,0,1,0,0,0,2,0,0,1,0). It’s such a let down. Such a beautiful game… and no one was downloading it.

    I finally started to get used to the number of downloads for the game. I accepted them for what they were.

    It's like a wound that engraved in my heart, I persuade myself not to think about it again, but that is very difficult, it is a combination of love and pain.

    EXPOSURE and MARKETING is the biggest difficulty, I have no way to let players know Roll Turtle, even it gets many awards, no one sees it, no one knows the existence of this game, it does not make any sense.

    No player to talk about this game, except for a few posts here.

    I want to post Roll Turtle dev story to Reddit, may cause people's interest, but I do not know how to post, where to post, can anyone help me? If you know how reddit works.

    I'm going to sell the house and move, to keep develop game work.
    Here is always able to heal my pain, a lot kind words and genuine support.
    Let me know if you have any things you want to know, thank you guys. :smile:

  • pHghostpHghost London, UKPosts: 1,727Member

    Sad to hear! What are you working on nowadays? Do you have a new project in the works?

  • HopscotchHopscotch Posts: 2,531Member, PRO

    This is very sad @kirafu

    however, you need to expose yourself more. You have a great game and lots of rewards! Shout it out more!

    For example, I see that your last post on TouchArcade was in August of last year!
    TouchArcade is no silver bullet, but every little thing helps. Especially since you have great comments and positive reviews on that forum. Use it.
    Post a new funny cartoon with your characters once a week! Build some hype. Make people care.

    Have you written to editors, e.g. Appspy? Tell them about your long list of awards.

    Go through the list of youtube Let's Players which @BigDave posted!
    Make a personalized cartoon for ones you like and write to them. Maybe they will play your game on stream.

    http://forums.gamesalad.com/discussion/93637/free-contact-list-to-gaming-youtubers#latest

    I wish you all the best!

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,244Member, BASIC

    @kirafu, wish you had better downloads, it's such a hard market to get any real exposure in. If you want to post your story on Reddit, I suggest doing it at least the game dev section (https://www.reddit.com/r/gamedev/), I've seen many other developers post detailed stories about their experiences there and they usually seem to get pretty good traffic.

  • ToqueToque Posts: 621Member, PRO

    I think we all understand your pain. It must be very hard to see that after so much work.

    I don't have any marketing skills. You seem to have done all the right things!!!

    You could use Roll Turtle on a job application and work for a development company??

    Indie app development environment is very bad financially at the moment. The app stores really control what games get exposure.

    Of course I have followed your story and read all the articles and have your game. I can only hope the best for you and your amazing family. If there is anything I can do personally just PM me.

  • Two.ETwo.E Posts: 208Member, BASIC

    Its tough business to make a living. Keep this in mind, your next game will have better launch (In theory) as you already have an established user base, awards. Opportunities for cross promotion become possible.
    Best,

  • SocksSocks London, UK.Posts: 12,215Member, BASIC

    @kirafu said:
    EXPOSURE and MARKETING is the biggest difficulty, I have no way to let players know Roll Turtle, even it gets many awards, no one sees it, no one knows the existence of this game, it does not make any sense.

    It was featured on the App Store more than once, people knew it existed.

    Do you want some honest advice, it might not be as comforting as being told your game is great (and it is a really well made game), but I think it could be useful ?

  • PhilipCCPhilipCC Encounter Bay, South AustraliaPosts: 1,127Member, PRO

    @kirafu Have you considered taking it to a publisher?

    I'll PM you some ideas and info on how to go about it this weekend. :)

  • SocksSocks London, UK.Posts: 12,215Member, BASIC

    @PhilipCC said:
    @kirafu Have you considered taking it to a publisher?

    Agreed, that might be a good way to go.

  • pHghostpHghost London, UKPosts: 1,727Member

    Perhaps query @RossmanBrothersGames, as they are having their game published through a publisher. Not sure if they found the publishers or vice versa, but worth asking.

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